ππ‘οΈ#1 Phys Spell Weapon | Blade Vortex | Occultist | Indigon | 1.5k+ Delve Vids | PoB |π‘οΈπ
![]() Click above for full vid of the dagger in action on a T3 Fissure 1.5k+ Delve Depth Another vid And another T3 Fissure Ignite on hit, Attack/Move/Cast speed, frenzy on hit, power charge on hit, +25% chaos resistance, +40% elemental resistances on monsters, 60% less effect of curses, +42% pack size More Videos to come! If you have any questions,feel free to PM me, comment here, or message me in game @Ahfack Daggers are the only weapon type in PoE that can simultaneously get: 20% Extra Chaos Dmg 40% Extra Cold Dmg Cold is THE most important elemental damage for Occultists due to the -20% cold res enemies now get from the notable "Void Beacon". Recently, Rupenus decided to try to see how deep he could delve with his Life-Based Blade Vortex Occultist. Right now he is sitting at 165.6M Shaper DMG, 10.8k eHP, 69%/27% block, instant leech, shock immune, and 1,500+ Delve Depth. A great mix of insane speed, damage, and tankiness on a pre-existing build slightly augmented for delve using these daggers. I'll use his PoB and comments for comparisons: " ~b/o 1 mirror 80ex FEE with a vouch on the thread! Copies made = 16
POB INFO
Currently set for Double Damage Mod, the next best craft for DPS output would be +30multi, you can delete the DD line and change the 34% multi line to 64 multi for testing purposes/comparison. Certain builds (Including Rupenus) do ~0.3% more dmg with 1 DD dagger and 1 30multi dagger dual wield.
Rarity: Rare <<set:MS>><<set:M>><<set:S>>Entropy Razor Golden Kris -------- Dagger Quality: +20% (augmented) Physical Damage: 23-90 (augmented) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 8 -------- Requirements: Level: 70 Str: 95 Dex: 98 Int: 110 -------- Sockets: W-W-W -------- Item Level: 85 -------- 50% increased Global Critical Strike Chance -------- +34% to Global Critical Strike Multiplier Gain 40% of Physical Damage as Extra Cold Damage Gain 40% of Physical Damage as Extra Lightning Damage Gain 20% of Elemental Damage as Extra Chaos Damage Damage Penetrates 10% Elemental Resistances 5% chance to deal Double Damage(crafted) -------- Shaper Item -------- Has <<set:MS>><<set:M>><<set:S>>Ungil's Gauche Skin. You can reclaim this by shift-clicking this item. As far as other builds go, it is the only option that gives you top damage and the ability to use Whirling Blades + Fortify. This effectively gives you 20% more eHP and the ability to drop a quicksilver flask for another OP dmg/tanky flask. " " ![]() Click above to see the raw original 2 hour long crafting video when I made this! ![]() ππ www.youtube.com/c/Ahfack ππ NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es ππ #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! ππ ^^Free 7L Fortify Cyclone! ππ https://www.pathofexile.com/forum/view-thread/534134 Last edited by Ahfack#1969 on Apr 17, 2019, 10:55:31 AM Last bumped on Jun 14, 2019, 12:35:35 PM
|
![]() |
Reserved
ππ www.youtube.com/c/Ahfack
ππ NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es ππ #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! ππ ^^Free 7L Fortify Cyclone! ππ https://www.pathofexile.com/forum/view-thread/534134 |
![]() |
Reserved2
ππ www.youtube.com/c/Ahfack
ππ NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es ππ #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! ππ ^^Free 7L Fortify Cyclone! ππ https://www.pathofexile.com/forum/view-thread/534134 |
![]() |
the relevant question: shockwave totem dps?
IGN: MΓ‘rkusz
My builds: thread/1600072 ( β’_β’)>ββ -β (ββ _β ) |
![]() |
It looks good in white :P Crazy numbers there
for all mirror items check The Forbidden Trove:
https://www.pathofexile.com/forum/view-thread/2516760 |
![]() |
https://www.pathofexile.com/forum/view-thread/2468384
build's details are here. There are few details which i'd like to talk about to those who may have questions:
Spoiler
you need both conc ground and a ruby flask to be able to use RF constantly in deep delve. You may swap to zealotry aura and get zealotry watcher's eye if you want to use RF all the time.(to be constantly on the conc ground) I use RF when i want to burst damage to bosses(T3 fissures in delve for example) In such cases i pick sancity from tree and my regen becomes plus value.
Obviously, It's a delve build, where the areas are filled with monsters, so indigon buff stays around 1500-2000% spell damage most of the time. No problem there. note: The build is shaping itself as i'm getting deeper in delve, probably in future, i'll swap to zealotry and use RF all the time. Maybe, we'll see. I'm at 1160, it's been really easy so far. I'll add ssome videos later. Shockwave Totems? Sounds fun, i can experiment with it too. Addingit to my to-do list. Without Indigon i'm not sure how far i can push their damage though but we'll see. Good luck with getting more customers, Entropy Razor deserves more exposure for sure, and i enjoyed being a part of it. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."ο»Ώ Last edited by Rupenus#5905 on Apr 6, 2019, 8:20:13 PM
|
![]() |
" Racist
Spoiler
JK thanks for doing the runs for me <3
ππ www.youtube.com/c/Ahfack
ππ NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es ππ #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! ππ ^^Free 7L Fortify Cyclone! ππ https://www.pathofexile.com/forum/view-thread/534134 |
![]() |
Bbb
ππ www.youtube.com/c/Ahfack
ππ NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es ππ #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! ππ ^^Free 7L Fortify Cyclone! ππ https://www.pathofexile.com/forum/view-thread/534134 |
![]() |
Updated PoB, now 165.6M Shaper DMG, 10.8k eHP, 69%/27% block, instant leech, shock immune, and 1,160 Delve Depth.
ππ www.youtube.com/c/Ahfack
ππ NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es ππ #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! ππ ^^Free 7L Fortify Cyclone! ππ https://www.pathofexile.com/forum/view-thread/534134 |
![]() |
A strong point in this whole project, is that double damage shouldnt be counted as like 5% more damage etc.
Double Damage is a mechanic that as said has damage spikes where your burst output gets doubled. The mechanic gets inherited from multi burt skills like gc. With huge average damage or staking many damage instances in a short period of time, the burst outcome is simply redicoulous. Enemy's hp is always static , so a burst double damage from a skill like divine ire or blade vortex are capable to bring the one shot mechanic to any caster build. That in combination with reliable crit chance and over 600 multi is absolute bonkers. Shoutout to rupe and ahfack for bringing this build to light. P.S. Someone make a low life miner with indi and more damage. That watchers eye has an anger mod going to waste :3 My mirror thread : view-thread/2024779
#4_tab_crafter |
![]() |