Iron Grip
what other passives and what weapon are you using. need as much information as possible to sort things out.
we already know it is frenzy gem and your str amount but don't know what weapon (and its stats) then other passives that would be relevant (weapon physical or bow physical). |
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" Ok, I guess I'list them down. Current passive skill tree: Gears:
Spoiler
My current stats: 370 str = 74% melee phys dmg. Skill Frenzy: My physical dmg range before iron grip = 87-230 My physical dmg range after iron grip = 140-371 When equip with this:
Spoiler
My physical dmg range after iron grip = 155-412 |
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well you missed that you sided with oak for the +12% physical damage (it works on everything). which is what threw numbers off by a noticeable amount. same for the helm but you provided that information :) so thats fine and ok.
with frenzy without IG: min 64 +7 =71 then (71 *1.12) *1.1= 87 with iq AND unqiue helm: (71 *(1 +0.12 +0.20 +0.74)) *1.1 =161 not sure what happened, devs will have to look closer. |
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" Thanks for the calculation. :) Hmm, I guess i will try to Pm Mark for more info. Last edited by heatzz#7635 on Feb 5, 2013, 9:16:51 PM
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First off, can you confirm whether you do in fact have the Cruel Oak reward that increases physical damage?
I will attempt to explain the basics here once I have time, but I am not going to have time to run through every permutation (with/without IG, with/without unique helm) in full detail. | |
" Yup i do took the 12% physical damage from Cruel Oak. |
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" I believe the off-weapon Physical damage isn't increased by Bow Damage nor Iron Grip. Source. The min damage would be lower. Last edited by Vipermagi#0984 on Feb 6, 2013, 1:02:09 AM
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"guess i'm just digging up everything wrong here by trying to help XD the "with everything" is furthest off though and at least the first number matched up. |
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I had a bigger version of this with all the calculations for each damage type, but then I realised that you only gave numbers for the physical damage, and only gave both numbers for not using the unique helm (I'd included it). So I've redone it without the unique helm, and only for physical.
Tree 300 str Gear: Bow 64 - 173 base physical damage Quiver 1 - 2 added physical damage Belt 27 Str Boots 23 Str Prismatic Ring 6 - 12 added physical damage Amulet 20 Str (all atributes Oak reward: 12% increased physical damage Frenzy Skill: Deals 110% of base physical damage - this is the same as 10% more physical damage Totals: 64 - 173 base physical damage 7 - 14 added physical damage (not from weapon) 370 str, Giving a damage bonus from Str of: 74% increased physical melee weapon damage, which is applied also to physical projectile weapon damage from Iron Grip. This does not apply to added damage from nonweapons. 12% increased physical damage 10% more physical damage - does not stack with "increased" bonuses Without Iron Grip (total increased physical damage for weapon is 12%) Physical from weapon: 64 - 173 * 1.1 * 1.12 = 79 - 213 Physical nonweapon: 7 - 14 * 1.1 * 1.12 = 9 - 17 ----------- = 88 - 230 Physical Damage "Allowing for minor rounding error, I think we hit the mark. With Iron Grip:(total increased physical damage for weapon is 86%) Physical from weapon: 64 - 173 * 1.1 * 1.86 = 131 - 354 Physical nonweapon: 7 - 14 * 1.1 * 1.12 = 9 - 17 ----------- = 140 - 371 Physical Damage "Right on the money. With the unique helm, the weapon damage increase is 106%/32% with/without iron grip, and the nonweapon increase is 32%. It'll still match your numbers. No bugs here | |
Thanks for the detail explanation Mark. :)
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