What We're Working On - Legion Week 2

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cronus wrote:
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bex_ggg wrote:
It is somewhat tricky to definitively say what is and isn't a server issue as many things can seem like server issues when their root causes are elsewhere.


not neccessarily.

jonathan once suggested a feature that the server could send it's own latency (when responding on client requests) to the client so it can be displayed in the F1 menu.

it would enable people to see if the server is ok and they have to lookup their connection.

as long as this feature isn't there, you will have masses of players just blame the servers for everything cause their connection is ok cause youtube plays just fin, lol



Exactly.
I myself have reported numerous times with detailed information about lags in the last years. Was there ever a single answer or visible effort to solve server issues? It´s about time to stop giving the fault to thousands and thousands of players who all claim to have lags and disconnects and start working on a REAL solution. When other games run fluent and lag free and don´t disconnect the player, how can GGG still blame the player´s ISP and connection?
GGG has made PoE into a time critical action game with little to no time to react to some situations, attack phases and triggered effects. On the other side it´s still one of the most underperforming games concerning server stability and reactivity.
You guys at GGG have to bring up a solution that actually works, and that is not a fast forwarding game mode.
Great job again GGG. Thank you for your hard work. Really appreciate these insights to future updates.
HOLY SHIT TOOK YOU GUYS LONG ENOUGH TO NOTICE TRADE SITE AND ASIA SERVER [Removed by Support]
Last edited by Allen_GGG#0000 on Jun 18, 2019, 3:02:40 AM
OK... Rant incoming:-

You had a fantastic game, you do a completely overreactive PR apologizing for the horror show of last league, blaming the world turning slowly on it's axis and the stars not aligning in the southern hemisphere causing a shift in workload requirements to launch the game across multi platforms and opening up new regions of play. 'Play' lets investigate this word. The game has been for a very, very long time a great game to just 'Play'. You have spent way to much time looking for ways to improve your money flow (Only fair you are a business) however it has for at least the last 3 leagues resulted in an almost unplayable league for the opening few weeks. Legion is a very good league mechanic and it may just save you, however if you do not fix these underlying problems every single league release you will eventually nail this game to the 'Used to be good' post and you will have, no-one to blame but yourselves. Test the bloody release before league launch. Give it a beta trial, one month prior to release or as soon as you have a working platform. It is something you used to employ, however do not employ the failed beta key lottery. Just make the bloody league available to all players in beta and get the bugs fixed before launch. We have connectivity issues, we have client crashes we have interaction with ascendancies and skill problems, and you still have the bug bear so far up your arse cracks regarding overtuning new content the poor bugger may never be seen again. I leveled to 85 as cyclone was enjoying the league, I even almost accepted the condition of ('Well there is a lot of new content, bugs are to be expected') I was telling myself and anyone else that would listen. However My character was built well and zero'ing Map bosses upto Tier 9 in less than 2-3 secs more than reasonable for a league starter, then I ran into a league fight boss with a shaper like beam who proceeded to kick my Ripping arse around the map for 5 mins. The disparity between existing content toughness and new league over tuning has always been a GGG condition, I still have nightmares over the league start of Ambush, please get some level of parity sorted for this. Yes please do, make new content challenging, sure, but I assume you have almost zero'd HC population by now and IT IS ALWAYS THE SAME problem. You throw new fights at people that give you no chance, to learn how to deal with it unless you have the life pool to sustain the one shot mechanic. Make the challenge about avoidance and good play rather than 'Have they got enough life?' Sure use a dps check to gate things but don't add a one shot string to the bow for the same mob. Give the player a chance to realise they just do not have the build/gear/dps to move foward and time to get their arses back to town rather than the graveyard. Stop rushing launches, and stop using players to test a buggy release. Get them to test a buggy beta, then we can all accept 'It's beta'.
Last edited by Weaz#4300 on Jun 18, 2019, 3:16:32 AM
oooof
Maybe you should consider adding more servers in advance, when you keep doing this awesome work ;)
"
Irra_set wrote:
crtl+f flickerstrike

aww =(


Yep...
Steam client patching finally ticked me off for the last time, downloading the fresh standalone.
“What kind of f*cking neighborhood is this!?”
“People are under a lot of stress, Bradley.”
I dont know if you are aware but
There is huge targeting lag when shield charging
Game stops doesnt freeze or spike it just auto target and stop in 1 place for a second its really annoying to play
Hope that gete fixed cause new targeting is really bad for trappers
Hello from the other side
Please make Vaal Skills not be counted as Non-Banner Auras (those that are)

For Ex : if u have Mortal Conviction skill assigned on tree, and u have let's say Pride activated....and u use the Vaal part of Vaal Haste (that lasts 2-3 seconds maybe more) it will cancel ur Pride, but will not activate it after at least.

Plase take in consideration to make Vaal Auras - Not Auras....but Spells or Warcry - they have a duration, aura's don't.....

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Also please take in consideration that during the number of kill i have to kill before i get an item from incubator, most of times, i will find 2-3 more of that same item before the kills are done....so incubators are pretty much useless...at least the trash ones....dont make them have kills for actually good ones....cause 5000 kills for 1 chaos ? it's like....why use it ? ....

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Item Filter Sounds can be changed from the Filter Site. Playing without a filter is a waste of time. Alse there is an option in game settings in game for Item Drop Sounds....what issue is there here that needs time and attention ?'
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