Here’s an early look at the Berserker Ascendancy in Path of Exile: Legion!
"They are charges. They work like all charges do. | |
" You grant a new effect for Rage in the node before this, then expect us to not think Rite of Ruin triples the double damage proc rate? (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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" Gaining 1% double damage chance per 4 Rage is not an effect of Rage itself. Its an addition that you get with that node. Rage effect is attack damage, attack speed and movement speed, nothing else. Its even seperately described below the node in grey font. Its pretty logical if one can read and understand properly. |
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"Effects granted by Rage are triped."
That was all I needed to know. Free Atziri Service - https://www.pathofexile.com/forum/view-thread/1458846
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Too much "attack" why not make work with spells again thats when zerk got some play. Like mana and life leech with spells.
Git R Dun!
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i already have a build in mind for a ranged berserker stacking rage and blitz charges and god damn...it looks like it'll be bonkers.
im so fucking excited at this point. |
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" Yes, this was obvious from just reading it... In other news if you went Blitz and Rite of Ruin how fast do you think you could move with cyclone? Maybe throw in blood rage and some frenzy charges. Cast on crit maybe? .... I think my computer would crash.... Last edited by beaniac#7060 on Jun 2, 2019, 2:31:51 AM
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Looks pretty strong but feels just a little tacky maybe? Its nice to see the bonuses for rage match the degen though.
Definitely more viable though |
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Very inspiring rework. Now we have a lot of choices what to pick.
edit: never mind, comment from Mark clarifies that chance to deal double damage and life degen aren't tripled. A lot of things we can build around, i like it. retired from forum because of censorship and discrimination Last edited by DivineChampion#3546 on Jun 2, 2019, 4:28:46 AM
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All fine and dandy, but everybody forget about the super long ramp-up. Around 15sec of constant fighting to get max rage from 0. That is way to long. To get 20 blitz charges with the ramping -200% crit chance it will also take some time (and they last only 5sec, thats like nothing).
It will be way to slow for our gameplay (or it promote speed meta way to much, to lower the wait between packs as much as possible). Rage should be generated at lest 2 times faster than they plan it now. The blitz charge effects should be squished into 10 charges instead of 20 and the duration increased to standard 10 sec. You will see how annoying those mechanics will be in game if you wont spec into super rapid moving rocketmen to not lose all those bonuses between packs/bosses. |
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