What We're Working On

Make Void flashback with all mods active 24/7.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
I'd prefer a full week between league end and new league. Organizing STD tabs, selling items, planning builds and getting work tidied away before new league playtime can require more hours than I have available.

Playing casual hours and getting 36 or more challenges done can mean playing most of the league.

Would be nice to have some time investment to level up an old character too. Yes, sure I could do this anytime but playing casual hours means playing almost the whole league. unless of course RNGesus is with me and stuff gets done faster.

I think the worst scenario, for me, would be back to back leagues unless challenges were made slightly easier so casuals could finish up quicker.
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100% Ethical, most of the time.
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I really hope that GGG will remove Betrayal for this event.

It is simply unplayable now, just imagine how much worse it will be if there FIVE interventions on the map.

IMO best way is just remove Betrayal from the game completely until performance issue fixed.
Last edited by HennekY on Apr 9, 2019, 6:05:10 AM
Having a few days of rest between leagues is nice.
I like having a few days of no league, mainly to sort my permanent tabs and plan some builds, but that's just me ;)
Last edited by leto2626 on Apr 9, 2019, 6:16:22 AM
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hydrodyne19 wrote:
My cons of this game:

(...)
2. The pace of this game is too fast - wish all of our characters, enemies, bosses actions (including movement and combat actions) are permanently cursed with Temporal Chains where all move 20% slower - that means more time to react from attacks. IMO dodging attacks is more fun than tanking everything.

3. Spamming skills makes character actions and skill effects ugly.

4. It has always been an "Attack speed + Leech" meta. Except channeling skills, those are awesome.

But this is Chris W. idea - in his opinion players expect a fast game, with monsters exploding in seconds... He thinks that this is what maybe original D2 players would expect, but this is probably what he would expect (and maybe few of his friends). I for example spend hundreds of hours playing D2 with my friends and we were quite happy to set max players number to 8. We have even tested mod with difficulty equivalent of 32 players on the map. This was a fun! It was very slow, hard slashing through tough monsters with high risk of failure. Fight was more challenging, slower but rewards were much better (experience and drop rate were adjusted to 32 players as well). Nobody was happy with speed runs, as they did not look as a challenge.
Last edited by Mark___75 on Apr 9, 2019, 6:29:54 AM
Please let league players trade with standard players a few days it's a nice time when everyone is together in the same place.
Eh, too little too late.

Tired of beta-testing every league. Tired of endless map trading. Tired of map tab not being removed. Tired of clunky UI and chat options. No stash management.

Little things make a big difference. Synthesis league showed it well.

Even though I would like the league to last until the new update, I have to side with the Standard players on this one. The few days break in between is one of the few things thats keeping standard alive right now.
Personally I can't wait until the league ends and I can be in standard and not have to see and ignore Cavas every other minute on PS4, assuming there are even standard leagues on console. I'm pretty sure I didn't even have the option when I made a character.

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