[3.7] 2H Cyclone Slayer - Crit, Pure Phys - All Content

Hey can u explain what i get from the timeless jewel and why is that better that a militant faith jewel with aoe damg and all res
Is there a way we can get Brutal Fervour/ overleech for our build? i feel like survivability is an issue
I've gotten to a point where I can't cast leap slam, only have 3 mana left. Is there something I'm missing or should I get more mana cost reduc?
EDIT - I found out it was because I was missing added mana on a ring, bummer :P
Last edited by GodOfTatertots on Jun 27, 2019, 7:38:23 PM
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I've gotten to a point where I can't cast leap slam, only have 3 mana left. Is there something I'm missing or should I get more mana cost reduc?
EDIT - I found out it was because I was missing added mana on a ring, bummer :P


Downranking your precision aura to level 17 would help.
Last edited by xRigs on Jun 27, 2019, 11:00:58 PM
is sword build better axe ?
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frisi wrote:
Hi i need to craft witch mod on it ?

the quality rigth now is just for the 6S 6L

Thx
Either:
-added physical damage (only 4c)
-multimod + added phsical damage + can't be evaded (5ex)

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Steve_H wrote:
Which extra gems would be nice if i dont use Kaoms Armor yet?

Why maim gem in the helmet, stage 3?
Endurance Charge on Melee Stun on Leap Slam.
Portal.
CWDT + bone/flesh/spirit offering (destroy corpses).
Ancestral Warchief.

Maim supports Flesh and Stone for extra damage.

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Maestery wrote:
Mr guide maker :D can u pleasemake endgame gem set up litle more clear :D i have atm no clear idea what the actual endgame gem set up is . I mean like all the gems not just 6 link gems . And what lvl should everey aura be as i andurstand they don't all fit as lvl 20.
Big thnx for ur future reply.
What exactly do you mean, the Stage 3 gems?
I've listed all the levels on gems where it matters.

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squirrel292 wrote:
What are the mods you think we should roll on our Lethal pride? Is the most important thing we go for intimidate or should we be going for maximum physical damage etc
Intimidate is the best, the other mods are fairly close in power. Double damage is a little bit better.

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xRigs wrote:
Thanks for the guide! I was wondering whether using immortal call is viable in this build.

I then linked vaal molten shell, increased duration, CWDT (lvl1), immortal call (lvl3).. dropping stormbrand and blind. I've also got Endurance charges on stun linked to leap slam to benefit immortal call. I dont currently have Kaom's Heart, but I would easily have enough gem slots available to complete the build. What are your thoughts?

P.S. Could you explain why you avoid Executioner and Razor's Edge passives?.. Which nodes should we pick up with our final 10 points?
Sounds fair as long as you keep VMS.
An issue is that IC and Molten Shell share cooldowns, and I think that a triggered lvl 1 MS might still be better than a 3 charge IC.

Those passives are a little bit less damage than the other ones, Executioner is alright for the AoE. I would do a level 100 tree like this on my character.

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fpsxhydra wrote:
Hey can u explain what i get from the timeless jewel and why is that better that a militant faith jewel with aoe damg and all res
The jewel stats are here. The karui jewel adds stats to existing nodes, the templar one overwrites your nodes.
It easier to get a good karui jewel.

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weebr0n wrote:
Is there a way we can get Brutal Fervour/ overleech for our build? i feel like survivability is an issue
Not without losing a significant amount of damage.
Vaal Pact is 4 points, Overwhelm is 20%+ more damage and Bane of Legends is also 25%+ more damage.
You would deal 40% less damage.

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raimer76 wrote:
is sword build better axe ?
check the FAQ
Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
Hi Sheppurd,

I read through the guide, you mentioned rare weapon has better dps than starforge. I ran through the POB with my own skill tree and gears and did a comparison for some reason starforge still give me more dps. Why is that? For a fair comparison versus boss i even switch off "Is the enemy shocked" for starforge since shock effectiveness is less

Starforge (DPS 2,152,330): https://pastebin.com/LekJT3Wg
7L rare Exquisite (DPS 1,800,470): https://pastebin.com/CgS0E1bp [damage on full life in replace of fortify]
(Just a note my build is slightly different in that, i use glorious vanity next to point blank keystone and soul tether for the pseudo overleech)

Not disputing your guide. I believe every numbers are based on certain conditions and i'm trying to understand these conditions in order to understand the numbers game this game has to offer and build around it. I'm figuring what would be my next upgrade.
Last edited by mlvnk83 on Jun 28, 2019, 5:50:32 AM
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mlvnk83 wrote:
Hi Sheppurd,

I read through the guide, you mentioned rare weapon has better dps than starforge. I ran through the POB with my own skill tree and gears and did a comparison for some reason starforge still give me more dps. Why is that? For a fair comparison versus boss i even switch off "Is the enemy shocked" for starforge since shock effectiveness is less

Starforge (DPS 2,152,330): https://pastebin.com/LekJT3Wg
7L rare Exquisite (DPS 1,800,470): https://pastebin.com/CgS0E1bp [damage on full life in replace of fortify]
(Just a note my build is slightly different in that, i use glorious vanity next to point blank keystone and soul tether for the pseudo overleech)

Not disputing your guide. I believe every numbers are based on certain conditions and i'm trying to understand these conditions in order to understand the numbers game this game has to offer and build around it. I'm figuring what would be my next upgrade.
You're using Fortify in your 6L, which means you don't the extra damage from the weapon prefix.
It also looks like Starforge is giving you some extra accuracy since you have a +2 rare, you're not at 100% without Vaal Cyclone.
Builds and Guides:
https://www.pathofexile.com/forum/view-thread/2198879
Last edited by SHEPUUURD on Jun 28, 2019, 6:22:16 AM
Amazing build. Just managed to divine a lethal pride into 20% increased melee damage, 30% increased melee critical strike chance and 5% chance to deal double damage. One of the best performing builds ive played.
Really fun build. I'm having issues with survivability, is there anything I could improve besides replacing my belly with a Kaom's?

https://pastebin.com/Jch2A9Vb

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