[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

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omnidiabolus wrote:


Here is my current setup. I no longer need Blood Rage because of frenzy quiver covers that. For attack speed buff, i dont think %16 is super impact on the SA. For life leech, i took a node in passive tree.

I automated Blood rage sometimes by adding CWDT setup. But most of the time i dont use it. I'm thinking adding max level Steelskin with CWDT to avoid one shots even further.

I'm killing uber elder's no problem. The damage is good. But i need a quiver that has Additional arrow and hunter mods... that is expensive for now.

I want to utilize Sin's Rebirth but dont know if its gonna help or not. Anyone expert here to give me an answer please?


Sins rebirth isnt that effective with this setup because we have a lot of flat chaos in addition to phys. If you want to invest into DPS flask i think bottled faith works fine after you grab some extra crit nodes.

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omnidiabolus wrote:
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QuadroTony wrote:
hey guys so in late game we replacing skitterbots with malevolenve. but we will lost shock and freez debuffs?

2) on Impresence, despair mana reservation mod how it works? i cant see any difference

3) if i will try to craft helm with 10% incoming physdmg going to chaos,
i will annul helm from drop first till this last mod will left, then i will add Suffixes Cannot be changed, and after this can start craft it with fossils right?


Dont replace Skitterbots until you get Malevolence enhancing Watcher's Eye. Malevolence alone isnt better than bots. What makes Malevolence good is the jewel.

You have to add Despair with linked Blasphemy to Impresence takes effect.


Because of Wither shock from Skitterbots is diminished by a lot so Malevolence is always more damage (even without Skitters being diminished its still 15 vs 20, so Malevolence still wins). The reason why the guide is using Skitters and then transitions to Malevolence is because early having all auras with Malevolence instead of Skitters is causing mana issues, so its better to grab Malevolence later. But as soon as you get - mana cost body you should always immediatelly swap to malevolence. The chill from skitters is nice, but not that impactful.

My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:


Because of Wither shock from Skitterbots is diminished by a lot so Malevolence is always more damage (even without Skitters being diminished its still 15 vs 20, so Malevolence still wins). The reason why the guide is using Skitters and then transitions to Malevolence is because early having all auras with Malevolence instead of Skitters is causing mana issues, so its better to grab Malevolence later. But as soon as you get - mana cost body you should always immediatelly swap to malevolence. The chill from skitters is nice, but not that impactful.



Well im sure you forgot mana reserve takes %50 with Malevolence and %35 with Skitterbots. With maxed Enlighten, we can use Aspect of Spiders on the build if we gonna use Skitterbots.

My current auras are Skitterbots, Precision, Herald and Aspect of the Spider. We need to take Charisma node to get Malevolence, Herald and Aspect of the Spider and Precision. Of course we can ditch out Precision. But the mana cost of the totem setup and Plague Bearer will be problem. Also the movement skill.

But yes, Malevolence and Skitterbots damage difference is not that high. Malevolence of course has more dps than bots but the Chill effect saves the day. I prefer playin defensively. Gaining 10-15 seconds more to get risk dying in boss fights because you go full dps is not my playstyle.
I just started mapping and I'm seeing couple different build paths. PoB provided in this thread but also a build here https://poe-profile.info/build/a3196ba74cf9ad42b128e7329f2931e7#

I bought this jewel, but PoB has no build for it, while the link has.



Any suggestions?
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DixuMixu wrote:
I just started mapping and I'm seeing couple different build paths. PoB provided in this thread but also a build here https://poe-profile.info/build/a3196ba74cf9ad42b128e7329f2931e7#

I bought this jewel, but PoB has no build for it, while the link has.



Any suggestions?


It saves a lot of points early so its pretty worth it. Check end-game optimization, it has mention about thread of hope.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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DixuMixu wrote:
I just started mapping and I'm seeing couple different build paths. PoB provided in this thread but also a build here https://poe-profile.info/build/a3196ba74cf9ad42b128e7329f2931e7#

I bought this jewel, but PoB has no build for it, while the link has.



Any suggestions?


It saves a lot of points early so its pretty worth it. Check end-game optimization, it has mention about thread of hope.


And remove it later when I have more points?
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omnidiabolus wrote:
Well im sure you forgot mana reserve takes %50 with Malevolence and %35 with Skitterbots. With maxed Enlighten, we can use Aspect of Spiders on the build if we gonna use Skitterbots.

Currently using Aspect of the Spider, HoA, Malevolence and Precision. 44 mana unreserved with level 4 enlighten, no need for charisma nodes :-)

Not even using -15 mana cost armour, enduring flask is more than enough


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DixuMixu wrote:
And remove it later when I have more points?

No, keep the notable nodes that the jewel gives you, use the points you saved on pathing to them to allocate something else instead.
Last edited by joshagarrado#6922 on Feb 24, 2020, 10:31:18 AM
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joshagarrado wrote:
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omnidiabolus wrote:
Well im sure you forgot mana reserve takes %50 with Malevolence and %35 with Skitterbots. With maxed Enlighten, we can use Aspect of Spiders on the build if we gonna use Skitterbots.

Currently using Aspect of the Spider, HoA, Malevolence and Precision. 44 mana unreserved with level 4 enlighten, no need for charisma nodes :-)

Not even using -15 mana cost armour, enduring flask is more than enough


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DixuMixu wrote:
And remove it later when I have more points?

No, keep the notable nodes that the jewel gives you, use the points you saved on pathing to them to allocate something else instead.


Having -15 mana cost armor gives a valuable free flask slot. Mana pots are just meh. Even you can go dual -7 or 8 Elreon's ring and amulet to solve mana problems.

I do also want to use those 4 but gear needs some mana rolls to get higher for Precision. Which is useless for a small gain from Precision. I would get other good rolls from gear than mana.
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joshagarrado wrote:

No, keep the notable nodes that the jewel gives you, use the points you saved on pathing to them to allocate something else instead.


There is one problem I noticed. If I remove the small nodes, I lose 30% poison chance. PoB will show the total chance to poison as 93% even with Corallito up. Would it be better to leave one small node for +10% poison chance? Or am I missing something here?
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DixuMixu wrote:
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joshagarrado wrote:

No, keep the notable nodes that the jewel gives you, use the points you saved on pathing to them to allocate something else instead.


There is one problem I noticed. If I remove the small nodes, I lose 30% poison chance. PoB will show the total chance to poison as 93% even with Corallito up. Would it be better to leave one small node for +10% poison chance? Or am I missing something here?


Having 100% poison chance is very important so yeah if you are missing some just grab extra node.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
What should the ideal gems be in your bow? Should it be six link or what? In the gems section in the guide it just has a bunch of 1 link gems.

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