Labyrinth Trials - RNG

Hey there,

im pretty new to the game, and so far im having a blast, with one exception. Labyrinth Trials random spawns.

I chose to play SSF because i thought it would be better to learn the game without trading, and because i dont want to spend my time trading anyways.
I knew that i cant create builds which rely on certain items, and im fine with that. What i didnt know is that getting ur 6 trials done is like playing lottery in SSF.

I stopped playing Blizzard games due to the ridiculous amounts of RNG in their games. And was really pleased to see that PoE is very different in that regard, with the exception of trials double RNG layers.

Im on the way to level 90 on my second char, have completed 122/159 maps and sit on 30 Offering of Goddess, and still miss my last trial.
Its just so frustrating to deal with this double RNG crap and not being able to progress on asscendancy due to it, while every other aspect of the game is somehow controllable.

Suggestion: Make the prophecy "The Dream Trial" to always spawn a missing trial.

Thank you.

so long

PS: Other then that, this game is beautiful.
Last edited by DegStaerian#5047 on May 5, 2019, 8:06:38 AM
Last bumped on May 6, 2019, 3:35:59 AM
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If you don't like RNG then you are playing the wrong game. The currency itself is a literal diceroll. Also, getting the last 2 ascendancy points is not a necessity. You just want it faster because you are impatient.
They should remove the map trials they are unhealthy for the game
Need more brains, exile?
The is a very common complaint about Labyrinth. My two favorite suggestions for improving it is to either always make the new endgame trial one that is not yet complete or to give a second random chance for the trial if the first chance produced a trial that has already been completed.

Over 420 threads discussing labyrinth problems with over 1020 posters in support
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Turtledove wrote:
The is a very common complaint about Labyrinth. My two favorite suggestions for improving it is to either always make the new endgame trial one that is not yet complete or to give a second random chance for the trial if the first chance produced a trial that has already been completed.

Over 420 threads discussing labyrinth problems with over 1020 posters in support


Lol, pick the missions that zana has that says complete the trial and you have it done in basically no time.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
The most obvious solution is to make trial appear randomly from 2 different pools. First - not completed. Second - completed. So, you will gain access to 4-th part of labyrinth in first 6 trial appearances, and then they will be random.

Problem solved. Im sure it was already suggested dozens of times. Why the fuck devs can't implement this solution - a mystery. That won't change NOTHING, but stop annoying people, who plays SSF.

Well, i hope that devs will feel the consequences of their community management policy when some ARPGs, that are in development right now, will come out. Then we will see "magical" improvements in player-devs communication.
Yeah, they did add a lot to make it smoother. However I don't think it would hurt to much to make trials spawned from Zana or the Prophecy to weight the ones the player is missing a bit higher, thus making them more likely to appear.

Also having multiple characters seems to help, from my observation every character has a certain trial that appears a lot more often. My current character propably has as many stinging doubt trials as all the others combined. The friend I'm playing with almost always gets Burning Rage. This could be just random, but it could also be by intend to encourage playing together.

This league I got all 6 trials before hitting level 80, which is rather quickly, considering I basically just did maps and didn't "trade" trials with other players.
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DegStaerian wrote:

I stopped playing Blizzard games due to the ridiculous amounts of RNG in their games. And was really pleased to see that PoE is very different in that regard, with the exception of trials double RNG layers.

Path of Exile is RNG on top of RNG behind some more RNG, in pretty much every way.

The only not RNG thing is the passive skill tree and gems that you can buy at vendors ... the rest is pretty much pure RNG.



Anyway, you got really unlucky with your trials :S good luck, I hope you can find the missing one quickly.
Also as Goetzjam said, try to always go to Zana's mission where you have to find the trial.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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goetzjam wrote:

Lol, pick the missions that zana has that says complete the trial and you have it done in basically no time.


Really? Well then let's see how it is in reality:

We got 6 trials, so it's a 1/6 chance to get the one you want.
This leads to 14,7 tries mean.

For a map to have a trial we have a 10% chance to obtain it there.
That's a mean of 10.

For zana to appear in a map, we have a 10% chance.
That's a 10 mean.

To get the desired outcome we need to make a statistic for it. To have the statistic be relevant we need to achieve Sigma 3, which is the result happening with a standard deviation of 3.

Since those are 3 different situations which all have a distribution attached to it we need to put the Sigma 3 outcomes into a Multinominal Dsitribution, this will give us the exact number then.

Since I personally have no clue about the math behind statistics though... I can't math it out. I would be glad to see the disparity of numbers to achieve a Sigma 3 situation for someone to get all 6 trials on the other hand, since how else should we say 'this is fine' or 'this isn't'?

We'll probably find out that quite a few people are literally screwed to get labs in any timely fashion, hence since it's a core progression in the game... that is a problem.

Edit:

In my frenzy to write up the concept behind it I totally forgot to write a solution:

One option would be to add a hidden counter to make a 100% chance for the next one to be one you haven't seen yet.
Hence we run a map an ecnounter the first 4 trials, though the other 2 won't spawn. The system then decides after an arbitrary number ( let's say 5) if spawned trials you're guaranteed to get one which you don't have yet by checking the progression on your account each time, lowering the counter with each spawn along the way.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
Last edited by Kulze#3236 on May 5, 2019, 12:14:36 PM
Another solution to this problem, which is currently available, is to just play standard.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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