Developer Questions and Answers

We all know that PoE started on the PC Master Race but where does the GGG staff stand on the Console War as far as ownership of systems?
This probably will be left unanswered, but anyway:
1. What do you think of current state of item quantity mechanics in the game? A lot of people are running free leech parties just to get extra quantity. This often ends up on leechers stealing currency, but even considering that fact, freeleech paries are still the most rewarding way to farm currency/uniques. Is that OK? Is that meant to be that way?
2. Before maps softcore basically lets you die as much as you wish with no penalty at all. This results in people not really trying not to die in boss encounters, just zergrushing story mode with maxdps+nohp builds. Is that OK aswell? To me, that makes the whole a1-a10 journey a bit pointless and not fun.
3. Are there plans on adding more types of stash tabs, say, fossil stash tab, or skil gem stash tab? Why there is no slot for engineer's shards in currency tab, but there still is a slot for engineer's orb? Why is unique stash tab limited to 1 unique? Can't store items that are double-weilded, like lifesprigs, for example, or have to buy 2 stashes lol. Was it meant to be like that aswell?
4. How soon will the game run out of not still taken nicknames?
5. Are there plans on adding Uber Diablo-like events, I mean, events that are triggered by players and happen on the whole realm? Could be lots of fun. The whole idea of achieving something collectively, with the effort of whole community sounds fun
6. Nearly forgot. Any improvments on chat channels? So tired of people trading on global 820...
Last edited by Skirmy on Apr 22, 2019, 7:20:23 PM
I'm wondering if you guys actually play this game?

The insta-gib with betrayal, the 10% cheap exp loss, and the 'fun' of whispering 50 people to get a single map sure doesn't make me think so.

The trade manifesto is pure shit too.
Is there any plan to improve favour accessibility ? Thanks
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
Hello. Considering that in the last GDC talk that was published to youtube, Chris mentions that game economy and it's relative health is an important thing for GGG. I was wondering this:


How do you feel about the current game economy having almost a class structure?

More specifically, want to point to the current trend of top players who trade their way to the top, buying materials for the best of the best items in the game off less experienced players who typically do most of the actual monster slaying. These same less experienced players basically getting almost nothing in exchange and ultimately never getting to have fun with any of the powerful items being made.

as many have asked here when do Trading improvements finally come to PoE?

and another thing that bothers me even more is i have never seen another game where we need to use as many 3rd party tools to efficiantly play the game the game itself provides little to no information on anything , it buffles me that we have to step out of the game sooo many times to just do simple things like trading do builds look up skillinfos and so on


First of all, I love poe, thanks for creating and updating this game, GGG!

1. It is not a question really. Trade is in a horrible state right now. I tried to craft 2-4 cold damage per 10 dex claw and i spend 2 days trying to buy fractured bases. We need some changes to current trade system.
2. Will you add fossil/resonator stash tab?
Does the team ever think Path of Exile will reach a point where it is 'finished', or do you guys think there will always be something to be added to or changed in the game?

In any event that the game is finished or not, have any of the team ever had an idea for another game that they couldn't, or wouldn't pursue, because of PoE?
Are you considering "exploring/pillaging Tsoatha with Lily Roth" as a theme/setting of a future expansion?
Awakened Combustion Support when?
What are your thoughts on phased content?

Have you thought about exploring "evolving" content to keep players engaged across a full 3 month league? I know the community speculated that there might be a "phase 2" during Harbinger league and it had a lot of support.
Last edited by Taxb on Apr 22, 2019, 7:31:16 PM

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