Memory Modifier nodes not affecting all connected tiles.
" Because no fun allowed. And I'm starting getting tired of this as well. |
![]() |
I just had this happen to me. I clicked on the memory modifier device within that particular memory and from what I can tell nothing happened. None of the adjacent memories received a bonus nor did any other that were connect from what I can tell.
I did have over 20 memories connected at the time so maybe that is how the cap works? I figured each individual memory had it's own cap so that if you clicked on a memory modifier all those below the cap would at least get the bonus. |