[3.10] Budget and SSF friendly Bladestorm Berserker in depth guide. Uber Elder on 5l.
Bladestorm Berserker
Morning guys Moorhuhn here. in this guide I want to share my Bladestorm Berserker with you. I currently am top 1 Bladestorm Berserker in SSFLegion and on pair with the trade league. This Buildguide is a constant work in progress so everything is subject to change. If you have any questions, ideas or anything else catch me live and just talk to me: https://www.twitch.tv/moorhuhnschlaechter Build explanation So first of all What is the build about: We Berserk. We hit. We kill. This character glances at insane speed, crazy damage and nice surviveability. With very little gear requirements and lots of potential you can reach endgame and destroy it on a budget and in ssf. 3.10 update For 3.10 no significant changes are known yet. No direct stuff that affects this build. For the cluster jewels there are many interesting nodes but nobody can make a solid opinion on that so there needs to be some testing done. 3.9 update Paradoxica + Saviour is the next top tier combo In 3.9 you might want to replace "Rite of Ruin" for "Aspect of Carnage". The long builduptime from "Rite of Ruin" is not very helpful and currently its all about oneshot or get oneshot 3.9 does not bring significant changes to the build It still is very viable and will take down the new endgame bosses. The things that have change: Enemies have armour but this affects all phys builds so w/e Use 2 Paradoxicas since multicrafted weapons are out of order New PoB: https://pastebin.com/cEpXNfkX 3.8 update
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As far as we know there are no significant changes for 3.8
>>>> If anything changes on this I will update this line. <<<< The only current known change to melee we care about is Pulverise. While it gives less area than before it provides more damage. Should go unnoticed. Maybe less swapping for higher bosses even. Berserker got nerfed by quite a bit. The exact values are not perfectly clear but we might loose about 15% damage. For anointments there are multiple options. If you have the resources and just want damage go for "ambidexterity" or "disemboling". As an early cheap version go for "Diamond Skin". If you need life later in the game go for blood drinker. If you have more ideas for good anointments let me know. Content Played
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All content that contains a videolink has been done Bosses: Shaper + Guardians https://www.youtube.com/watch?v=aaLeEXOTWlU Elder + Guardians https://www.youtube.com/watch?v=WQhR-oTMH5k 5l Uber-Elder + Guardians https://www.youtube.com/watch?v=kDZsKa9F39U&t= 5l Deathless Uber-Elder https://www.youtube.com/watch?v=kVAGBQAiHBY 6l Uber-Elder https://www.youtube.com/watch?v=7aUjQ10AxFU Delve Bosses: Abyss: https://www.youtube.com/watch?v=95F5pZCXL1Y Vaal: https://youtu.be/WjYzdNqi5Cw Uber-Atziri Others: Timeless encounters: 3 Faction https://www.youtube.com/watch?v=aBLsB8Hco0g 4 Faction www.youtube.com/watch?v=F7MIaVDtmV8&t 5 Faction https://www.youtube.com/watch?v=m5MDgu3rkRs&feature=youtu.be Multistrike yes or no
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DISCLAIMER: This entire section might be missleading. All of the experiences I wrote or said came from my personal opinion which relies heavily on my muscle memory. After further testing and talking to people multistrike turns out to be a quite viable support gem. My muscle memory however does not like moving before leap slamming which heavily contradicts to the multistrike playstyle. Multistrike might be fine for you as is for many others. TLDR: No except for uber elder Videoexplanation: https://www.youtube.com/watch?v=fZsBSNyTKgU&feature=youtu.be Reddit explanation:https://www.reddit.com/r/pathofexile/comments/c2v8ww/multistrike_analysis_after_72_fixes_under_the/ Blood stance and Sand stance
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This build uses the Blood and Sand stances very actively. Bladestorm has 2 different stances, the bloodstorm and the sandstorm stance. The sandstorm provides a larger area and movement speed while you are walking inside. It is moving towards enemies The bloodstorm provides a massive attack speed boost but a smaller area. It is stale and does not move Changing the stance does change our auras as well. Blood and sand gives more AoE in the sand stance and more damage in the blood stance Flesh and stone blind's nearby enemies while in sand stance and inflicts a powerful maim when in blood stance. This gets even stronger with the maim support Pro's and Con's
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Pro's: + Good clearspeed + Bugdedfriendly + Very good bossing + Clears legion encounters nicely + Is capable of all content on a 5l and decent gear + Has HUGE potential for investment into the lategame ... Con's: - Not able to run phys reflect at all - Has to go quite melee - Needs a short ramp up time due to rage which can suck on some bosses - The build is much better if you commit on actually using your whole skillbar. Skilltree and gearing
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Bandits Alira/ kill all This depends on the state of your build. At some point you can take 2 skill points to use a jewel which gives a lot more stats than Alira ever could.
Path of Building
Skilltree: http://poeurl.com/cBd9 PoB: https://pastebin.com/XDHnBn3M PoBLocalIdentityFork: https://pastebin.com/n1VPVmPU If you use your own PoB you need a flask with "105% more damage" to simulate impale and a flask with "50% more damage" to simulate closecombat. Do not put these on the same flask Leveling trees are in the PoB. You can access them by clicking on the button at the bottom left.
Gear discussion
All stats in the discussion section are ordered by importance Current gear
Weapon
For the weapons we basically have two valid options. We either use a rare foil like: On the rare foil we want: Attack speed 1.9+ Crit 7+ PDps 200+ Crit multi 25+ You can create a verry strong weapon by alterationcrafting an Ilvl 83+ jewelled foil. You are looking for the "dictator's" mod. This is the t1 hybrid phys/accuracy mod. If you hit this one you want to regal the foil. If you do not hit high attack speed or crit chance (Higher than craftable values) you go for the annul. If you have your plain dictator's rare now you can multicraft (2ex). Now you add the mods: Flat phys damage (4c) % phys (1ex) OR % phys + impale/blind/bleed/poison (8c)(mostly blind/impale) is best depending on your setup. Attack speed + Quality (1ex) Critical strikes + Quality (1ex) OR critical strike chance (4c) The quality options always are better but more expensive. For the crafts only you need 3-5 ex for the crafts only. The alterationcrafting can easily take up 2-10k alterations aswell so do not underestimate the crafting process. For the unique variant we want the Paradoxica. On the Paradoxica we want one crit OR attack speed roll (You can not have both) and a %phys damage roll. The paradoxica currently is the best weapon for the build and outclasses 400-500 pdps swords even A budget sword currently is the Scaeva The Scaeva is a fairly cheap alternative that can compete with up to 250 pdps foils. Scaeva should have 3 green sockets and always be in your main hand.
Shield
On this variant of the build we are not using a shield. Dual wield gives a bonus of 10% MORE attack speed and 20% MORE attack physical damage You can use a shield but need to do quite some tree changes for that and I would not recommend that personally.
Helmet
For the helmet we have multiple options aswell. For the rare variants we want You are looking for: Life %life resistances accuracy The life+hybrid mod is craftable with pristine fossils If you can get your hands on one you can use a "physical damage taken as x element" as well. For the unique alternatives you can go with or another helmet of your choice. However I would suggest a rare helmet for the best tankyness.
Bodyarmor
For the Bodyarmour we have a wide variation of possibilitys Are the current ones I am using or am planning to use. On a high end crafted rare you want: Elder base Life %life Hybrid life %life craft %physical damage taken as x element attacks have x% increased critical strike chance Socketed skills are supported by maim resistances For uniques we have many options again Carcass Jack is my current favourite due to the huge AoE we gain from it. Since we do not have other significant sources of increased AoE, the Carcass Jack works as a more multiplier pretty much. Other options are Kintsugi, which requires some investment into evasion https://pathofexile.gamepedia.com/Kintsugi or belly f the beast, which provides us with a decent lifepool and resistances https://pathofexile.gamepedia.com/Belly_of_the_Beast
Gloves
For the gloves we once again have some options. For rares you look for something alike The stats you are looking for are: Life Accuracy Attack speed Flat phys Resistances Unique options are: Haemophilia gloves https://pathofexile.gamepedia.com/Haemophilia Oskarm https://pathofexile.gamepedia.com/Oskarm
Boots
For rare boots look for something like The stats you want are: Life Movement speed Resistances dodge (temple mod) Unique alternatives are Kaom's roots https://pathofexile.gamepedia.com/Kaom%27s_Roots Atziri's steps https://pathofexile.gamepedia.com/Atziri%27s_Step
Belt
Rare belts are a good option in this slot The stats you need are: Life Strength Resistances Increased life recovery rate (elder) Unique belts are kind of special and aside from headhunter you do not have many options here (except you want to change up a lot) The one option I did test and enjoy was Gluttony https://pathofexile.gamepedia.com/Gluttony
Rings
Rings are very important slots for this build. In the endgame setup we rely on our curse on hit from the rings to maintain a good chunk of our damage Here you are looking for Assassin's mark on hit (shaper) Life resistances dex/int This ring is supplemented by The mark of the elder (Uber elder drop) gives us lots of damage and quite some life Other unique ring options are
Amulet
The amulet is our statstick. Try to get most of your nessessary stats on there. You are looking for Life Int Dex Resistances The only unique amulet I could recommend is Impresence https://pathofexile.gamepedia.com/Impresence_(Physical) This however makes it hard to cap stats
Jewels
Jewels have the potential do give huge amounts of dps Are kind of weak examples but give good dmg already For jewels I prepared 2 trade searches: Budget: https://www.pathofexile.com/trade/search/Legion/pQ32WbC0 Expensive: https://www.pathofexile.com/trade/search/Legion/pQ32MWC0 Go through my search parameters to understand how to search for jewels Your rare jewels you can supplement with a watcher's eye There are so many possible mods that you should check for yourself what you can afford and what you want
Flasks
Most of your flaks are going to either be life or utility flask and not many uniques Look for Immune to bleed Immune to freeze Immune to curse (On a very long lasting flask) Unique alternatives are And the Taste of Hate https://pathofexile.gamepedia.com/Taste_of_Hate Defence
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In this build we use different layers of defence Some are included in the normal buildguide, while others are added on top for the level 100 push. I will go over the basic defences first: Evasion/Armour: This build does not utilise these to a huge extend. You have some of it but it does not matter too much. Dodge/Spelldodge: Dodge and spelldodge are important resources we use to build up our biggest layer of defence. With Acrobatics + Phaseacrobatics we reach 40/30 dodge without further investment. Through our boots we gain 12% dodge or spelldodge. Whichever you prefer. The Quartz Flask provides an additional 10% dodge and spelldodge. We can now incorporate the boot enchant "8% spell dodge if you have been hit by a spell recently". We end up at 50/60 or 62/48 dodge and spelldodge. This is huge. Block We gain 17% chance to block from the tree and dual wielding which gets reduced to 12% through acrobatics. Its something yo. Flesh and Stone Flesh and Stone blinds enemies that are close to you and reduces the damage from enemies you don't blind. Great. Life Well yea... we stack life you know. 6-7k are possible on this build without many changes. Fortify We use fortify on our leap slam That's a net 20% reduced damage taken from hits Leech Leech is a great way to keep our life full. Vaal pact helps here but is not necessary if you hit good life reg through other sources. Shatter Since we do not use the Brutality Support gem we can shatter enemies due to the cold damage of Mark of the Elder and the Taste of Hate. This avoids on death effects on enemies. Taste of Hate Taste of Hate provides us with 20% of physical damage taken as cold damage which nets in 15% reduced physical damage taken at 75% cold res. Pantheon For Pantheon we choose Lunaris and Ryslatha which provide different kinds of useful defensive utility. From pure damage reduction to better flasks you have everything in here you want That's it pretty much for the normal build. To push level 100: Changes in video format: https://www.youtube.com/watch?v=HKXq7TOCgaM&feature=youtu.be Change out the Melee Physical Damage Support gem for Fortify in our main link. We do want 100% uptime on this. Change the level 95 tree to http://poeurl.com/cuvI We loose some crit for 20% increased effect of Fortify which results into 4% damage reduction. Use a better defensive armour than Carcass Jack. I did just 6-link my body armour so now I use: Add Endurance Charge on Melee Stun Support to your Leap Slam. Leap Slam stuns all enemies that are full life. So we can keep up 3 endurance charges fairly easily. This is another 12% physical damage reduction. Look out for a Lethal Pride Timeless Jewel that adds "Physical damage taken as fire damage" and/or effect of Fortify. This gives some more damage reduction. Add "10% of physical damage taken as fire damage" to your helmet. These are my changes for the level 100 section. If you have recommendations for more defence let me know. Gems
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Offensive Setups: Bladestorm single target When you are using a Lion's roar instead of atziri's promiseyou can utilise the insteaf of melee phys or close combat Bladestorm clearing When you are using a Lion's roar instead of atziri's promiseyou can utilise the insteaf of melee phys or close combat Ancestral Warchief Unavailable In the Warchief the gemsetup is not as important. I often use the gems I swap out for bossfights in my main setup. Movement Leap slam linked with "Fortify" to gain another defensive layer You can use in addition to fortify to get another layer of defence through endurance charges. Defensive/utility setups Cast when damage taken linked with Steelskin gives a good amount of bonus hp Vortex will slow enemies and the offering gets rid of dangerous corpses Auras and Buffs Precision helps us getting the necessary crit and accuracy Blood and Sand gives us aoe for clearing and damage for singletarget Flesh and stone blinds enemies during clear and maims bosses. With the maim support it does give a nice damage boost as well The dread banner helps us capping our chance to impale. We basically never place it berserk is mostly used to kill off very dangerous enemies like shaper, elder or legion generals Leveling
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Created leveling trees and gem setups for leveling Below the skilltree in the main PoB you can select the tree for your current level. In this pastebin you will find my personal favorite leveling uniques only. https://pastebin.com/LiyS2UtC FAQ Q: Do you think Paradoxica is pretty crucial A: I would not call it crucial. But it is the straight up best weapon. Most important stat is attack speed. Q: The leveling PoB seems to not work properly A: The leveling PoB only shows leveling uniques I like. The actual leveling section is inside the main PoB Q: Why Blitz over Aspect of Carnage A: Blitz provides us with lots of speed. The damage difference is about 20%. However the main reason is that we do no take 10% increased damage which is a huge deal in legion Q: Multistrike? A: This part is covered in a sepperate section in the build now. Q: Why path all over to acrobatics? A: This question now is featured in the "defence section" of the build Q: How easy is this build to level? A: I currently do not have a detailed leveling section. However:As soon as you have heralds and the rage support you should have enough flat damage to go through most content. Look for good axes during leveling. Those have better base damage than swords. Q: What about your mana issues? A: With my current aura setup (Precision, flesh and stone, dread banner and blood and sand) I do have over 200 mana left which is more than enough to keep jumping and attacking for a while. However if you squeeze down some more mana you will indeed need blood magic on leap slam. Q: Pantheons? A:For Pantheon I use a fully upgraded Lunaris and Ryslatha. Both are defensive choices. Q: What about Champion ascendancy and HC? A:
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I am not that into playing champion but let me take a look. Master of Metal should be used 100%. The 2 impale stacks and the flat phys are too strong to not take them. In addition to that the 1k armour helps and provides enough armour to justify molten shell over steel skin with some more investment. Conqueror and Worthy Foe would be my next favourite. The reduced damage taken from enemies is pretty nice and the lifereg helps as well. While Worthy Foe is purely offensive it might open space for defence where you would need accuracy otherwise. (I look at you helmet slot with 10% phys as fire) First to Strike, Last to Fall seems like a good option to get out of sketchy situations combined with a level 20 cwdt molten shell. Unstoppable Hero is another really good contender for defence since the 1k armour and 1k evasion can be 2k armour with iron reflexes.This way you would go with 3k armour just from ascendancy which is huge. The stun immunity as well helps even though you should hit a good life pool that barely gets stunned. But you never know. Fortitude and Inspirational are no goes to me. While the banner shenanigans seems nice it is inferior to the other options in my opinion. Fortitude is straight up useless. You do not even gain additional fortify effect and in HC I would always use fortify in my main setup. I personaly would go for Master of Metal > Conqueror > Worthy Foe > First to Strike, Last to Fall. I would go with armour equipment and armour flasks (Basalt+Granite) and Unwavering Stance. This way you do not need Unstoppable Hero for the stun immunity and have more space for defences. I would still go for Acrobatics+Phase acrobatics probably. The 30% reduced armour hurt but 60/60 dodge with some investment + a decent armour rating seem the best way to me. If you go this route you should aim for 2 rare foils in the end. Paradoxica's seem nice with the flat damage from Master of Metal but they might feel too slow without blitz charges. In addition you should check out my "level 100 push" section in the "defence" section. There are some additional defences layered you can utilise. Q: HC? A:
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JSquare wrote: RIP'd at 89.75 SSFHC. My own mistake getting shotgunned then Rage degen finishing me off against Veritana. Fun build - SSF viable. SSFHC is a bit sketchy but doable with some necessary tree changes (keeping vitality void and spec into leech ascendancy instead of blitz) and item adjustments for chaos resist (without it you will certainly be crushed by hunter influence packs that spawn in your face and spit 1000 chaos/phys projectiles). Other Guides: Berserker Wander. Power siphon + Kinetic Blast/Bolt https://www.pathofexile.com/forum/view-thread/2714584 Saviour Flicker Strike https://www.pathofexile.com/forum/view-thread/2746005 Winter Orb Totems: https://www.pathofexile.com/forum/view-thread/2272177 Molten Strike + Support https://www.pathofexile.com/forum/view-thread/2116480 Molten Jewel Brightbeak Raider https://www.pathofexile.com/forum/view-thread/2067539 Thanks for reading Changelog 1. 12.6 Created the Bladestorm template. This build is work in progress officially now. 2. Updated content played and added picture 3. Updated current gear and pastebin with 6l 4. Updated gear section weapons - armours 5. Updated Path of Building and gem section 6. Updated Path of Building, gear section and gem section 7. Updated the "blood and sand" section with explanations to the mechanic 8. Updated Q/A section and added "Defences" 9. Updated for 3.10. New pob ready Clawbased supp + carry guide https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 Last edited by incredibie#1241 on Apr 19, 2020, 1:37:44 PM Last bumped on Oct 25, 2020, 5:48:43 PM
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Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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Contains videos of content now
Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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Hello and thank you for this!
I am currently lvl 51 and having fun. I was looking at your gear and was wondering where you would like to go next. I too play SSF mostly and was wondering. Do you think Paradoxica is pretty crucial? |
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" Hyo, I hope this guide will be a good help for you. First, tomorrow I will work on the gear section where I explain everything and go into detail. Second, to your questions: Paradoxica is not crucial, did do t16 maps without it and it was not too bad. I did all content on a 5l yet and did just upgrade to 6l before going to sleep. Paradoxica currently is a sleeper weapon. People do unterestimate it insanely. I did pull a 30 ex foil from the market into pob and it dealt worse dmg than paradoxica. So if you can get your hands on paradoxica go for either attackspeed or crit chance + some other mod. But one of these two should be on it. For rare weapons look for: Attack speed -> crit chance -> phys dps. A foil with 150-200 pdps can be totally fine if it has 8 crit and 2 ats. However it will feel better with 250-300 dps. (My offhand foil has 280 currently and I loose about 30% dps if I would use 2 insteat of paradoxica). However if I just take 2 white jewelled foils I only loose 60% of my dmg. Which is quite insane... On your second question: As I said I just got a 6l. I am working on a 6l carcass jack which is somewhat difficult to create. Then I am looking for a 2nd paradoxica constantly. Multicrafting a foil would work aswell. A new helmet/gloves would be great too. The rest pretty much is not upgradeable without unreasonable luck at this point. Clawbased supp + carry guide https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 Last edited by incredibie#1241 on Jun 15, 2019, 8:08:27 PM
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Your leveling PoB seems to not be working. I believe it was still set on 3.6 when it was saved
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" The leveling PoB is not supported yet. Will be updated later today. Keep an eye on the changelog when it is done. Clawbased supp + carry guide https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 Last edited by incredibie#1241 on Jun 16, 2019, 3:00:33 AM
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Leveling trees are in the PoB now.
Gear section got a revamp. Explanation of every single part will follow. Videoguide coming up soon. New build is going to happen soon. (Does not mean the support for this guide stops) Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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I started a different Bladestorm build, but upon seeing yours and switching to yours (the other build didn't invest into impale, which was a bad choice imo) and buying a paradoxica, the dps is great. Only question though, Is Blitz better than Aspect of Carnage? As of now I've spec'd into Rite of Ruin and Aspect of Carnage, but wondering if i should take Flawless Savagery and not switch from Carnage to Blitz. Oh and also, why no Brutality support?
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" Glad you are enjoying it so far Multiple questions here to answer: 1:Carnage does deal more damage but I feel like the 10% increased damage taken does not really go well with Legion. I get oneshot with 6.5k hp already and do not feel like taking even more damage. On the other hand without AoC I do sub 2 min uber elder so.... damage...? 2: I do not brutality because I currently use the Atziri's promise. I will include brutality into the gem section later with the explanation. As soon as I find lion's roar I switch to brutality. But currently it is not worth it due to the chaos damage and cold damage from Mark of the Elder. Clawbased supp + carry guide
https://www.pathofexile.com/forum/view-thread/2116480 Molten strike brightbeak nonsense guide https://www.pathofexile.com/forum/view-thread/2067539 |
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