[3.9][HC/SC] Soulrend Trickster - Fast mapper with great defenses (League starter/All content)

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OloloKozlina31 wrote:
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DamageIncorporated wrote:
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Nevzat wrote:
Ive' just

As I was pointing out above, the whole build is flawed. That's what you get with a guy making a " build" with a skill that wasn't even released yet.

But if it helps, even with GMP, SR is on par with ED. It's a different build and play style. You don't have to gem swap GMP.


The whole build is flawed?? Why??


Skill duration is not the way to go, he doesn't use Slower Proj. Fundamentally doesn't understand the skill. It's not Essence Drain with more projectiles.
Can't blame him, he made the guide before the league even started. Question is...why.


Even slower proj is stupid. Why would you slow down the projectile and lose more multipliers? Only SPELL damage modifiers/chaos apply to the DoT. All the more damage on slower proj goes to waste, for what, 1 extra reapply in the time you would just recast anyway? Clearly you don't know what you're talking about either.
Please update skill tree.
meep
Last edited by DamageIncorporated#7815 on Mar 12, 2019, 8:09:02 PM
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DamageIncorporated wrote:
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xemath wrote:


Even slower proj is stupid. Why would you slow down the projectile and lose more multipliers? Only SPELL damage modifiers/chaos apply to the DoT. All the more damage on slower proj goes to waste, for what, 1 extra reapply in the time you would just recast anyway? Clearly you don't know what you're talking about either.


I mean, it's tagged as a projectile, but ok. Better idea than stacking increased duration. that's a bloody dead end


https://www.pathofexile.com/forum/view-thread/1894471/page/1
Read up, pal.
Build can already be played, or not the best idea?
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xemath wrote:
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DamageIncorporated wrote:
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xemath wrote:


Even slower proj is stupid. Why would you slow down the projectile and lose more multipliers? Only SPELL damage modifiers/chaos apply to the DoT. All the more damage on slower proj goes to waste, for what, 1 extra reapply in the time you would just recast anyway? Clearly you don't know what you're talking about either.


I mean, it's tagged as a projectile, but ok. Better idea than stacking increased duration. that's a bloody dead end


https://www.pathofexile.com/forum/view-thread/1894471/page/1
Read up, pal.


Thanks buddy dude pal
If im reading the soulrend correctly it can apply the dot multiple times as it passes through an enemy. So the slower it goes the more "ticks" it will get.

But essentially if you cast fast enough there shouldnt be any downtime on the dot. So either you get fast enough cast speed or you want a slow projectile no?
I have a couple questions, first why do you prefer trickster over occultist? and also what does that build use to keep mana to spam skills?
IGN: hyrenfreak
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Essem wrote:
If im reading the soulrend correctly it can apply the dot multiple times as it passes through an enemy. So the slower it goes the more "ticks" it will get.

But essentially if you cast fast enough there shouldnt be any downtime on the dot. So either you get fast enough cast speed or you want a slow projectile no?


You would want a slow projectile if the projectile damage on the gem actually benefited the gem. Let's say you're absolutely against the duration scaling, efficacy, by itself, is 40+% MORE damage, on top of whatever allegedly little the skill duration does.

Slower projectiles slows your projectile so it's ticking the dot for slightly longer (assuming the monster doesn't move), the entire 'more' multiplier on the gem is absolutely wasted, so you're slotting a gem that effectively says '%less projectile speed' as its only modifier.
Last edited by xemath#7523 on Mar 8, 2019, 11:20:47 PM
I get what ure saying that projectile dng does nothing. But lets say a slower proj gem makes the dot tick 2 times instead of 1. That in itself is a 100% more multiplier. This is just all hypothetical but that would be how it works right? Im not saying its worth going for cus its probably not

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