3.7.1 Patch Notes

Thanks guys!
"
Flowiqt wrote:
Well i guess the league was fun while it lasted, i assume after these nerfs you can just zoom with eyes closed and ignore every mechanic


Yup, bye-bye the advertised balance between risk and reward - from now on it's all about who can unfreeze more punchbags in shorter time.
"Fixed a bug where we unintentionally gutted the Occultist ascendancy."

No? ...

Okay. :(

Thanks for all the hard work on the other stuff, though. :)
thanks for killing Multistrike BTW
Last edited by Gamekid2909#5571 on Jun 12, 2019, 8:29:35 PM
good good very good
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This is good stuff, exile.
Still dead-set in having us break out Legion mobs and then fight them again, huh? Wow, you guys are stubborn. Not like we didn't already know that though.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Totems using Scorching ray skill doesnt change target even after "tagging" legion mobs
Thank you for all the fixes GGG.

But please, please, fix profane bloom for legion monsters.

Legion monsters do not explode when they die.
Thanks GGG team for all the fixes.

Hopefully infused channeling fix for cyclone soonish also? :)


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