Developer Questions and Answers

We've been able to see some shapeshifting action in betrayal encouters. Are you re-considering to introduce shapeshifting into the game? If not as a game mechanic how about for example werewolf armour skin MTX?

Thanks.
Would you guys be interested in a 'trade post' solution for player hideouts?

The trade post would essentially be an interface for your public stash tabs. You would take stuff people are selling directly from their trade post and it would take currency from your stash. You'd of course need to have the exact price of the item bought and items without an exact price wouldn't be indexed here.

This would make it so you'd still have to gain access to the sellers hideout but buying stuff in bulk would be much easier while discouraging price fixing and still allowing people to negotiate and trade traditionally for stuff that's not as clear cut on their current value.
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Dudes need their beauty sleep too
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With the new changes to censorship, no violence (no blood, gore and coprses) rules in china, considering tencent is a major stockholder, how will you continue to develop PoE in the future?

https://gizmodo.com/chinas-new-video-game-rules-officially-ban-blood-corps-1834221957
Last edited by mineral4r7s#1792 on Apr 23, 2019, 7:23:54 AM
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RichHeart wrote:
Would you guys be interested in a 'trade post' solution for player hideouts?

The trade post would essentially be an interface for your public stash tabs. You would take stuff people are selling directly from their trade post and it would take currency from your stash. You'd of course need to have the exact price of the item bought and items without an exact price wouldn't be indexed here.

This would make it so you'd still have to gain access to the sellers hideout but buying stuff in bulk would be much easier while discouraging price fixing and still allowing people to negotiate and trade traditionally for stuff that's not as clear cut on their current value.


This is a very good idea
Are you happy with the current split of players in Softcore and Hardcore temporary leagues?

OR ALTERNATIVELY

Have you considered more incentives for Hardcore temporary league players, such as differently textured challenge rewards?
What's the reason to keep most passives/items area effect radius as "Nearby"?

It's really confusing for player when hiding such essential information. Can you imagine replace all the numberic damage value with a single word "Regular" on all skill gems/weapons?
Does converting 4x premium stash tab into 1 quad will be ever possible?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
1. Would you consider adding a subscription option where we optionally pay a monthly subscription to get points to spend in the store and exclusive mtx items based on subscription length and things like that?

2. Are you worried about the pay to win creep from the increasing requirement for more stash space to be competitive? I have multiple tabs devoted to fossils and resonators and also make heavy use of most special stash tabs including several quad tabs that end up mostly full by league end.
"Act as if what you do makes a difference. It does." - William James
"People are just about as happy as they make up their minds to be." - Abraham Lincoln
Why did you make the decision to make fractured items "unfilterable"?


At least I would have liked the possibility to show high tier bases exclusively.
Any plans on making more spectres? Lately a ton of mobs can't be raised, previously it was only act 4 wild golems, now it is breach and beyond and synthesis and delve mobs and so on. I think the amount of mobs that can be raised is smaller than the ones that can't.

Any plans on making summoners viable anytime soon?

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