[3.7] 1H-Impale Cyclone Champion/Slayer - 16M+ Shaper DPS Fullbuffed / 158%-220% Movspeed Speedy Boy

PoB for Champion updated with new Gem Support from PoB.
Close Combat Support + Pride still not fully supported (not calculating the ranged and duration a monster stay in them)

Impale still not fully supported, damage-multiplier went up here tho, since I actually had half the attackspeed entered new Cyclone got o.O

Slayer Tree added
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
Last edited by Szynima#2964 on Jun 9, 2019, 5:51:11 AM
"
Szynima wrote:


Pros:

Abuses OP mechanic




Whats the OP Mechanic? Is there some weird interaction with Phase Run? Also, I'm still trying to wrap my mind around this damage number you're getting,
Greetings, did i miss something when i read over everything, the Ascendancy are different on pastebin than the normal tree link, what Ascendancy are the correct ones?
"
Obliks wrote:
Hey, thanks for the build ! I'm pretty still the the concept of this build so I'm still unsure if Champ is better than Slayer ! Also, should I always stay in Blood stance with Flesh and stone ?

Thanks !


Champ has slightly more damage on shaper + a even a bit more in maps, also an easier time with reducing damage before it hits you, slayer on the other hand has more survivablity against hits that don't kill you write away thanks to overleech.

You're mixing sth up there with Blood stance in Flesh and Stone. Blood & Sand is a different skill - you don't use this in the Slayer setup btw. On Champ on the other hand, we stay in Blood for more AoE and for Flesh and Stone we stay in Flesh for the increased Physical Damage taken by targets that have been maimed by you.

"
Munjii wrote:
Would this build be viable with Glad?


Didn't calculate it through, but it probably is with quite a bit less damage tho.

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Dantyz wrote:
Thanks for the precisions ;)

I wonder if steelskin might challenge the new immortal call.


It might, you can experiment it, I just wanted to reduce damage incoming as much as possible so our leech can do some work :)

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DareDevilDK wrote:
hi iam doing you build following you guide. but you saying that i shut go over to cyclone when i got the mana leech node. but i dont see any node on you tre you made. ?


The node is called "life and mana leech" on the bottom :)

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Cyterizz wrote:
Do we need 111 int for Infused channeling? That sounds really harsh to get


You can swap it out with some other damage buff like fortify for example.. The int is achievable who with a solid int amulet and some int on one of your rings. Otherwise you can go for one big intelligence node on the tree

"
zeracoa64 wrote:
Hello, thanks for the guide.

Is the AOE good in maps ? I'm act 7 and I feel like the AOE is small I'm thinking about going slayer for more AOE but it don't know if it'll give a big difference.


It would make a difference, but for early leveling you'll also lose out on quite some damage - which shouldn't be a problem honestly. You can also just take Brinkmanship or Bladedancer on the tree, which help out a bit further

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NavarreElder wrote:
I think your build is awesome, but I was hoping you could give me your thoughts.

I love the fact you don't need to worry about accuracy and free Dread banner is awesome, but here are my concerns:

AOE Radius
Movement Speed (I don't wanna turn cyclone off much lol)
Leech. We only have 6k life so slayer leech is amazing.

I'm trying to decide between this and Ahfack's crimson build.


What are your thoughts on those three issues of mine?


AoE is a bit small I give you that, but with Pulverise its fine in my opinion. But I guess if you look at slayer who has like 50% increased aoe to offer I get the point. For maps Slayer will be superior due to QoL with AoE, but Champion will still be on top for bosses and has overall more damage in maps aswell.

"
rejolt wrote:
Your dps isnt 14Mil btw. Somehow things got messed up when you added the modifiers on your items.

Remove the mods and use the gems since PoB updated, its like 2.6mil


It's still the same :)


"
Wriggleybooch wrote:
"
Szynima wrote:


Pros:

Abuses OP mechanic




Whats the OP Mechanic? Is there some weird interaction with Phase Run? Also, I'm still trying to wrap my mind around this damage number you're getting,


New impale scaling is op, thats what we build around.

"
Eior77 wrote:
Greetings, did i miss something when i read over everything, the Ascendancy are different on pastebin than the normal tree link, what Ascendancy are the correct ones?


Just edited, should be working now.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
Last edited by Szynima#2964 on Jun 9, 2019, 6:21:37 AM
Greetings! Following the build so far into level 40s+, so far so good. Will you be posting a video or an explanation of the build? I'm not so sure why / how certain skills are included.

For example, are we actively using phase run, or is it a passive effect which activates with the linked ancestral chieftain / haste?
I would recommend to use Leap slam-rage-faster attacks-blood magic, phase run kinda meh.
I have a level 36 duelist and really want to start transitioning into a Cyclone build. Can anyone post a video of this build in action in low - mid tier maps? Thanks so much, guide looks great!
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Hey first off thanks for the awesome build.
Now to my question. According to your Path of building we use "Master of Metal" til level 95 and then switch to first to "Strike, Last to Fall" or am I getting this wrong and should switch earlier ?
"
TAUNTNOW wrote:
Greetings! Following the build so far into level 40s+, so far so good. Will you be posting a video or an explanation of the build? I'm not so sure why / how certain skills are included.

For example, are we actively using phase run, or is it a passive effect which activates with the linked ancestral chieftain / haste?


Will do one once I hit red maps. Still sitting at t7. Phase run is used for moving AND clearing. I use it in big packs to get the melee buff and if cooldown comes off and everything is dead, I use it to get to the next pack quicker.

Ancestral Warchief, Phase Run + Vaal Haste are your active burstskills, that you all activate once you fight bosses or larger packs that require a lot of damage


"
roki_hd wrote:
Hey first off thanks for the awesome build.
Now to my question. According to your Path of building we use "Master of Metal" til level 95 and then switch to first to "Strike, Last to Fall" or am I getting this wrong and should switch earlier ?


Uhm, thats a bad on my end, I changed it now. We don't use First to Strike anymore, we use Inspirational instead of it. Master of Metal is not changable, since it gives us the most damage out of all the nodes.
Streamlink: https://www.twitch.tv/szynima
Youtube: https://www.youtube.com/channel/UChwoAYZn8wbwAwE1260cMdw

My Builds
1H-Impale Cyclone Champion/Slayer: https://www.pathofexile.com/forum/view-thread/2514647
Last edited by Szynima#2964 on Jun 9, 2019, 6:52:51 AM
Would Carcas Jack be a viable option for maps?

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