Memory Modifier nodes not affecting all connected tiles.

Agreed. The fact that this global cap exists invalidates a lot of planning, the fact that it was not clear all along is a huge problem. A smaller cap on each tile would have been easier to expect. The fact that we need to count how by hand how many active modifiers we currently have further aggravates the issue.
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kemiz4 wrote:


And you can fuck off with all other mechanics then. What is the point of capping every fucking thing. I'm sick and tired of this bullshit.


Because no fun allowed. And I'm starting getting tired of this as well.
I just had this happen to me. I clicked on the memory modifier device within that particular memory and from what I can tell nothing happened. None of the adjacent memories received a bonus nor did any other that were connect from what I can tell.

I did have over 20 memories connected at the time so maybe that is how the cap works? I figured each individual memory had it's own cap so that if you clicked on a memory modifier all those below the cap would at least get the bonus.

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