[3.7] [Updated] Cold Scourge Arrow CI Trickster - Very simple and tanky

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elbramso wrote:

Nope it's not about the Phys reduction, it's about the fact that ur pob shows that u use charges all the time and this won't be the case in bossfight situations if u don't channel more then 1 sec anyways.


Ah I see what you mean, you are referring to that annoying part with channeling I mentioned. Well yeah, this is true, but during mapping I almost never have infusion up, and so Added Cold removes that part where I need to activate it during that period (e.g Syndicate encounters etc).
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
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thedeathbeam wrote:
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elbramso wrote:

Nope it's not about the Phys reduction, it's about the fact that ur pob shows that u use charges all the time and this won't be the case in bossfight situations if u don't channel more then 1 sec anyways.


Ah I see what you mean, you are referring to that annoying part with channeling I mentioned. Well yeah, this is true, but during mapping I almost never have infusion up, and so Added Cold removes that part where I need to activate it during that period (e.g Syndicate encounters etc).


I was talking about how to generate frenzy and power charges during bossfights.
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elbramso wrote:
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thedeathbeam wrote:
"
elbramso wrote:

Nope it's not about the Phys reduction, it's about the fact that ur pob shows that u use charges all the time and this won't be the case in bossfight situations if u don't channel more then 1 sec anyways.


Ah I see what you mean, you are referring to that annoying part with channeling I mentioned. Well yeah, this is true, but during mapping I almost never have infusion up, and so Added Cold removes that part where I need to activate it during that period (e.g Syndicate encounters etc).


I was talking about how to generate frenzy and power charges during bossfights.


Yeah, but Infused Channeling is mostly unrelated to that, and I know I have to force channel to get those (I even mention that in the guide in cons section) as just regulary using Scourge Arrow will not generate any, because we charge 5 in less than 1 second.

Anyway, I think we are both a bit confused about what is the other person trying to say, so its fine :D
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Mar 27, 2019, 3:26:42 PM
The vast majority of bosses generate some kind of minion. Although this is not a guarantee, since some generate more or less minions, it gives some security in having some amount of charges against it. Once you get maximum charges (or whatever you get), if you channeling your skill sometimes for at least 1 second on boss fights (carefully, obviously) you guarantee that at least 1 type (frenzy or power charges) will remain active, also guaranteeing the effect of Infused Channeling. I think this effort to charge for at least 1 second every 10 seconds charges can get interesting if you do not have enough DPS to pop the bosses quickly.
Guides made by me:
Unnamed's CoC CI Discharge Trickster, Tankster BV MoM Poison, Saboquisitor MoM Pure Cold damage with Hrimburn, Trickster Critical Flameblast
Last edited by Carrasco_Santo#1203 on Mar 27, 2019, 4:00:44 PM
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Carrasco_Santo wrote:
The vast majority of bosses generate some kind of minion. Although this is not a guarantee, since some generate more or less minions, it gives some security in having some amount of charges against it. Once you get maximum charges (or whatever you get), if you channeling your skill sometimes for at least 1 second on boss fights (carefully, obviously) you guarantee that at least 1 type (frenzy or power charges) will remain active, also guaranteeing the effect of Infused Channeling. I think this effort to charge for at least 1 second every 10 seconds charges can get interesting if you do not have enough DPS to pop the bosses quickly.


Yeah, its definitely doable to maintain all stacks at bosses. But still, Infused Channeling is actually less DPS even with Infusion than Added Cold Damage. But, it could make channeling at bosses a bit safer because of the phys reduction I guess.

I added Alternative Gems section to main thread that now contains both Infused Channeling and Ele Focus, hhopefully that will be enough for people who want to run it (and they are definitely both valid options).

I also added simulated Ghost Shroud bonus to PoB and swapped to lvl 21 Scourge Arrow (because its like, dirt cheap anyway so why not). So now the DPS is like 40k short of 3M.

Updated PoB: https://pastebin.com/V5MMGADG

I also properly colored and socketed all items in PoB as I always keep forgetting about that.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Hmmm, after changing clarity to lvl 1 I have 25% unreserved mana, maybe Aspect of the Spider would be very benefical thing to add to boost DPS a bit and hinder.

EDIT:
Yeah, added Aspect of the Spider and DPS jumped by 500k. Updated main thread, here is updated PoB: https://pastebin.com/pKmN7NWv
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Mar 28, 2019, 4:01:43 AM
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thedeathbeam wrote:
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Carrasco_Santo wrote:
The vast majority of bosses generate some kind of minion. Although this is not a guarantee, since some generate more or less minions, it gives some security in having some amount of charges against it. Once you get maximum charges (or whatever you get), if you channeling your skill sometimes for at least 1 second on boss fights (carefully, obviously) you guarantee that at least 1 type (frenzy or power charges) will remain active, also guaranteeing the effect of Infused Channeling. I think this effort to charge for at least 1 second every 10 seconds charges can get interesting if you do not have enough DPS to pop the bosses quickly.


Yeah, its definitely doable to maintain all stacks at bosses. But still, Infused Channeling is actually less DPS even with Infusion than Added Cold Damage. But, it could make channeling at bosses a bit safer because of the phys reduction I guess.

I added Alternative Gems section to main thread that now contains both Infused Channeling and Ele Focus, hhopefully that will be enough for people who want to run it (and they are definitely both valid options).

I also added simulated Ghost Shroud bonus to PoB and swapped to lvl 21 Scourge Arrow (because its like, dirt cheap anyway so why not). So now the DPS is like 40k short of 3M.

Updated PoB: https://pastebin.com/V5MMGADG

I also properly colored and socketed all items in PoB as I always keep forgetting about that.


Don't get me wrong, I really appreciate your work and I like the guide but please don't pump ur dps numbers with unrealistic scenarios.

- Vaal Haste enabled
- Frenzy + Power Charges up at max
- Leeching ES all the time (u need to lose ES to leech) -> Blood Rage could be the answer here.

It's just a kind advice. I've killed Shaper, Red Elder and am going to try Uber Elder today and I know about the pro's and con's of this build (playing hybrid)

So again, good work - keep on going


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elbramso wrote:
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thedeathbeam wrote:
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Carrasco_Santo wrote:
The vast majority of bosses generate some kind of minion. Although this is not a guarantee, since some generate more or less minions, it gives some security in having some amount of charges against it. Once you get maximum charges (or whatever you get), if you channeling your skill sometimes for at least 1 second on boss fights (carefully, obviously) you guarantee that at least 1 type (frenzy or power charges) will remain active, also guaranteeing the effect of Infused Channeling. I think this effort to charge for at least 1 second every 10 seconds charges can get interesting if you do not have enough DPS to pop the bosses quickly.


Yeah, its definitely doable to maintain all stacks at bosses. But still, Infused Channeling is actually less DPS even with Infusion than Added Cold Damage. But, it could make channeling at bosses a bit safer because of the phys reduction I guess.

I added Alternative Gems section to main thread that now contains both Infused Channeling and Ele Focus, hhopefully that will be enough for people who want to run it (and they are definitely both valid options).

I also added simulated Ghost Shroud bonus to PoB and swapped to lvl 21 Scourge Arrow (because its like, dirt cheap anyway so why not). So now the DPS is like 40k short of 3M.

Updated PoB: https://pastebin.com/V5MMGADG

I also properly colored and socketed all items in PoB as I always keep forgetting about that.


Don't get me wrong, I really appreciate your work and I like the guide but please don't pump ur dps numbers with unrealistic scenarios.

- Vaal Haste enabled
- Frenzy + Power Charges up at max
- Leeching ES all the time (u need to lose ES to leech) -> Blood Rage could be the answer here.

It's just a kind advice. I've killed Shaper, Red Elder and am going to try Uber Elder today and I know about the pro's and con's of this build (playing hybrid)

So again, good work - keep on going




- Vaal Haste is workaround around missing support for Ghost Shrouds in PoB atm, actual build is not using it
- Its doable to keep Frenzy and Power charges on max, mainly at shaper
- I am leeching ES all the time because I am already using Blood Rage

I am definitely trying to avoid creating unrealistic scenarios for the PoB, but I strongly believe that my current DPS is easily achievable during boss fights.
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/
Last edited by thedeathbeam#7125 on Mar 28, 2019, 4:58:35 AM
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thedeathbeam wrote:

- Vaal Haste is workaround around missing support for Ghost Shrouds in PoB atm, actual build is not using it
- Its doable to keep Frenzy and Power charges on max, mainly at shaper
- I am leeching ES all the time because I am already using Blood Rage

I am definitely trying to avoid creating unrealistic scenarios for the PoB, but I strongly believe that my current DPS is easily achievable during boss fights.


Well I see - then forget most of the stuff I wrote :-)
Small update:
Replaced Frostbite with Projectile Weakness.

I was using Frostbite mostly for extra freeze, but I figured that I dont really need it at all (only place where freeze matters is mapping anyway, and its in CWDT, so, yeah.. its not helping).

Projectile Weakness actually grants more DPS, but insignificant amount, but more importantly it gives us knockback. I was originally running knockback nodes on tree, but, in short its extremely annoying mechanic when you dont want it. But, as our curse is in CWDT setup it only activates when I actually want it, and that is when enemies are close to me. So, I think its very good defensive change.

Here is updated PoB: https://pastebin.com/hRR9Pnke (as usual, I already also updated main thread, both PoB and web preview links)
My builds:
https://pobb.in/u/thedeathbeam
My site:
https://mapsofexile.com/

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