3.7.1 Patch Notes

Animation Canceling works wonders,it just take a while to understand the timing on skills to use properly, also this enables us to actually manual dodge big smacks when in the past we were pinned until the action was finished. its a great feature and it works well, don't even attempt to revert it. Yeah too many times users fail to use it but I personally enjoy this improvement.

One thing i have to ask about Double Strike Splash, is that it seems to be not working, as when multi strike was paired with it the animation was like hitting each enemy at random with out a signal of affecting the mobs within the slash range. I'd like to have a clarification on this, I might be totally wrong or did a bad test.
"
...the hit needed to be at least approximately 40,000,000 damage.

POB?
:)
And Infused Channeling ? or did i miss something ?
This is becoming a trend. How many leagues has it been since this overtuned damage and nerfing damage begun? Erasing post which clearly did not have any "HARMFUL" content in it and yet your using your so called code of conduct to remove replies from topics what clearly BS. Well people will surely get fed up with this BS. If you do not care about your population in hardcore just remove it instead of doing this.
Last edited by iMirageX on Jun 13, 2019, 1:49:24 AM
Fixed a bug where Essence Monoliths could not be interacted with if you had a Movement skill on your left mouse keybind.

hope this fix the same problem for essences ?????
> Fixed a bug where pressing Control + Enter did not always set the correct whisper target.

Yes !!
Don't overdo it with the mob nerfs, honestly only the "Red wall" felt busted.
what about the filter alert volume too little
Where: "Fixed a client crash that could happen while using Flicker Strike"?
fix zana bugs pls. I cant enter zana portal after dying. Theres text appearing "Entering this that map" and nothing happens. I cant log out or go to HO too.
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!

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