Shockwave support/Shockwave

The Shockwave skill potion of the support gem has the attack tag so I read it as the shockwave skill itself would be supported by any of your support gems with the attack tag and any tree nodes that affect attacks as well.

If this is the case it should make for some very potent aoe skills out of previously single target skills. Which is why I'm starting with vigilant strike. Hope it works.

Edit: For example, Maim, Melee Phys, Ruthless and Multistrike all have the attack tag but Brutality does not.
Last edited by Mythreindeer#6842 on Jun 7, 2019, 6:42:53 AM
should be supported imo, although not by multistrike, as it cant support triggered abilities :)
"
Nigidius wrote:
should be supported imo, although not by multistrike, as it cant support triggered abilities :)


Ah true, that. I wonder if AOE supports affect it?
Yeah, I guess as long as you use the Melee Splash Support to give your Vigilant Strike the aoe-tag, but dont quote me on that :)

Although the support gems won't affect the damage of the melee strike itself then, only of the splash and the shockwave.
"
Nigidius wrote:
Yeah, I guess as long as you use the Melee Splash Support to give your Vigilant Strike the aoe-tag, but dont quote me on that :)

Although the support gems won't affect the damage of the melee strike itself then, only of the splash and the shockwave.


Yes I'm trying to avoid melee splash. AOE nodes on the tree including increased area and increased area damage ought to effect shockwave but then that's fewer armor and life nodes I can take. 7 hours until we can find out for ourselves I guess (assuming CenturyLink let's me have the DSL bandwith I'm actually paying for and I can download the patch in less than 3 hours).
Taking into account its limitation it isnt really much tbh.
It is equal to 200% damage in skill, sems much at first glance, but let take into consideration all other factors:

- lets say that your base skill deal 200% per hit
- most people reach 5 APS easly
- you can proc it only 1 time per sec (-38% CDR) so 1 time per 0,62sec

Taking that into account you get :

Base skill damage : 0,62 sec *5 aps *200% dmg = 620% DPS
Shockwave dmg : 1 hit for 200% DPS totall in the same time

200 / 620 = 32% more damage from shockwave (if it is boosted equaly to main skill)

Not really much comparing to other supports, though it got it own advetages for burst damage, especially when clearing packs (where you dont use your full APS potential). Also it got unknown AOE factor, if it is small it will be much worse for high AOE base skills.
Last edited by herflik#4390 on Jun 7, 2019, 10:17:02 AM
"
herflik wrote:
Taking into account its limitation it isnt really much tbh.
It is equal to 200% damage in skill, sems much at first glance, but let take into consideration all other factors:

- lets say that your base skill deal 200% per hit
- most people reach 5 APS easly
- you can proc it only 1 time per sec (-38% CDR) so 1 time per 0,62sec

Taking that into account you get :

Base skill damage : 0,62 sec *5 aps *200% dmg = 620% DPS
Shockwave dmg : 1 hit for 200% DPS totall in the same time

200 / 620 = 32% more damage from shockwave (if it is boosted equaly to main skill)

Not really much comparing to other supports, though it got it own advetages for burst damage, especially when clearing packs (where you dont use your full APS potential). Also it got unknown AOE factor, if it is small it will be much worse for high AOE base skills.


That's incorrect. Cooldown Recovery Speed is not the same as Cooldown Reduction.

If it were Cooldown Reduction, then you would be correct. However the stat is Cooldown Recovery Speed, so its calculated differently.

To get the true %reduction, you use this formula: 100/(100 + "Total Cooldown Recovery Speed")

So in this case, that formula is 100/(100 + 38) or 100/138. This equals about 0.72 (I've rounded the result down). So now this number is multiplied by the base cooldown of the skill, in this case 1 second.

1 × 0.72 = 0.72

So, at gem level 20, the Shockwave would actually proc every 0.72 seconds, not every 0.62
"
Unknownone wrote:
"
herflik wrote:
Taking into account its limitation it isnt really much tbh.
It is equal to 200% damage in skill, sems much at first glance, but let take into consideration all other factors:

- lets say that your base skill deal 200% per hit
- most people reach 5 APS easly
- you can proc it only 1 time per sec (-38% CDR) so 1 time per 0,62sec

Taking that into account you get :

Base skill damage : 0,62 sec *5 aps *200% dmg = 620% DPS
Shockwave dmg : 1 hit for 200% DPS totall in the same time

200 / 620 = 32% more damage from shockwave (if it is boosted equaly to main skill)

Not really much comparing to other supports, though it got it own advetages for burst damage, especially when clearing packs (where you dont use your full APS potential). Also it got unknown AOE factor, if it is small it will be much worse for high AOE base skills.


That's incorrect. Cooldown Recovery Speed is not the same as Cooldown Reduction.

If it were Cooldown Reduction, then you would be correct. However the stat is Cooldown Recovery Speed, so its calculated differently.

To get the true %reduction, you use this formula: 100/(100 + "Total Cooldown Recovery Speed")

So in this case, that formula is 100/(100 + 38) or 100/138. This equals about 0.72 (I've rounded the result down). So now this number is multiplied by the base cooldown of the skill, in this case 1 second.

1 × 0.72 = 0.72

So, at gem level 20, the Shockwave would actually proc every 0.72 seconds, not every 0.62


Thanks for the information. In this case, it is even worse.
Ofcourse it might shine if someone stack tons of cooldown recovery.
in the very first levels I ll try with hook, it might be a good way to level up with a brand new mov skill :D
Might work with Leap Slam maybe. But who would put Leap Slam into a Six-Link? Leap Slam + Brutality + Pulverize + Shockwave + Endurance Charge on Melee Stun + Faster Attacks.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"

Report Forum Post

Report Account:

Report Type

Additional Info