Syndicate Freezes, Stutters/Drops Frames Severely

Please at least aknowledge the problem and tell us you are working on something. the silence is worrying me. I dont want to believe that my favourite game is giving us the silent treatment that usualy only folks like bethesda and ea do.
GGG becomes slowly like Blizzard to me. "You dont have a High End PC?"

I cant farm my maps properly. I can wait 30sec after i go in a map to prevent stuttering and freezes while the syndicate ambush happen or i run in and play Poker with my life and 10% XP.
Last edited by Panatopulos on Mar 28, 2019, 10:50:54 AM
21 days later ...

Nobody who apologizes for having published content that does not work, nobody who assumes responsibilities and says "we've screwed up", no patch that really fixes the problem, thousands of disgruntled players ...

Can you look yourself in the mirror without feeling even a bit of shame? The worst thing is not that you are not, the worst is that at this step no one is going to wait for you anymore.

I'm seriously considering stopping playing PoE until the problem really gets fixed. It does not make sense to play knowing that my character is not going to progress, and not precisely because of me.

If you can not solve the problem, give each player the option to disable Syndicate content, and let people choose.
So I get my new SSD, shiny and clean Windows install, all runing so fast... Even PoE! Omg look at that loading times, even with --noasync! No more 2-3 tries to finally get logged into Oriath! Maybe the Syndicate stuttering... Oh, nope, still there :(

As for my tests with standalone and steam version: no noticeable changes either. Anyway, I found interesting the fact that the GGPK file was 15 GB in a fresh standalone intallation and 20 GB in the steam counterpart. That's inefficient and surely does have some impact in loading times.

"
kolyaboo wrote:
edited to ask: does --noasync and --nopreload work on steam version?

For what I've read in https://www.pathofexile.com/forum/view-thread/1678815 both are currently doing the same, and in another threads there are mentions to both working on steam version aswell. And I've experienced a big difference using it, of course.

"
RasputonIII wrote:

Nobody who apologizes for having published content that does not work, nobody who assumes responsibilities and says "we've screwed up", no patch that really fixes the problem, thousands of disgruntled players ...


Indeed, this is concerning. I was hoping a mere "Hi guys, we are working on this".
Last edited by Anaximandros on Mar 29, 2019, 10:43:43 AM
Fixed? We got to show you no stinking fixes.

Well one can hope. I just crashed with 2 minutes on Washington, Texas and California and the UK and again in Washington DC.

Oh well, I wanted to download that Grim Dawn update anyway.

Guys check out my post "intervention fix" in this same forum here. GGG still needs to fix this on their end obviously, but it will help you regardless.
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
When will it going to get fixed. god damn it.
When will it going to get fixed. god damn it.
I now did a clean fresh install of windows. I had nothing on my computer except Poe standalone, Windows and Nvidia gforce driver.
Still having those issues. Im running out of options.
Seriously 43 pages and still no fix on sight? Can't you just bring back the code that actually worked on "Betrayal league"? Because i don't remember people having so many technical issues with it back then.

Well anyway here is a small useful piece of information, that may help? When it bugs and you only have 2 encounters on the map, intervention do not lag you to death, so maybe 3 of those encounters per map is too much for your engine to handle?
Last edited by SaintLucifer on Mar 30, 2019, 1:21:08 PM

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