3.7.1 Patch Notes
Thanks guys!
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" Yup, bye-bye the advertised balance between risk and reward - from now on it's all about who can unfreeze more punchbags in shorter time. | |
"Fixed a bug where we unintentionally gutted the Occultist ascendancy."
No? ... Okay. :( Thanks for all the hard work on the other stuff, though. :) | |
thanks for killing Multistrike BTW
Last edited by Gamekid2909 on Jun 12, 2019, 8:29:35 PM
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good good very good
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This is good stuff, exile.
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Still dead-set in having us break out Legion mobs and then fight them again, huh? Wow, you guys are stubborn. Not like we didn't already know that though.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Totems using Scorching ray skill doesnt change target even after "tagging" legion mobs
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Thank you for all the fixes GGG.
But please, please, fix profane bloom for legion monsters. Legion monsters do not explode when they die. |
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Thanks GGG team for all the fixes.
Hopefully infused channeling fix for cyclone soonish also? :) |