PoE 3.24 Cheat Sheets (QOL Info)

With GGG’s new Master system, every league expands upon the rest making the game bigger and bigger each time. For a new player this becomes very overwhelming, and can often frustrate or even discourage them to continue playing the game.

These “Cheat Sheets” will hopefully provide a hub for QOL info that softens that feeling of despair, and gives new and experienced players alike a place where they can catch up on the latest systems within the game and learn some profitable ways to use them.

I am by no means an expert on the game, and are fairly new myself with my measly 1700 hours played. Some of the info might not be optimal or even right, but hopefully I can update and elaborate this document further as time goes with the help of this thread.

Here is a link to the open Google Doc:
https://docs.google.com/spreadsheets/d/1fIs8sdvgZG7iVouPdtFkbRx5kv55_xVja8l19yubyRU/edit?usp=sharing

If you have questions or suggestions, please feel free to contact me!

Leveling Guide Text version:
Spoiler
Hillock - Tarkleigh
Coast - WP - Tidal Island - Hailrake - DC/TP
Coast - Mud Flats - 3 eggs - Submerged Passage - WP - (1) - Flooded Depths (S) - Dweller of the Deep - DC/TP
Submerged Passage - Ledge (N) - Climb - Navali - Lower Prison - WP
Lower Prison - Trial - Upper Prison - Warden's Quarters - Warden's Chambers - Brutus - DC/TP
Prisoner's Gate - Ship Graveyard - WP - Cavern of Wrarth - WP
Ship Graveyard - Cave - AllFlame - Ship Graveyard - Fairgraves - DC/TP
Cavern of Wrarth - Cavern of Anger - Merveil's Lair - Merveil - Southern Forest - Forest Encampment

Old Fields - (2) - Crossroads (N) - WP (N) - Chamber of Sins 1 (W) - Chamber of Sins 2 - Trial - Helena - DC/TP
Crossroads - Fellshrine Ruins (E) - Crypt 1 - WP - Trial - DC/TP
Crossroads - Broken Bridge (N) - Kraityn - DC/TP
Riverways - WP - Wetlands (W) - Oak - WP
Riverways - Western Forest - Alira - Blackguards/Blocked Pass (S) - Weaver's Chambers
Weaver's Nest - Weaver - A1 Town - A2 Town
Wetlands - Vaal Ruins - Seal - Northern Forest - WP - Caverns (!) - Pyramid - Apex - Vaal Oversoul (!)
City of Sarn - Clarissa - Sarn Encampment

Slum - Crematorium - WP - Trial - Piety (!) - DC/TP
Slum - Sewer - 3 Busts - WP - Marketplace - WP - Catacombs - Trial (!) - DC/TP
Marketplace - Battlefront - Ribbon Spool/WP - Docks - Thaumetic Sulphate - DC/TP
Battlefront - Solaris 1 - Solaris 2 - Dialla (!)(1) - Sewers (!) - Ebony Barracks - WP - Lunaris 1 - Lunaris 2 - Piety (!) - DC/TP
Ebony Barracks - Imperial Gardens - WP - Trial (!) - Lower Sceptre - Upper Sceptre - Dominus - Aqueduct - Highgate

Dried Lake - Voll (!) - DC/TP
Mines 1 - Mines 2 - Deshret's Spirit - Crystal Veins (!) - WP (3)
Crystal Veins - Daresso's Dream - Grand Arena - Daresso
Crystal Veins - Kaom's Dream - Kaom's Stronghold - Kaom - DC/TP
Crystal Veins - Dialla - Belly of the Beast 1 - Belly of the Beast 2 - Bowels of the Beast - Piety (!) - Harvest - WP
Harvest - 3 Guardians - Black Core - Malachai - DC/TP

Ascent (!) - Oriath Portal - WP - Overseer Crow - Overseer's Tower
Control Blocks - Supplies - Justicar Casticus - Oriath Square - WP
Oriath Square - Templar Courts - Chamber of Innocence (!) - WP - High Templar Avarius - DC/TP
Chamber of Innocence - Torched Courts - Ruined Square - WP - Kill Utula - Reliquary (!) - Kitava's Torments - DC/TP
Ruined Square - Ossuary (!) - Sign of Purity - DC/TP
Ruined Square - Cathedral Rooftop - Cathedral Apex - Kitava - Wraeclast

Twilight Strand - Buy missing gems
Coast - WP - Mud Flats - Forgotten Warrior - Nessa - Karui Fortress - Tukohama's Keep - Tukohama (!) - Ridge - WP
Ridge - Lower Prison (!) - WP - Trial - Shavronne's Tower - Prison Rooftop
Shavronne - Warden's Chambers (!) - Prisoner's Gate - WP
Prisoner's Gate - Valley of the Fire Drinker - Abberath - Gloven Pass - Valley of the Fire Drinker - Abberath - DC/TP
Prisoner's Gate - Western Forest (!) - WP - Riverways - WP - Wetlands - Spawning Grounds - Puppet Mistress - DC/TP
Riverways - Southern Forest - WP - Cavern of Anger - Beacon (!) - WP - Beacon - Brine King's Reef
Brine King's Throne - Brine King - Act 7

Broken Bridge - Crossroads - WP - Fellshrine Ruins (E) - Crypt (!) - WP - Trial/Maligaro's Map - DC/TP
Crossroads - Chamber of Sins 1 (W) (!) - WP - Map Device - Maligaro's Map
Maligaro - Chamber of Sins 1 - Chamber of Sins 2 - Trial (!) - Den - Ashen Fields
Fortress Encampment - Greust - Northern Forest - WP
Northern Forest - Dread Thicket (!) - Fireflies - Den Despair - Gruthkul - DC/TP
Northern Forest - Causeway (!) - Kishara's Star - Vaal City - WP
Vaal City - Temple of Decay 1 (!) - Temple of Decay 2 - Arakaali's Web - Arakaali - Sarn Ramparts - WP - Sarn Encampment

Toxic Conduits (!) - Doedre's Cesspool - Loose Crate - Doedre the Vile - Sewer Outlet - WP
Sewer Outlet - Quay - Ankh of Eternity - Resurrection Site - Tolman - Grain Gate - WP
Grain Gate - Gemling Legionnaires - Imperial Fields - WP - Solaris Temple 1 - WP - Solaris Temple 2 - Dawn (!) -
Solaris Concourse - Harbour Bridge - Lunaris Concourse - WP - Lunaris Temple 1 - Lunaris Temple 2 - Dusk (!) - DC/TP
Lunaris Concourse - Bath House - Trial (!) - High Gardens - Pool of Terror - Yugul - DC/TP
Lunaris Concourse - Harbour Bridge - Sky Shrine - Solaris & Lunar - Blood Aqueduct - Highgate

Descent - Supply Hoist - Vastiri Desert (!) - WP - Storm Chest - Oasis (Portal outside - TP)
Sin - Petarus & Vanja - Portal - Oasis - Sand Pit - Shakari - DC/TP
Vastiri Desert - Foothills - Boiling Lake (!) - Basilisk Acid - DC/TP
Foothills - Tunnel - WP - Trial (!) - Quarry (!) - WP - Shrine of the Winds (S) - Kira & Gurukhan
Quarry - Refinery (N) - Trarthan Powder - DC/TP
Sin - Quarry - Belly of the Beast - Rotting Core - Black Heart - Spirits of Shavronne - Black Heart - Depraved Trinity - Oriath

Cathedral Rooftop - Kitava's Cultists - Ravaged Square - WP (N) - Torched Courts
Desecrated Chambers (!) - Sanctum of Innocence - Avarius - DC/TP
Ravaged Square - Control Blocks - Vilenta - DC/TP
Ravaged Square - Ossuary (!) - Bone Pits - Trial - Lab - DC/TP
Ravaged Square - Innocence - Canals - Feeding Through (!) - Kitava - DC/TP (!)(2)
Last edited by FixFaxer#7063 on Mar 24, 2024, 2:45:29 AM
Last bumped on Jul 19, 2024, 10:46:27 AM
Leveling guide through the acts:
too small to read. Also you have printable version?
there is a link to google doc´s
Thank you for this!

As a casual player this is great to quickly refer to.
"
leemiller wrote:
Leveling guide through the acts:
too small to read. Also you have printable version?


Use Google Doc link. Pictures is only to get an idea of what the doc includes.
Not sure if you're able to print a version, but I can put togheter a normal word doc for that if you're interested.
My I offer some comments? Note that it's just my opinion.

1 - Nice cheat sheet! Will be useful even for not-newbies. Good job! :)

2 - In the leveling guides, another option in act1 would be grabbing the Cavern's waypoint prior to getting Allflame (Nessa's gems + direct DC/TP from Fairgraves). In act2 it may be faster to venture north before going south (less backtracking and no spear stuck in inventory: Weaver-Town1+2-Riverways-Wetland). In act4, some people unlock the WP in Grand Arena and Kaom's Stronghold and only then do the bosses (can make a difference for low level characters or non-optimized builds).

3 - Maps. Very low tier maps may be transmuted instead of alched, specially for people who can't gain a lot of currency. Personal curiosity: is vaaling yellow maps even worth it?

4 - Incursion. The same colour scheme for the rooms worthiness and the corruption outcomes can be a lil bit confusing at first. Minor stuff.
"
Zphyr wrote:
My I offer some comments? Note that it's just my opinion.

1 - Nice cheat sheet! Will be useful even for not-newbies. Good job! :)

2 - In the leveling guides, another option in act1 would be grabbing the Cavern's waypoint prior to getting Allflame (Nessa's gems + direct DC/TP from Fairgraves). In act2 it may be faster to venture north before going south (less backtracking and no spear stuck in inventory: Weaver-Town1+2-Riverways-Wetland). In act4, some people unlock the WP in Grand Arena and Kaom's Stronghold and only then do the bosses (can make a difference for low level characters or non-optimized builds).

3 - Maps. Very low tier maps may be transmuted instead of alched, specially for people who can't gain a lot of currency. Personal curiosity: is vaaling yellow maps even worth it?

4 - Incursion. The same colour scheme for the rooms worthiness and the corruption outcomes can be a lil bit confusing at first. Minor stuff.


First of all, thanks for your comments!

2. Leveling guide has been updated.
Act 1: Changed as I agree this is the more optimal solution.
Act 2: Changed, and a note for optional QS flask in Den has been added.
Act 4: Have added note for the bosses and the different ways to do this.

3. Deleted T1 alc. Personally I find even the lower maps returns at least 1 alc worth of loot. I also find vaaling yellow maps worth it if the build can do all/most map mods. If it's a better option then only doing a Zana mod or alc/go is debatable. Have added a note for this.

4. Could you elaborate on this a bit further?
Colors are ment to more easily show good/meh/bad choices/outcomes.
Any idea how to change this?
"
FixFaxer wrote:
4. Could you elaborate on this a bit further?
Colors are ment to more easily show good/meh/bad choices/outcomes.
Any idea how to change this?


Oh, what I wanted to say is that at first glance it confused me a bit since I thought that the corruption outcomes had something to do with the different rooms because they share the same colors. Like a description. Of course it's obvious if one thinks about it.
Basically, my sleepy silly self associated currency chests (Wealth of the Vaal) with having vaal implicit mods (green) and short-circuited for a second. *facepalm*

Honestly I don't have a suggestion for that, sorry. The color scheme is the same as in Betrayal and there it was relatively clear what the meaning is.


Speaking of which, would it be useful stating that safehouse leaders have two benches / stashes?
"
Zphyr wrote:
"
FixFaxer wrote:
4. Could you elaborate on this a bit further?
Colors are ment to more easily show good/meh/bad choices/outcomes.
Any idea how to change this?


Oh, what I wanted to say is that at first glance it confused me a bit since I thought that the corruption outcomes had something to do with the different rooms because they share the same colors. Like a description. Of course it's obvious if one thinks about it.
Basically, my sleepy silly self associated currency chests (Wealth of the Vaal) with having vaal implicit mods (green) and short-circuited for a second. *facepalm*

Honestly I don't have a suggestion for that, sorry. The color scheme is the same as in Betrayal and there it was relatively clear what the meaning is.


Speaking of which, would it be useful stating that safehouse leaders have two benches / stashes?


Haha, no worries.
I see what you are saying, and I'm going to have it in the back of my head and change it if I can come up with a better solution.

Regarding the stashes in Betrayal:
I feel that is more or less common knowledge at this point.
I could add a note for it, but I don't want to clutter the sheets with more info than needed.
League start is rapidly approaching!
I will go pretty hard the first few days, but will try to update the Google Doc with info on Synthesis as soon as it comes out after that.
Feel free to send me info to change/add if you feel like it.

Good luck on the League start!

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