Celestial Cat Soulrend, Gargoyle Armour Set and Super Stash Sale
YASSS
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" so much delicious salt. thank you, friend. |
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" Sure I did. "I can't run this mod so remove it!" Now, let's deal with inaccuracies in your post. 1. We do not have "20/40/60 less regen". We have "20/40/60 less RECOVERY". That terminology difference matters. Regen is a form of recovery, as is flasking, ES recharge, etc. 2. No regen is not a build killing mod unless you have 0 other way to recover life. The only way this is true is if you CHOOSE to not use life flasks and you CHOOSE not to use something like Devouring Totem. But hey guess what, that's a choice you made which is totally not GGG's fault. 3. There are quite a few mods that destroy certain builds based on choices the player has made: reflect is a super common one. Hexproof is one if you are reliant on curses and don't have the mod to curse through it. No leeching for builds that rely solely on leeching (hey, this one's kinda like your regen situation!) 4. There was only one mod ever that truly was build killing with no possible way to mitigate it: Hemomancy. So this brings me back to my original post: You can't handle a challenge posed to you so instead of either a) finding a way to defeat it or b) accepting it and doing something else (reroll, trade, etc), you want it removed because if it's bad for YOU if must be bad for EVERYONE. I'm sorry you couldn't understand the sarcasm employed the first time. Support a free Hong Kong.
I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. -Galileo Galilei |
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" 1. Nitpicking. Less recovery means less regen - we still have twice more chances to suffer by "bad mods" with regen build. But it's not the point. 2. Miner + CI. Can't use life flasks, Devouring totem will make you dead even sooner if you'll rely on it all the time (and we need about 120+ more strength to use it). But hey, you right - with a life-based build we can use flasks and we'll definitely will have enough strength for that totem. So it's a punishment for CI only? Nope, witch ascendancy is based on "es recharge", so CI is ok for no regen maps. 3. Yes "no leech" is shit-mod too, because it's build-killing. We planning out builds, getting each 0.1% of regen/leech makes us happy and then you get mod, which cuts your tree in half - that's upsetting. What people do when a game upset them? Right! They are closing it. Ofcourse it's not the main reason, but it's one of them. 4. Game should bring fun. It can remain challenging and hardcore without those shit. I.e. add mod with 200% more mobs damage and 500% more mobs life - ok, it will be even harder than "no regen" for me, but it won't make me feel fooled. Ok, let it be "20/40/60% less regen/leech", but "no regen/leech" - is idiotic game-design. #RussiaIaATerroristState
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Just a bump for the low sound volume issue on Celestial Cat Soulrend. See:
https://www.pathofexile.com/forum/view-thread/2469617/page/10#p21812687 |