Added Lightning damage support + Crit = Shock?
Well, I just wanted to know if you can "Shock" a target by simply adding the "Added Lightning Damage" support gem? Or is "Shock" effect applied after a certain amount of lightning damage crits?
Also, if a monster has no "Resistance to Elements" does it mean he has 0% resistance no matter if monster is in Normal or Merciless difficulty? IGN: LessBow
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im not sure about your 2nd question, but added lightning danage will allow the attackto shock on crit, the duration is 276ms per 1% health taken, this only takes into account the lightning damage portion of the attack. if the shock is under 300ms long, it's ignored.
twitter: LeonoftheChan
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" Oh ok that makes sense. If it were on all crits, then Increased Critical damage would serve no purpose. Now why is it then that "Added Lightning Damage" support gem has "Each percentage of quality gives +1% increased Shock duration on enemies and +0.5% Chance to Shock the enemy on hit with Lightning Damage" if the Chance to Shock is supposed to occur only on crits? Wouldnt that "increase Chance to shock" be useless? IGN: LessBow
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" I'm not totally sure, but spells like Arc have a base chance to Shock (10% for Arc). Perhaps the support would add to that. Either that or it adds +x% to you crit chance to get the final shock chance. Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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+chance to shock adds a chance to shock even if it doesnt crit.
twitter: LeonoftheChan
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To add to leonvision's post, with that "Chance to Shock", the game will roll for shock every time that supported skill deals lightning damage (a.k.a. every time it hits). However, as the added lightning damage gem has a low amount of damage, you will not shock every time that rolls (because you have to deal 1.087% of the creature's max health). So to make that actually work, they added the "added shock duration" which increases the time your shock is potentially on the enemy, also reducing the amount of damage you need to deal to hit the shock threshold.
Example: you hit with an attack/spell supported by this, but you get a low roll, and you only deal 3 lightning damage. The creature has 330 HP. You only dealt 0.91% of its max health, not enough to actually get that shock to stick. However, if you have 20% increased Shock duration, your shock duration comes to over 300 ms, because you "count" as if you dealt 1.09% of its max health. So both parts of that quality are important. Alteration Orb Union Local #7
I'll smash your nose with 20 Alterations before I'll sell them for 1 lousy Chaos. 16:1. No questions. |
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i'd like to also add if the amount of lightning damage you are doing only just passes the 1.087% threshold, the target will be shocked, but in most cases, it will have worn off before your next attack lands. increases shock duration can remedy that to a extent, but to be able to benefit from shocking consistently and significantly, you will have to deal significant amount of lightning damage. you might want to look into wrath aura for more lightning damage for attacks.
twitter: LeonoftheChan Last edited by leonvision#3118 on Mar 9, 2013, 9:11:21 PM
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Thanks for the in-depth. I love games that can be this complex and great to have people that can explain it so well.
IGN: LessBow
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" Glad I found this thanks google, excellent explanation. I'm going to tie added light to my ice spear totem, now I will take static shocks for sure. I'm already up there for serpent stance. IGN=FatherOfDragons/TheUnburnt
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hijacking this thread ^.^ . How does shock stack work with duration. For example, if enemy is shocked for 500ms, 200ms of time passed, and the enemy is shocked again for another 500ms, the enemy now should have 2 stacks of shock but for what duration? 300+500ms as in additive shock? 500ms as in refreshing duration of shock? Or 300ms of 2 stacks of shock followed by 200ms of 1 stack of shock as in non stacking at all?
IGN Vermillionillusion
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