Rage Support!

So if I'm reading this correctly, the new Rage Support adds 4-7 flat phys per 10 rage, plus an extra 39-72 if you've got 10+ rage, and gives you the standard rage properties from the Berserker. So a 20/20 Rage Support (at full rage, which is how you'll be mapping) gives the supported melee skill 59-107 flat physical damage, 60% increased attack damage, 25% attack speed, and 10% movement speed.

Am I missing something, or is this actually as ridiculous as it seems? I made a jewel to simulate this in POB, and it is SIGNIFICANTLY stronger than a 20/20 Melee Physical Damage Support on all 3 builds I tried. And it comes with the movement speed utility to boot.

Update: I tested this support by simulating its addition onto a few more builds I have in POB from the past, and it seems to hover around the equivalent of 53% More Melee Physical Damage on the lower end, sometimes ramping up to the equivalent of over 60% depending the specific weapons and mechanics being used. That's... dumb. That's absolutely dumb, when in the sub-optimal setups it's only as good as "Conc Effect with zero downside."
Last edited by ARealLifeCaribbeanPirate#2605 on Jun 6, 2019, 1:36:13 AM
Last bumped on Jun 7, 2019, 6:17:21 AM
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So... What's wrong? 50-60% more phys damage that you have to build-up and maintain.
its not as strong as you think,because its increased and not more dmg unlike other support gems.
dont get me wrong its strong imo but not broken,have to try it out to see if its really how i exspect it to be.
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ciel289 wrote:
its not as strong as you think,because its increased and not more dmg unlike other support gems.
dont get me wrong its strong imo but not broken,have to try it out to see if its really how i exspect it to be.


I know it's increased, but I put it into POB. It seems broken because of how much flat phys it gives you alongside attack speed, and POB supports this: it's much more damage than Melee Phys and Damage on Full Life
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ciel289 wrote:
its not as strong as you think,because its increased and not more dmg unlike other support gems.
dont get me wrong its strong imo but not broken,have to try it out to see if its really how i exspect it to be.


If its the only source for rage for a gladiator for example it is super strong considering it enables the usage of Berserk skill gem which means shredding everything with 30% more attack damage and 29% more attack speed.

Now combine this with adrenaline from Warbanner and every non phased map boss will be an affair of half a second.
Last edited by The_Human_Tornado#7752 on Jun 6, 2019, 12:42:54 PM
I think the rage mechanic is not properly designed.

The rage mechanic should be "Gain no more than 3 charges every second" not "Gain 1 charge every 0.3 seconds max".

By end game we will be one shotting packs (maybe not rares) but probably blues.

This would indicate that after you kill a whole pack you would get only 1 rage.

Rage seems to be a mechanic that is good on builds that utilize a bunch of light, fast hitting attacks.

Anything with decent AOE will probably not get much benefit from rage unfortunately.

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The_Human_Tornado wrote:
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ciel289 wrote:
its not as strong as you think,because its increased and not more dmg unlike other support gems.
dont get me wrong its strong imo but not broken,have to try it out to see if its really how i exspect it to be.


If its the only source for rage for a gladiator for example it is super strong considering it enables the usage of Berserk skill gem which means shredding everything with 30% more attack damage and 29% more attack speed.

Now combine this with adrenaline from Warbanner and every non phased map boss will be an affair of half a second.


you are wrong... its not more attackdmg and attack speed.... its increased
no doubt its a strong support gem compared to older gems liek faster attacks etc,but if you compare it to a more multiplier gem (ie. melee physical dmg) and you have good weapon (good weapon means the flat bonus adds less % of the weapon dmg) things are getting really close.

lets say the full flat bonus equals to 33% of your weapon dmg,the 25% attackspeed and 50% increased dmg have to make up for the remaining 16% more dmg

reaching 200% attackspeed bonus and 400% increased dmg isnt that hard even with mediocre gear.
so you would get 12% more attckspeed and 12% more dmg which is 8% more than the other gem. considering that you have to ramp up rage and its possible to lose the stacks its not that bad

and plz dont come with "if you add warbanner or something else" these things can and will be added for any other support gem as well
Last edited by ciel289#7228 on Jun 6, 2019, 3:57:10 PM
what i find intriguing is the possability of using it on support skills. having it on shield charge/counterattacks will likely take longer to generate but should maintain it fine, and free up slot on the main skill for another damage slot. question is how well does just the flat damage compare to a proper damage gem (i suspect less)
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sagiterios wrote:
what i find intriguing is the possability of using it on support skills. having it on shield charge/counterattacks will likely take longer to generate but should maintain it fine, and free up slot on the main skill for another damage slot. question is how well does just the flat damage compare to a proper damage gem (i suspect less)


you are aware that rage has a 0.5sec duration?
In doubt, we should nerf it right now before it's too late.

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