Guilds - Needed Upgrades and some Wanted ones.

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vio wrote:
making guild tabs of leaving players just readonly is a splendid idea. thanks


wat


it refers to SilentSymphony improving my idea of how to change guild tabs so that they belong to the player who bought them in the first place and how they're handled if a player leaves a guild.

my idea was: the player leaving a guild just removes them from the guild stash and adds them to the the guild stash of the next guild.

but it's also possible to leave them as readonly tabs in the old guild for some time until they're removed and then add them to the guild stash of the next guild the user joined.

leaves time for the old guild to empty them
age and treachery will triumph over youth and skill!
Last edited by vio on May 2, 2019, 4:04:26 PM
Guilds were mentioned in the recent Q&A Session.

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Will we see any improvements to guilds?

Yes, but it's not a high priority. We have to get ahead on core development before we can focus on complex QoL features. Having said that, we are always keen to hear about how the guild functionality can be improved in case some of those improvements can come earlier than the hard ones.


This is really promising so please keep the ideas coming everyone as you never know what GGG might be able to make a reality given our support and some time.

It appears this is quite a popular topic and a few threads are going around regarding guilds and multiple additions and QoL changes.

In the interest of cooperation and collaboration anyone reading this might also take a look at this thread: https://www.pathofexile.com/forum/view-thread/2333534/page/1





Innocence forgives you
Last edited by SilentSymphony on May 6, 2019, 8:10:43 AM
Oh I see! Haha, I knew someone thought of it as well! Neat idea lol

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