Development Manifesto: How We're Approaching the Melee Rebalance in 3.7.0
Good.
Celtic Woman - Tír na nÓg
https://www.youtube.com/watch?v=dhW1mh7U6-U | |
" I would also add this movement speed reduction is a bit too hight, maybe completly remove it , GGG ? | |
melee-winter-orb for everyone...
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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Make Cleave Great!!!
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone | |
How about letting melee skills be used together in a chain instead of support skills and let them have additional support effects when used in a chain like that?
This will make melee skills have interesting combos, maybe additional mobility when one of the skills in the chain is whirling blades, for example, or another new skill gem(s) design specifically for providing mobility for such melee combos with different such mobility skills having different additional effects, passive or active? Such a change opens up a whole new level of new things that can be added to the game and it can be specifically tailored for melee skills and make them less "clunky" and more action oriented, instead of melee skills being either inferior to ranged, or like Reave and BF "stealthily" ranged themselves. Last edited by JIuBeHbOrH9I on Apr 12, 2019, 12:22:08 PM
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maybe give slayer his stunimmunity while leeching back, so you are not forced to play cyclone only ffs - and rework the stun shit, its fking useless since all your endgame bosses do not give a single fuck about it - also reset the leech max, you cant use blood rage + dmg on full life (make it melee dmg on full life again to fix the scion cheesers) anymore since you degen after 2-3s even with all leech nodes + VP - fix slayer, make it comfortable to play again
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To make Slayer and Berserker great again!
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The problem with trading and market manipulation needs to be tackled first IMHO it's maybe about time to start to focus a bit more on quality than on quantity.
I know GGG won't sell much MTX with "quality control measures" but as for me i keep PoE untouched until GGG does something about it, and it seems i am not alone with this opinon. - Best Signature Ever -
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As cyclone will become a channeling skill, and Vaal cyclone can roll on the spot, why not let cyclone roll on the spot by pressing button like Shift?
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One thing that is seldom brought up is that real melee builds require the player to move to the monster, during this time, the player is not DPSing and is usually being hammered / slowed, etc from off screen ranged stuff. So even if a melee skill has the same DPS as a ranged skill, its effective DPS will be much lower.
Melee skills (at least the non-ranged 'melee' skills) need to have significantly higher DPS than ranged skills just to be about the same effective DPS due to the loss of DPS by having to move to be in melee range. |