How We're Approaching the Melee Rebalance in 3.7.0
Caster is great, now melee?
Shook Hands with Chris - Check
Got Picture next to Chris - Check Got HeadHunter Trading Card - Check Life Complete - 100% | |
Edit: And Cyclone is now a Channelled skill. cast while channeling cast on crit discharge orrrrr is that not possible | |
cyclone channel? + cast while channel ?
brb making a cyclone cast while channelling crash other people |
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So Chris, does that mean a weapon dancing gem is forth coming?
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone | |
Agh, finally.
Melee has needed a rework for the longest time. Specifically the animation system which has always been it's biggest stumbling block. While your on it, I hope Claws get a melee skill worth a damn, esp one that is good for bleed. | |
omg i cant wait!!! <3 melee
twitch.tv/hudi3n3
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So I guess finally we can have Multistrike without "wait, 200ms delay and then move". Yea its your attacking animation but. You pay once with less attack damage, the lock in place(when u dont have alot as) is paying once more
Last edited by Joleco on Apr 11, 2019, 8:09:02 PM
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In addition to what was said in this manifesto, there are some aspects of game that are making melee feel bad:
- Porcupines; - Tormented Martyr; - Nullifier; - half of end-game bosses (which are making melee suffer for no reason). Without reworking those, melee still would be bad. retired from forum because of censorship and discrimination
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HAH lets see if it's a shit show or a god dam miracle.
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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Time to comeback, right decision GGG.
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