3.6.0c Patch Notes

The portal in the nexus memory is still buggy... Still ports you back to the wrong memories.
The patch note: Fixed a bug where Decay in the Memory Nexus began faster than it was intended to. This should alleviate various cases where you were overrun by Decay before you could start moving.

This is not really funny, because it seems not to be fully implemented yet. Just wasted 4 good memories trying to reach a memory with 4-5 chests. Got movementspeed, skill movement and movementspeed flasks on. Yet in area's with small rooms, it's impossible to get out of, even with the best setup.
The area decayed instantly just to see there's no room to move to actually.

* Make the starting area a bit open in the premade areas, so it's possible to start in every area and make it tougher the further you get in the area. I know the challenge should be tough, that's a good perspective, but making the start area impossible to start in, makes the gaming experience rather... unsatisfying!

Last edited by Mrweise#7791 on Mar 12, 2019, 12:32:21 PM
This patch created an issue with Doryani's Fist w/Enchantments causing the Fist to be de-selected from available actions when a flask is activated.
The Decay is still way to fast in some Memories, sometimes you just run Flask+Flame dash straight but with the maze you still got caugh by the Decay in corridors or narrow areas... its annoying...

A mechanic were you have to run movement+flask+skills while avoid every mobs in the way, without the direction where you need to go, half of memories incursion are so disgusting because of this :S

It looks like every new league challenge now is just, run faster, kill faster, avoid everything you can for your life... Its not that fun, don't design 95% of leagues content for th e2% hardcore runner please...

Incursion was better in this way, short 1 minute rushs then you could enjoy freely the temple with no pressure and real loot that don't disappear randomly in the darkness. And the temple planning or even the Delve progression feels way less messy.
On act 2 and 7 and some locations crashing client after 1-2 minutes.
Fix please
Still hoping to hear official word on if the CwC / Spell Cascade interaction is going to be fixed.
O.K, frustrating. I've missed so much loot, because once you reach the end of a memory, not all the loot shows at the end of a decayed memory... Some uniques doesn't show up at the end !!!
Last edited by Mrweise#7791 on Mar 12, 2019, 5:46:45 PM
delve vaal outposts don't give exp. any idea whent his will be fixed?
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Walrusky wrote:
delve vaal outposts don't give exp. any idea whent his will be fixed?

Other folks have noted that theyre not getting xp from ANY delve monsters, idk if that's the same thing.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Breken wrote:
Still hoping to hear official word on if the CwC / Spell Cascade interaction is going to be fixed.


It is already recorded as know bug and apparently worked on.

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