3.7.1 Patch Notes
Thanks guys!
|
|
" Yup, bye-bye the advertised balance between risk and reward - from now on it's all about who can unfreeze more punchbags in shorter time. |
|
"Fixed a bug where we unintentionally gutted the Occultist ascendancy."
No? ... Okay. :( Thanks for all the hard work on the other stuff, though. :) |
|
thanks for killing Multistrike BTW
Last edited by Gamekid2909#5571 on Jun 12, 2019, 8:29:35 PM
|
|
good good very good
█▀▀█ █░░█ █▀▀█ █░░█ █▀▀ ░ █▀▀█ █░░█ █▀▀█ █░░█ █▀▀ ░ █▀▀█ █░░█ █▀▀█ █░░█ █▀▀
█▄▄▀ █▄▄█ █░░█ █▀▀█ █▀▀ ░ █▄▄▀ █▄▄█ █░░█ █▀▀█ █▀▀ ░ █▄▄▀ █▄▄█ █░░█ █▀▀█ █▀▀ ▀░▀▀ ▄▄▄█ █▀▀▀ ▀░░▀ ▀▀▀ ░ ▀░▀▀ ▄▄▄█ █▀▀▀ ▀░░▀ ▀▀▀ ░ ▀░▀▀ ▄▄▄█ █▀▀▀ ▀░░▀ ▀▀▀ |
|
This is good stuff, exile.
|
|
Still dead-set in having us break out Legion mobs and then fight them again, huh? Wow, you guys are stubborn. Not like we didn't already know that though.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
|
|
Totems using Scorching ray skill doesnt change target even after "tagging" legion mobs
|
|
Thank you for all the fixes GGG.
But please, please, fix profane bloom for legion monsters. Legion monsters do not explode when they die. |
|
Thanks GGG team for all the fixes.
Hopefully infused channeling fix for cyclone soonish also? :) |
|