0.10.2 successfully deployed and next week's skill preview
Nice effect of Totem :)
Now Duelist is worth to selecting. Big " + " for that changes. ENJOY !! |
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So it looks like I've found a skill for my dual dagger shadow!
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Hmm that cyclone thing looks awesome :3
Maybe the reason for me to start playing an mara for the first time ;) Playing since 0.9.2g
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Is this a bug or feature?
Last edited by Kwaak#1702 on Mar 8, 2013, 4:39:41 AM
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Yes!!!
GJ GGG!!!! |
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" from reddit user wrote " confirmed by Chris Last edited by bgx#6387 on Mar 8, 2013, 5:03:23 AM
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I hope this doesn't become a mandatory skill for melee...
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" Lawd, I hope that's a feature... |
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" Ok... I have a few questions now. If they were answered sooner or somewhere else, I'm sorry in advance. 1. When you say "has no weapon restrictions", does this mean I could use it unarmed with facebreakers? 2. What are its specific classifications? As in aoe, attack (with possible "on hit" effects applied), duration, etc... So one can be sure which support gems would work with it and which of them won't/wouldn't. 3. (follow-up to 2.) If it would be specifically classified as "area of effect" would life gain on hit still work or would I have to use life leech? I'm guessing the latter... but confirmation would be better. 4. Does it feel as awesome plowing through the packs as it looks like? ;) "Core strength is more strength!"
Ign: RottenToTheCore |
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With planned cyclone, cleave will be even more awful skill than it's now unless cyclone does shit damage.
Cleave needs some serious buff to be worth right now outside of the elemental thing, is useless as a physical damage attack. That or increase natural radius so we can use concentrated effect to increase the damage. |
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