Do passives 'Buff Duration' & 'Skill Duration' both effect Viper Strike DoT?

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Umbraal wrote:
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Chypre wrote:
Also, it wouldn't have a duration boost from Temporal Chains if it wasn't a debuff, but there is a synergy there too..


Just coming in here to say this is wrong. All effects on the target are lengthened by temporal chains, including elemental status effects (which buff duration doesn't affect)


What I said isn't wrong; you just misunderstood what I wrote.

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Like Puncture, Viper Strike even says right on the skill gem that it is a debuff. Also, it wouldn't have a duration boost from Temporal Chains if it wasn't a debuff, but there is a synergy there too.


The "it" refers to the previous subject, which was Viper Strike. I was just talking about the fact that VS is a debuff and will work with Temporal Chains.

Now, with burning or other elemental status ailments, I said that they were not debuffs, but I guess technically they just don't work with increased buff/debuff duration nodes.

Quoting Mark from here:

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Temporal chains has nothing whatsoever to do with modifying duration values. It modifies how much time the buff/debuff effect gets told has passed.
If 500ms have passed since the last tick, the buff will be told that only 250 ms will have passed, so will subtract that much from it's run time.

The duration is given when a buff/debuff starts, so if temporal chains affected that, it would not change any effects already on the target, and effects placed on the target while under chains would last longer even after the chains ran out.

Elemental status ailments are technically debuffs, they just aren't currently affected by buff/debuff duration increases, which are specifically for the effects of buffs/debuffs generated as the direct effects of skills, rather than as side effects from damage. This may change in future - we don't have enough categories for these stats, in my opinion (I'd prefer buffs and debuffs to have separate stats, among other things), and I have plans for changes to this system., but they are not a priority at the moment.

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