This is a re-published version of my old thread now locked since inactive for a long time.
Hi,
With the rework of the skill and since i always liked it despite its relatively short range, i'll play with Lightning Tendrils for my first character in the upcoming Abyss league. Since there's not many threads about this skill i'll share my builds, if that can help someone. A non-crit version scalable w/ crit later*, and the crit one.
*The transition would require ~45 skill refund points, that's 21 more than the quests will give you. I'd recommend going crit directly. Even without crit gear, crit build is better. Though during leveling, you can still conciliate both versions of the build, like using the keystone Elemental Overload, etc.
Version history (3.1-3.7) : 3.7 Note : F Warlord's Mark. This is a major issue in the build in its current form, mainly for our mana. I won't update it for 3.7 however, sorry. If you can fix the mana issue, the build will still be fine. If you want, here's mostly my Cyclone Berserker build for Legion. 3.6 Note : More damages from Lightning Tendrils o/. And Orb of Storms too. What's not to love? Note this build should be easily suitable for Divine Ire (here's my planned PoB for it) too with only a few adjustments depending on how you'll convert the remaining 50% physical damage (Hrimsorrow, Physical to Lightning Support gem, ...).
Spoiler
No changes in 3.4 & 3.5. 3.3 Note : Nothing major changed (Orb of Storms will deal more damages), still as good and viable as it was in 3.1.
Path of Building link (contains almost everything you want to know) Passive Skill Tree (lvl 91) : On the official site - PoePlanner link Ascendancy priorities : Since we're in the non-crit version, we'll get the most damages from Instruments of Virtue and Augury of Penitence. Sanctuary and Pious Path come last. Bandits : Kill all.
Gems(64 dex, 163 str, 323 int from the tree ; you may require some dex on your gear) :
Main skill (6l) : Lightning Tendrils + Controlled Destruction + Lightning Penetration + Infused Channelling + Added Lightning Damage + Concentrated Effect / Increased Area of Effect. BBBBBB. Conc. Effect for bosses. Inc. AoE for the rest basically.
CwDT setup (4l) : Cast when Damage Taken + Summon Lightning Golem + Immortal Call + Molten Shell. RBRR. You've a lot of choices here like Increased Duration, a curse (Enfeeble or Temporal chains), etc. I just like Molten Shell.
Auras (2l) : Wrath / Zealotry + Blasphemy + Warlord's Mark. BBR. It'll curse the enemies to let us leech / get endurance charges on kill. If you want more damages, Conductivity (B) will be great instead of Warlord's Mark. Zealotry is a decent alternative to Wrath, offering more defense and +/- same damages while enemies are on a Consecrated Ground.
Movement skill (3l) : Shield Charge + Faster Attacks + Fortify. RGR. Fortify is a great defense (20% reduced damage taken from hits). Shield Charge requires a shield and no wand. Whirling Blades is an alternative (G, dagger / claw or 1h sword). Both will proc the ascendancy node Instruments of Virtue (for the +30% cast speed part). Flame Dash isn't really that good but can be used during leveling.
4l Orb of Storms + Increased Critical Strikes + Arcane Surge (lvl 5/6) + Culling Strike / Blind / Onslaught. BBBG. It'll proc our passive keystone Elemental Overload for 40% more damage and give us Arcane Surge buff. There's a free slot for any support gem you'd want there, i put 3 of them as examples.
There's some space left for other stuff. You could put a Warcry (like Rallying cry), a Decoy totem, Frenzy, Vaal Spark, Vaal Lightning Trap (shock guaranteed, 3 charges), Vaal Haste, etc.
Gear :
As always, priority is to get some life and resistances, and 30% movement speed on the boots. When you'll start mapping 135% all elem resists is mandatory and i'd recommend to have 169% asap so you'll be capped even with an Elemental Weakness curse on you from a map mod or else. For the base type of armors, you'll not have much choices for the body armor with int. requirement due to sockets color (see this calculator). Otherwise i like to have a small amount of both evasion and armor. To mitigate small hits and potentially some bigger ones.
Since the non-crit version isn't the best version of the build i'll not say what is BiS as it'd not be interesting and you'd be advise to switch to the crit version. Plus, as i play mostly with cheap gear, i'd not be the best person to tell you what would be BiS.
Still, for the weapon you're mostly looking for : inc. Spell / Elemental / Lightning damage, cast speed, added lightning damage to spells. Mana regen / mana ideally too.
For the flasks : 1 or 2 life flasks, a quicksilver, a stibnite (great defense flask especially for a channeled skill) and an Atziri's Promise for a little dps boost. If you put only 1 life flask and you're comfortable with it you can add either a silver flask for another dps boost or a basalt flask for a defensive one.
NB : You want at least one immunity to curses / freezes / bleeding. I generally put anti freezes on an utility flask that lasts, and i tend to do the same now for bleeding. Anti-curses can be on a life flask. If you've the place, put adrenaline mod on your quicksilver but it may not be necessary to even have a quicksilver in the first place if you're using Whirling Blades / Shield Charge as movement skill.
Crit version (980k+ shaper dps) :
Spoiler
Path of Building link (contains almost everything you want to know) Passive Skill Tree (lvl 93) : On the official site - PoePlanner link Ascendancy priorities : Depending on where you're in your stuff and crit nodes, it can change. Going Righteous Providence and Inevitable Judgment first isn't the evident choice. I'd say Instruments of Virtue first, then Augury of Penitence as it'll be the best dps increases in any situation. Then Righteous Providence and Inevitable Judgment. Bandits : Kill all.
Gems(44 dex, 153 str, 333 int from the tree ; you may require some dex on your gear) :
Main skill (6l) : Lightning Tendrils + Added Lightning Damage + Infused Channelling + Arcane Surge + Controlled Destruction + Concentrated Effect / Increased Area of Effect. BBBBBB. Conc. Effect for bosses. Inc. AoE for the rest basically.
CwDT setup (4l) : Cast when Damage Taken + Summon Lightning Golem + Immortal Call + Molten Shell. RBRR. You've a lot of choices here like Increased Duration, a curse (Enfeeble or Temporal chains), etc. I just like Molten Shell.
Auras (2l) : Wrath / Zealotry + Blasphemy + Warlord's Mark. BBR. It'll curse the enemies to let us leech / get endurance charges on kill. Since we're Inquisitor, Conductivity is a waste and i find Warlord's Mark to suit us nicely here. Zealotry is a decent alternative to Wrath, offering more defense and +/- same damages while enemies are on a Consecrated Ground.
Movement skill (3l) : Shield Charge + Faster Attacks + Fortify. RGR. Fortify is a great defense (20% reduced damage taken from hits). Shield Charge requires a shield and no wand. Whirling Blades is an alternative (G, dagger / claw or 1h sword). Both will proc the ascendancy node Instruments of Virtue (for the +30% cast speed part). Flame Dash isn't really that good but can be used during leveling.
4l Orb of Storms + Power Charge on Critical + Increase Critical Strikes + Culling Strike / Blind / Onslaught. BBBG. It'll generate our power charges and do some damages. There's a free slot for any support gem you'd want there, i put 3 of them as examples.
There's some space left for other stuff. You could put a Warcry (like Rallying cry), a Decoy totem, Frenzy, Vaal Spark, Vaal Lightning Trap (shock guaranteed, 3 charges), Vaal Haste, etc.
Gear :
As always, priority is to get some life and resistances, and 30% movement speed on the boots. When you'll start mapping 135% all elem resists is mandatory and i'd recommend to have 169% asap so you'll be capped even with an Elemental Weakness curse on you from a map mod or else. For the base type of armors, you'll not have much choices for the body armor with int. requirement due to sockets color (see this calculator). Otherwise i like to have a small amount of both evasion and armor. To mitigate small hits and potentially some bigger ones.
As i play mostly with cheap gear, i'm not the best person to tell you what would be BiS. But i'll try to outline what i see as ideal :
Weapon : inc. crit chance for spells, inc. global crit multiplier, inc. Spell / Elemental / Lightning damage, cast speed, added lightning damage to spells.
Jewellery : Opal / Diamond Rings as base. Probably some mana regen (we may be in troubles on curse immune bosses otherwise, except with Clarity), you can get some cast speed / lightning damage but your priority is life and resistances before anything else as stated above. On the amulet, spell damage is a potential preffix and you've access to crit chance / multiplier suffixes.
Armors : Not much that hasn't been tell already. Fingerless Silk Gloves can give you some spell damage as implicit but that's an ES item only.
Flasks : 1 or 2 life flasks, a diamond flask (huge dps boost), a stibnite (great defense flask especially for a channeled skill) and an Atziri's Promise for a little dps boost. If you put only 1 life flask and you're comfortable with it (or by removing the Atziri's Promise) you can add either a quicksilver, a silver flask for another dps boost or a basalt flask for a defensive one.
NB : You want at least one immunity to curses / freezes / bleeding. I generally put anti freezes on an utility flask that lasts, and i tend to do the same now for bleeding. Anti-curses can be on a life flask. If you've the place, put adrenaline mod on your quicksilver but it may not be necessary to even have a quicksilver in the first place if you're using Whirling Blades / Shield Charge as movement skill. Surgeon's prefix is quite good as it gives us "20% chance to gain a Flask Charge when you deal a Critical Strike". Despite the global 200ms cd / charge gained, you can refill your flasks relatively fast with only one.
When and where to get the gems (with some additional info) :
Spoiler
Please note i'll list all the gems i've named at least once in crit or non-crit build, excluding Vaal skills. I'll put a "!" at the start of each most important gems. Active skill gems :
! Lightning Tendrils (B lvl 1) : After killing Hillock. Take 2 of them to level. That way you'll have a 20% quality to level while using the second gem level 20. That's something you can do for a lot of gems. But i'll only mention this for our main skill as it's the most important.
Molten Shell (R lvl 4) : Quest Breaking Some Eggs (Act 1). Can be used in our Cast when Damage Taken (CwDT) setup.
! Orb of Storms (B lvl 4) : Quest Breaking Some Eggs (Act 1). Note : If some gems are from the same quest, you can buy the others to the npc selling gems in the act, here Nessa in her tab 2.
Flame Dash (B lvl 10) : Quest The Caged Brute (Act 1). Movement skill is your own choice. This one can be used with wands.
! Shield Charge (R lvl 10) : Quest The Caged Brute (Act 1). This one requires a shield and in our case dagger or sceptre (only weapons others than wands that can roll spell affixes). You can get Fortify buff (20% reduced damage taken from hits) with it.
Whirling Blades (G lvl 10) : Quest The Caged Brute (Act 1). This one requires in our case a dagger. You can get Fortify buff with it.
Frenzy (G lvl 16) : Quest The Root of the Problem (Act 2). Don't feel forced to play with it. Skip if you don't like, and it's mainly useful on bosses.
! Herald of Thunder (B lvl 16) : Quest The Root of the Problem (Act 2).
Conductivity (B lvl 24) : Quest Lost in Love (Act 3). Non-crit / leveling. Penetration is useless on the crit build due to Inevitable Judgment ascendancy node.
Warlord's Mark (R lvl 24) : Quest Lost in Love (Act 3). Crit / leveling. Great life / mana leech. I quickly used it over Conductivity, especially with these Abyssal monsters.
! Zealotry (B lvl 24) : Quest Lost in Love (Act 3).
! Wrath (B lvl 24) : Quest Lost in Love (Act 3).
! Immortal Call (R lvl 34) : Quest Breaking the Seal (Act 4). Important in our CwDT setup.
! Summon Lightning Golem (B lvl 34) : Quest Breaking the Seal (Act 4). Useful, and in our CwDT setup. Can be self-casted too.
! Increased Critical Strikes (B lvl 8) : Quest The Caged Brute (Act 1). Used in non-crit build too for the Orb of Storms to proc more easily Elemental Overload keystone.
! Concentrated Effect (B lvl 18) : Quest Sharp and Cruel (Act 2). Useful on bosses as a switch gem. Not mandatory if you don't want to switch and consider having an already decent single target dps.
Increased Critical Damage (B lvl 18) : Quest Sharp and Cruel (Act 2). Used in crit build only and most of the time not worth during leveling.
Power Charge On Critical (B lvl 18) : Quest Sharp and Cruel (Act 2). Used in crit build only, on the Orb of Storms.
! Faster Attacks (G lvl 18) : Quest Sharp and Cruel (Act 2). You may want between 0 and 2. Used on Frenzy, and mainly on Shield Charge or Whirling Blades.
Faster Casting (B lvl 18) : Quest Sharp and Cruel (Act 2). If you're using Flame Dash, you'll want one.
Lightning Penetration (B lvl 31) : Quest A Fixture of Fate (Act 3). Non-crit / leveling.
! Fortify (R lvl 31) : Quest A Fixture of Fate (Act 3). Mandatory if you're using Shield Charge or Whirling Blades as your movement skill. It's just too good to pass by.
Increased Duration (R lvl 31) : Quest A Fixture of Fate (Act 3). Can be used in the CwDT if you've the place by either not using Molten Shell or self-casting the golem.
Efficacy (B lvl 31) : Quest A Fixture of Fate (Act 3). A middleground between Concentrated Effect and Increased Area of Effect. On the crit build, Added Lightning Damage is slightly better however.
! Curse On Hit (B lvl 38) : Quest The Eternal Nightmare (Act 4), when Dialla activates the device. Used to automatically curse enemies with our Orb of Storms (OoS). Can also be used with Herald of Thunder but it has the issue to not work on bosses. I find using it with OoS is the most reliable setup.
Increased Area of Effect (B lvl 38) : Quest The Eternal Nightmare (Act 4), when Dialla activates the device. The opposite of Concentrated Effect, though by having the 2 AoE clusters the range gained isn't that great.
! Cast when Damage Taken (R lvl 38) : Quest The Eternal Nightmare (Act 4), when Dialla activates the device. A great defensive trigger gem. Level of this gem and supported ones is your choice. I think supprting up to lvl 64 gems is a nice middleground when you're using Molten Shell in the setup. After this point, the damage threshold starts to get too high vs our life pool imo.
Some quest indications may be wrong as i don't remember if the wiki is up-to-date. I've ignored the class indications as i believe an update made the gems available no matter what is your class. If you can't get a gem from this list after completing the indicated quest, please tell me and i'll update the list.
For both versions, if you're comfortable enough with your mana and mana regen, you may want to take Mind over Matter. I guess i'd be comfortable with a mana regen equals to the cost of 4 channelled Lightning Tendrils regenerated in a quarter-second / third of a second. And at least 400/500 mana unreserved. Which we aren't too far from with the Crit version test stuff i put (in PoB) but there's already a lot of mana & mana regen there.
Crit MoM build (only contains the changes from the crit version above, be sure to check it)
Gear-wise, we'll use Essence Worm ring with Wrath (or Zealotry) in it and Praxis ring with "-8 to mana cost of skills". As of 3.6 since Arcane Surge is in our main setup, a max roll on this mod may be a bad idea. You'll have to check with your mana regen mana cost and cast speed what will be the best for you.
Alternative to Praxis (for more damages and freezes) :
Some cheap* usable uniques (feel free to mention new ones) :
Spoiler
*In 3.1, Inpulsa cost 3c.
Available during your leveling / lower tier / worth mentioning :
A small 3.6 note on the ascendancy nodes : Sanctuary / Pious Path instead of Righteous Providence / Inevitable Judgment is also a decent choice. You'd want to use Zealotry instead of Wrath to apply the effects that apply on enemies. And you'll have to use either a Lightning Penetration support gem, or Wave of Conviction, Wise Oak flask, etc.
My feedback (from 3.1) :
Spoiler
At first the range felt a little small but we get used to it. It goes well with the radius of Singularity aura that hinder enemies (25m).
I saw some fears in the comments about survivability. I'd say i'm relatively good on that point atm. When i started mapping i had quite low hp vs what i had on my previous characters. I'm still relatively low because of some trash items i've still equipped. Hopefully i'll loot some better ones.
Playstyle-wise, i shield charge in the packs, put an orb of storms, use my 3 flasks : Diamond (curse immune), Quicksilver (bleeding immune) and Stibnite (freeze immune) and i kill everything with Lightning Tendrils.
I didn't take Inevitable Judgement yet as i don't have a 6l and Lightning Penetration seems better atm.
I still think MoM would really be great in there to really be safe. But for this i'd still need some more mana regen imo. I only have some on a ring. With a cast of Lightning Tendrils costing 19 mana, something like 230 mana regen would be nice (enough mana to cast 4 LT, regenerated in a third of a second).
Something we might want too is a way to get Arcane Surge elsewhere, even if it's not lvl 20, it'll be a nice dps boost to put Added Lightning Damage instead in our main setup. Orb of Storms would be a good candidate but it'd require a 5l. Or using something else for the curse but the Herald for instance is far less reliable.
Edit : I forgot about Blasphemy... We could use this instead of the Herald of Thunder but that's 10% additional mana reserved, which is a big issue with MoM. So i don't think it can go in the cheap version of the build as Enlighten would be required.
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Here comes Essence Worm, problem solved. See the Crit MoM PoB link.
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Lvl 91 atm with the Crit MoM build. Not yet to the Shaper's guardians, i've looted up to t14 for now and it goes quite well. Killed 2 Elder guardians, trying to get the maps for the 2 others on my Atlas.
Overall the build is Shaper ready imo. Both decent dps and survivability. I don't think there's any problematic content the build can't do, except reflect elemental damages as a map mod ofc :p. I wish i was able to play the game in good enough conditions performance-wise which is not the case at all atm. I'll still try to record a video at some point when i'll have some shaper's guardians maps.
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Lvl 92 for a while now, i didn't play much. I finally decide to do a video. Not on the map i wanted because i didn't play much recently and i don't have much luck. I killed the Elder in red (T12, area lvl 79) & yellow map tier. I got a Phoenix map but i underestimated the boss with a +3x% more damage. I got relatively well destroyed. Other than that, the build works well until you meet a reflect elemental damages on an unidentified map like i did earlier o/. It was on Belfry (uncompleted one). So after i noticed it by instantly killing myself on a pack, i took a Lightning Tendrils lvl 1, removed some support gems and did it. A little painful (boss is Kitava...).
Anyway, i really like the build so i'll try to push before rerolling. I hope the SSD i just got will help a little to have better conditions to play PoE (need to do all the reinstall on it before i can test that).
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Just leveled up 93, probably my last level. I'll focus on the challenges now (for the 36) and trying to loot all the maps i'm missing (only red ones ofc). Got another Forge of the Phoenix. After 1 stupid death at the start i went in patience mode and dodged everything to kill him smoothly.
I think this is my best build so far. But you need to play well for the latest encounters that shaper/elder guardians (in red tier) and Shaper/Elder themselves are, as well as Uber Atziri i guess (never had the 4 fragments to try it, i very rarely buy any map).
That's all, feel free to ask any question, post any remark.
Please note i'm nowhere near a master theorycrafter. I often followed builds, changed them in some ways and did a few builds since 2.5 (only 2 i published here, now 3 with this one).
Changelog :
Spoiler
If i edit this thread without putting something in the changelog, i just fixed some typos or it's really minor.
2019-03-09 16h16 GMT : Added a note (in Crit MoM build) on Praxis since Arcane Surge is in our main setup.
2019-03-09 15h10-15h50 GMT : Updated all PoB and skill trees links as well as the gems setups. Finally Arcane Surge is superior in our main setup from crit builds. I dropped Inc Crit. support gems as they're too inferior DPS wise. Added a note on ascendancy nodes.
2019-03-07 7h02-7h46 GMT : Put the gem setup changes that were in the Crit MoM build only in non crit and crit versions. It still better to have Arcane Surge elsewhere than inside our main skill setup. Added Zealotry aura as Wrath alternative. Note PoB links are not yet updated (waiting 3.6 gems updates).
2019-03-07 1h24-2h20 GMT : Intensify isn't for channeling skills, Infused Channeling is good and will be in our main setup, not sure yet in place of which gem, probably Controlled Destruction. Some minor changes.
2019-03-06 17h51 GMT : More damages in 3.6 (not yet reflected in dps), maybe we'll use new support gems too for Lightning Tendrils (Intensify / Infused Channelling). Updated all build links (PoB & skill tree) to work for 3.6.
2018-12-05 01h51 GMT : No changes in 3.5. Edited title and added a little note. Added "3.1.0" in official site passive skill tree links to avoid any broken link.
2018-08-29 12h50 GMT : No changes in 3.4. Edited title and added a little note.
2018-05-31 02h40 GMT : No major changes in 3.3. Edited title and added a little note.
2018-03-08 13h35 GMT : Added Axiom Perpetuum mentioned by @MoxieB, and Lifesprig in the cheap/leveling unique items.
2018-03-01 23h50 GMT : No changes in 3.2. Edited title and added a little note.
2018-01-17 16h20 GMT : Added the ring Call of the Brotherhood as an alternative ring to Praxis for MoM, and in the cheap uniques section.
2018-01-03 16h55 GMT : Vaal Lightning Trap = +15% damages taken not 20 é_è. Updated "My feedback" section.
2018-01-01 02h20 GMT : Added a video in a T14 map and updated my feedback section (lvl 92). Vaal Lightning Trap = +20% damages taken only, fixed the wrong dps indications.
2017-12-22 16h55 GMT : Updated my feedback section (lvl 91).
2017-12-16 18h20 GMT : Added Essence Worm ring mentioned by @Ollister. Added a Crit MoM PoB link that i feel like being what i'll tend to soon. Updated my feedback section accordinly.
2017-12-15 16h15 GMT : Added Inpulsa's Broken Heart and Mind of the Council (huge potential with MoM) as mentioned in the comments. Also added @Vulpix0r's build in the links.
2017-12-14 15h35 GMT : Added Praxis unique ring (some potential with MoM).
2017-12-14 14h30 GMT : Switched Shield Charge to be the main recommended movement skill and removed Frenzy as it's clunky with anything else than wands. Updated the PoB links to reflect that (we lose some dps but that's the price to pay to get more mobility and the fortify buff). Added a "my feedback" section. Made a few minor changes here and there (crit ascendancy priorities, bandits)
2017-12-11 20h27 GMT : Added Cybil's Paw unique (mostly for leveling if you've a shield), mentioned by @CountVirgil.
2017-12-11 16h20 GMT : Added a "When and where to get the gems" section, a "cheap usable uniques" section, and changed the Efficacy gem (crit build) to Added Lightning Damage. Also removed the "there's a 4l left" as it may not be the case until using Frenzy without support gems.
2017-12-09 20h26 GMT : Added an useful link to always attack in place. Also added Vaal Spark as a potential skill to use in the free 4l we have.
2017-12-09 14h52 GMT : Path of Building link for the Crit version is now the correct one, thanks to @DelightfulD. Also removed the sentence regarding Lightning Tendrils numbers that might be off since PoB has been updated.
2017-12-09 03h40 GMT : Added a link of my character and changed a little the intro.
2017-12-08 12h40 GMT : Added a paragraph on MoM possibility, and additional links section.
Removed Text :
Spoiler
2019-03-09 15h30 GMT : Non-crit version (340k+ shaper dps) : Path of Building link (contains almost everything you want to know; will be updated soon with 3.6 gems) Passive Skill Tree (lvl 91) : On the official site - PoePlanner link
Crit version (500k+ shaper dps) : Path of Building link (contains almost everything you want to know; will be updated soon with 3.6 gems) Passive Skill Tree (lvl 93) : On the official site - PoePlanner link
Main skill (6l) : Lightning Tendrils + Added Lightning Damage + Infused Channelling + Increased Critical Damage + Increased Critical Strikes + Concentrated Effect / Increased Area of Effect.
4l Orb of Storms + Power Charge on Critical + Arcane Surge (lvl 5/6) + Increase Critical Strikes. BBBB. It'll generate our power charges, give us Arcane Surge buff and do some damages.
2019-03-07 7h02-7h46 GMT : With 3.6 we'll use Infused Channelling, waiting PoB updates to modify the main setup.
(from Non crit version) Main skill (6l) : Lightning Tendrils + Controlled Destruction + Lightning Penetration + Arcane Surge + Added Lightning Damage + Concentrated Effect / Increased Area of Effect.
Auras (no links needed) : Wrath + Herald of Thunder. BB. First i had Curse on Hit + Conductivity on Herald of Thunder. You can do that if you want, but on bosses it's not reliable enough imo. Enlighten would be the third link.
4l Orb of Storms + Increased Critical Strikes + Curse on Hit + Warlord's Mark. BBBR. It'll curse the enemies, do some damages and proc our passive keystone Elemental Overload for 40% more damage. If you want more damages, Conductivity (B) will be great instead of Warlord's Mark.
(Removed Clarity from the possibilities, not enough mana for this)
(from Crit version) Main skill (6l) : Lightning Tendrils + Controlled Destruction + Arcane Surge + Increased Critical Damage + Increased Critical Strikes + Concentrated Effect / Added Lightning Damage / Increased Area of Effect.
Auras (no links needed) : Wrath + Herald of Thunder. BB. Great damage increase.
4l Orb of Storms + Power Charge on Critical + Curse on Hit + Warlord's Mark. BBBR. It'll curse the enemies to let us leech / get endurance charges on kill, generate our power charges and do some damages. Since we're Inquisitor, Conductivity is a waste and i find Warlord's Mark to suit us nicely here.
(Removed Clarity from the possibilities, not enough mana for this)
(from Crit Mom build section, moved it in both non crit and crit builds) Alternative to Praxis (for anything except challenging content imo : T16+, ...) Gems setup
Here's what we'll change :
Orb of Storms : Switch Curse on Hit and Warlord's Mark for Arcane Surge (lvl 5/6) and Increase Critical Strikes.
Auras : Warlord's Mark + Blasphemy. Wrath in the Essence Worm ring and we're not using Herald of Thunder anymore.
2019-03-07 2h20 GMT : Surgeon's prefix is extremely good as it gives us "20% chance to gain a Flask Charge when you deal a Critical Strike". You can +/- constantly use your flasks with only one.
2019-03-06 17h51 GMT : Non-crit version (220k shaper dps, 250k w/ Vaal Lightning Trap) : Path of Building link (contains almost everything you want to know) Previous Path of Building link (280k shaper dps wands dual wielding) Passive Skill Tree (lvl 88) : On the official site - PoePlanner link Ascendancy priorities : [...] Righteous Providence and Inevitable Judgment come last.
2017-12-14 13h00 GMT : Bandits : Either Kill all or Kraityn i'd say. Ascendancy priorities : Since we're in the crit version, we'll get the most damages from Righteous Providence and Inevitable Judgment. Instruments of Virtue will be third and Augury of Penitence comes last.
Movement skill + utility (2/3l) : Flame Dash + Faster Casting + Vaal Haste. Flame Dash isn't really that good. Ideally you'll want Shield Charge (R, shield required and no wand) or Whirling Blades (G, dagger / claw or 1h sword). Both would proc the ascendancy node Instruments of Virtue (for +30% cast speed and +30% spell damage). I don't know how reliable Flame Dash would be for the Shaper. Daggers / Shields are missing some nice (tiers of) affixes. Vaal Haste isn't required but is a nice burst.
(Gems section, both builds) Frenzy charges generator (no link to 3l) : Frenzy + Faster Attacks + Culling Strike. GGG. That's new to me, but this skill gives you a frenzy charge on hit and doesn't require any specific weapon (i never knew this). That's +12% cast speed and +12% more damage almost free. And if you're using Flame Dash it'll proc the ascendancy node Instruments of Virtue (for +30% cast speed and +30% spell damage). 3l isn't required at all and Frenzy can be kept lvl 1.
2017-12-11 16h20 GMT : There's a 4l left for other stuff. I generally don't have any place left. For a melee build the classic 4l would be an Ancestral Warchief to put somewhere. I didn't play caster for a while now. I'll edit the build if i find some nice stuff to add there.
2017-12-09 14h52 GMT : We still don't knowthe new Lightning Tendrils gem so Path of Building numbers can be off (not too much according to the patch note). I didn't put Spell Echo in there for obvious reason.
Just wanted to first mention, I am a new player to PoE (first league played ever) and am a big fan of this build! I've done a lot of experimenting with different items and combination of skills and still find this overall setup really great. I don't think I would've ever beaten the Acts without it.
I was wondering, would Doryani's Catalyst be a good substitute for Singularity? And, do you have any good gear recommendations to increase resistances? My templar is lvl 83 and I still can't get my resistances to cap. I'm also having trouble with my mana regen. Two or three mobs and I run out and I die lol
Thanks again for sharing this build! It has made my Synthesis league very fun!
Welcome then o/, and glad you enjoy this build so far.
Yes Doryani's Catalyst is a good item. Rarer than Singularity technically but somehow i got it before i found any Singularity in SSF so i'm also using it for my Divine Ire build which use a build similar to what i'd use for Lightning Tendrils (i put the PoB link in there a while ago). Doryani's Catalyst has a lower DPS against nearby enemies (<= 25m here), but it's more reliable overall i'd say. And if you want to leech, at least you can with it, even on hexproof mobs if you're using a curse like Warlord's Mark. Until you find a good rare it'll do the job.
I don't have any recommendation for the resistances, it should come with decent rare items you'll find or buy. Don't forget you can craft mods on your stuff and it can greatly help with resistances. I saw you were using a lot of uniques. That can be an issue to get your resistances (and it is atm with your boots and one of the rings for instance). For the mana regen, technically Warlord's Mark should cover all your needs. If not you may want to add a -total cost to mana on a ring, but that's not optimal anymore since we're using arcane surge in our main setup. Still better than being oom i guess :x.
For Rathpith Globe, it's a really weak shield compared to what you can get. You really want some crit in there.
Last edited by Harest#1598 on Apr 17, 2019, 9:21:50 AM