[3.9] [Updated] Caustic Arrow CI Trickster - Very tanky, fast mapper, safe playstyle
" It is from Vaal Cold Snap (and regular Cold Snap in CWDT when mapping), with all my increased duration I have 3 frenzies for like 20+ seconds on bosses when I pop it. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Hi:
What is the exact functioning of the flesh offering?. Thx for the build |
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" Hello. You mean Spirit Offering? It is just to get rid of corpses, e.g Porcupines etc, as we do not have any other way to get rid of them and Immortal Call was nerfed. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Small update:
- Removed Toxic Rain section (again) - Removed Web Preview info The reasoning behind these changes is that Caustic Arrow is already in so good that that there is no point for me to reccomend Toxic Rain to people, because with this tree and build Caustic Arrow will feel a lot better than TR and CA DPS at this point is very solid. Removal of Web Preview info is because it is a bit too hard to keep up with both PoB and pob.party. Nothing major, you can still just import build to pob.party, or just to PoB. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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" Oh damn, glad you ejoyed the build that much :) Your gear is pretty neat as well. And yeah I understand the ele resist frustration way too much, it was a bit pain in the ass to cap it on my Synth char as well when I was running Solstice. But it should not be that big of an issue anymore, because Solstice drop rate got nerfed, so now it's just rare amulet, with what capping resists should be alot easier (and can be always optimized to one I have currently in PoB). For no regen maps, yeah, you missed very tiny, but very very important mod for those, + flat mana and 6% of damage gained as mana over x seconds, this mod allows us to run also no regen mods with no issues (of course movement skill spamming will be limited, but outside of that its breeze). For the single target, I was actually doing the same pretty often, just leaving Mirage Archer socketed in, except for end game like Shaper and U Elder where the extra DPS you get from that socket is pretty valuable imo, but, with Mirage Archer it is also very nice because the uptime of CA is super high and we do not need to actually do anything for like 8-10 seconds :D Yeah, you are right the build feels very very tanky even with smaller amount of ES, mostly because of insane sustain while mapping and high eva and dodge, what feels really good. Even though, on tree I am already taking most of the chaos dot clusters, but, yeah, depends on player and what they want to prioritize, I usually priorite ES. For the gearing in 3.7, as Solstice is now out of the build, there is actually no need for extra curse as well, so gearing should be even simpler (more ES and possibly resists on body for cheaper, yay!). Even without Solstice, the build is now even tankier, it will be most noticeable at single target, because WW is just awesome. This also opened up some slots for utility setups in gloves (currently I run Phase Run + Inc Duration + Efficiacy + Vaal Haste) what can be freely altered to 2 skill setups for defense/offense (like, some guard skill, Vaal Grace, possibly Chaos Golem, or maybe even offensive golem, Vaal Blight, all valid and very strong options). Anyway, have fun in 3.7 and GL with leveling to 100 :) I never managed to push myself enough to do that, but, 3.7 actually sounds really good, so if I will be lucky on my first char I might pump some currency to this build as second far and try to push it a bit. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Hi All.
First of all, thx for the guide! I have one question about commments i saw in this topic. Ppl are talking about two curses in case we use the amulet for Temp Chains, but without it, i cant see any curses... there's something im missing?? Cheers! |
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" Hello, the first curse is from Witchfire Brew (Level 21 Despair aura). Also, if you do not have currency, I would not reccomend Solstice setup, as I got rid of it for good reason, because they adjusted the rarity, and also slightly nerfed %ES on tree, what makes Solstice worse pick because now it costs even more, and we would have less ES. So best approach now is to just get some nice ES from rare amulet. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Hi, thanks so much for the guide! I was wondering what your opinion is about Karui Ward, it seems good for this build on paper.
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For my 4 links I'm pretty much sticking to Deathbeam's normal build setup. I am using dash like you though, feels pretty smooth. I never thought to put enhance on it, will try that.
Things are going great so far, haven't been playing at ton but, just hit 69 and able to swap to all the uniques and go CI with about 5.5k ES. Just rocking +2 bow skills 6L so far. What i like is I can litteraly just save up everything to try to craft a Elder Bow and Dying Sun and still get ES gear in small chunks. So any thoughts on the new Jewels? Is there a spot we can fit the chaos or projectile damage one? |
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" Dying Sun is actually super cheap this league, what is awesome. I would get it ASAP because it drastically improves the clear speed. Hmm, I did not checked most of the new jewels yet, but the chaos damage one definitely sounds interesting. Do you have link to one? Or example in current tree where it could be placed. My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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