[3.7] Rake's Tectonic Slam Equipment Guide - from League Start to Endgame
" I don't think we should limit our attack speed just because we can't sustain charges, making your character slower just to say you can sustain them seems nonsensical to me. After all, having a ton of atk speed is good for any melee skill but specially good for Tectonic Slam because of the randomness of the charged slam. Either way, I'm playing Jugg, and while I'm not watching my charges 24/7, I don't think I'm having a lot of trouble sustaining them, since I feel like I'm clearing everything with no problems. But if you want more endurance charge generation you could try adding Endurance Charge on Melee Stun to your links, that should help a lot. |
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Is anyone having issues using Summon Ice Golem on the Left Click button (Movement Button)? Normally I could Shift-Left Click and it would summon the golem. It was working until today. Now when I Shift-Left Click to summon the Ice Golem, it just starts a cool down on the skill but doesn't summon the golem. Nothing has changed since yesterday, not sure what the issue is.
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" There actually has been problems that GGG hasn't addressed yet. They updated the game yesterday and implemented a movement system for the skills. I'm not sure on the specifics of it but it fucked everything up. Certain builds weren't working and there were problems with leap slam and most movement skills. This included putting anything other than walk on the left click. |
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Thanks for the great guide. Still leveling, in act 7, but fun so far.
Last edited by DR0DIUS#2622 on Jun 11, 2019, 7:19:55 PM
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Hi, thank you very much for this kind of informations about the build. However I didn't find how to sustaing mana efficiently. Could you tell me please?
Thanks in advance! Regards |
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I have to say I just switched over to juggernaut with 3 labs done on my 82lvl guy and it is feeling a lot smoother with the extra attack speed (I'm using 2x Ahn's atm). Feels a lot speedier overall doing maps and dps on bosses seems about the same, just a lot smoother, i feel I can attack and dodge around the boss a lot more reliably now. I'm sure it gets a lot better as chieftain once you get foils with attack speed but jugg is a great option for the start at least.
I am using Oskarm's though so I think that helps a lot early on with boosting the juggernaut, but they are pretty cheap to get. Last edited by emkoirl#6310 on Jun 11, 2019, 7:29:44 PM
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There's a few different nodes for mana regeneration on the tree, or you can opt to get mana regeneration on your jewelry. I have about 60% on my ammy and another 40% on both of my rings combined and I don't have any problems. Run a mana flask if you can't sustain, or just don't run double auras until you can sustain.
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Good build so far, upgrading stuff as I go!
Last edited by Cpfuzzy#1639 on Jun 12, 2019, 12:51:50 AM
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" Seriously though, why not trade rage out for fast attacks and either go pulverize or increased AOE & concentrated (to avoid switching colors or rolling white sockets) for 6th slot. Is there something not so appealing about faster attacks? You could also drop berserk and go with blood rage. |
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Can someone tell me if the 20% Chance on charged slam head enchant is much better then the 40% damage head enchant? And can someone ellaborate ? PoB doesnt calculate it correctly i think.
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