[3.9][HC/SC] Soulrend Trickster - Fast mapper with great defenses (League starter/All content)

Hey guys,

Longtime player here. This is my take on Soulrend. I always encourage players to adapt the build to suit their needs, so you may find a tiny bit different versions in the comments or in the videos. You can track the progress in the Changelog section. Also before asking any questions, please check the FAQ section. I won't be giving answers to things which are covered there.

The character is designed to be a fast and cheap mapper with great defenses and hardcore viability in mind. Trickster brings more to the table than Occultist in terms of clear speed and ease of gearing. Should be viable in both trade and SSF leagues.

Currently I've covered two different ways of building the character. Ultimately you would want to transition from the pure MoM version, which is dead cheap, to the MoM+EB one, which is overall way stronger once you have the required gear. Each section has the corresponding path of building links, information about items, gem links, jewels, flasks, labyrinths, passive skill trees and a short summary.


I. Life+MoM, Bane+2 Curses, 2 Aura - ~5.7k Life/2.5k Mana @LVL94
Spoiler
Straightforward Mind Over Matter build.
30% of the incoming damage is taken from our mana pool.
Bane on 4 link with Despair and Temporal Chains. You can switch Temporal Chains for Enfeeble.
Reserving some of our mana with Clarity.
Malevolence is used only if socketed in Essence Worm ring.

The given unique items are not required for the build to function, they are just nice to have if you don't want to transition to the MoM+EB version. You can go with full rare items in SSF.

Defense:
"
-High effective health pool
-~20% block chance
-50/50% spell and attack dodge during Quartz flask
-75/75% spell and attack dodge during Vaal Grace
-~45% evade chance during Jade flask
-78% maximum elemental resistances
-6% reduced damage taken from Weave the Arcane
-~110% movement speed
-Temporal Chains/Enfeeble curse from Bane
-Fortify

Offense:
"
-We get a lot of attack and cast speed from the Trickster ascendancy
-Our damage over time is further boosted by Patient Reaper and Prolonged Pain
-Malevolence Aura
-Permanent Onslaught
-4 Power and 4 Frenzy charges
-Despair curse from Bane
-Vaal Haste


Gem links
Spoiler
6L/5L: Soulrend - Efficacy - Arcane Surge - Controlled Destruction/Unleash* - Greater Multiple Projectiles/Void Manipulation - Empower/Swift Affliction(6L)*.
*May be a bit hard to get 4 blue sockets if you are using Belly of the beast.
Swap Greater Multiple Projectiles to Void Manipulation and Unleash to Controlled Destruction for single target.
If you have only 3 blue sockets, replace Controlled Destruction with Swift Affliction.

4L: Shield Charge - Faster Attacks - Fortify - Culling Strike

4L: Blight - Spell Totem - Multiple Totems - Faster Casting

4L: Bane - Despair - Efficacy - Temporal Chains/Enfeeble/Controlled Destruction*
*use Controlled Destruction before you get your second curse from Whispers of Doom

3L: Cast when Damage Taken(LVL8) - Steelskin(LVL14) - Vaal Righteous Fire*
* or chaos/stone golem if you don't like using Vaal Righteous Fire

2L: Vaal Haste - Vaal Grace

1L: Malevolence Aura*
*Socket this in Essence Worm ring, don't use it if you don't have the ring

1L: Clarity

Jewels
Spoiler

Two Fragility jewels to get the permanent Onslaught from Ahn's Heritage.

One Spreading Rot jewel is used to apply Wither stacks through the Blight totems setup.

One Transcendent Spirit(or Tempered Spirit if you can't afford the other one) is placed in the jewel socket above Herbalism. It gives ~300 mana and ~10 movement speed.

The rest of the jewels are generic %life+any stat you may find useful(cast speed/spell damage/attack speed/damage over time/etc.), preferably % increased non-ailment chaos damage over time.

Items
Spoiler
Uniques:
Armor: Belly of the Beast

Ring: Essence Worm

Shield: Ahn's Heritage

Weapon: Rare wand - look for a wand that has %non-ailment chaos damage over time multiplier and any other combination of %spell damage, %cast speed, %damage over time, %chaos damage.

Rares:
All other pieces are generic +life/+mana and resist rares. You can craft % chaos damage amulet with essence of envy or abberant fossil.

Flasks
Spoiler
1. Seething Divine Life Flask(Instant)
2. Experimenter's Stibnite or Chemist's Basalt Flask
3. Chemist's Quicksilver Flask of Adrenaline
4. Experimenter's Quartz Flask
5. Experimenter's Jade Flask

Be sure to roll bleed(of Staunching), freeze(of Heat) and curse(of Warding) immunities on your flasks.

Ascendancy
Spoiler
1. Weave the Arcane
2. Swift Killer
3. Patient Reaper
4. Prolonged Pain

Passive skill trees
Path of Building


II. Life+MoM+EB, Bane+2 Curses, 5 Auras - ~5.5k Life/2.4k ES @LVL94
Spoiler
This version uses Mind Over Matter and Eldritch Battery.
30% of the incoming damage is taken from our energy shield pool.
Bane on 4 link with Despair and Temporal Chains. You can switch Temporal Chains for Enfeeble.
100% of our mana pool is reserved by Grace, Malevolence, Zealotry, Purity of Ice and Arctic Armour.
We spend energy shield to cast spells.

When we get hit, Trickster's Ghost Shroud(has 3 stacks, each stack gives 2% reduced damage taken) recovers 4% of our evasion rating back as energy shield. Overall stronger version, but needs certain items to work.

The given unique items are not required for the build to function. You can go with full rare items in SSF. However before switching to this version, you will need ~1300 evasion or hybrid evasion+es chest, decent hybrid(life+es) helmet and shield in order to get ~2k energy shield pool. Play the pure MoM version before you have those items. If you really want to transition to this version without the items, a simple workaround is to use discipline aura instead of malevolence. Also without devouring diadem you won't be able to use so many auras.

Defense:
"
-High effective health pool
-25% block chance
-10/65% attack and spell dodge during Quartz flask
-45/75% attack and spelldodge during Vaal Grace
-~80% evade chance during Jade and Stibnite flasks
-2% reduced damage taken per Ghost Shroud stack, 3 stacks in total
-~2k instant energy shield recovery when hit
-~110% movement speed
-Temporal Chains/Enfeeble curse from Bane
-Fortify
-75%/79%/76% elemental resistances
-Arctic Armour

Offense:
"
-We get a lot of attack and cast speed from the Trickster ascendancy
-Our damage over time is further boosted by Patient Reaper and Prolonged Pain
-3 frenzy charges
-~15% chance to gain Onslaught on kill
-Malevolence Aura
-Zealotry aura
-Despair curse from Bane


Gem links
Spoiler
6L/5L: Soulrend - Efficacy - Controlled Destruction/Unleash - Void Manipulation - Greater Multiple Projectiles/Swift Affliction - Empower(6L).
Swap Greater Multiple Projectiles to Swift Affliction and Unleash to Controlled Destruction for single target.

4L: Bane - Despair - Efficacy - Temporal Chains/Enfeeble/Controlled Destruction*
*use Controlled Destruction before you get your second curse from Whispers of Doom

4L: Vaal Grace - Purity of Ice - Zealotry - Malevolence - Those gems should be socketed in The Devouring Diadem

3L: Shield Charge - Faster Attacks - Fortify

3L: Blight - Spell Totem - Multiple Totems

2L: Flame Dash - Faster Casting

1L: Blood Rage

1L: Arctic Armour


Jewels
Spoiler

One Spreading Rot jewel is used to apply Wither stacks through Blight.

Two or three Searching Eye Abyssal jewels with %chance to gain Onslaught for 4 seconds on Kill. Aiming for 15-20% chance.

The rest of the jewels are generic %life+any stat you may find useful(cast speed/spell damage/attack speed/damage over time/etc.), preferably % increased non-ailment chaos damage over time.

Items
Spoiler
Uniques:
Armor: The Perfect Form - Gives us the Phase Acrobatics keystone and free Arctic Armour.

Any unique armor with 1300+ evasion will work, you can get Queen of the Forest for +50% movement speed or Cospri's Will for +1 curse. Cloak of Defiance is an exellent choice for higher effective health pool. Kintsugi gives some nice damage reduction and evasion boost the first time you get hit recently. Cherrubim's Maleficence is also a viable alternative.

Helm: The Devouring Diadem - gives us the Eldritch Battery keystone(so we don't have to spend passive skill tree points) and a huge -%mana reserved multiplier, which lets us run so many auras.

Shield: Lioneye's Remorse - budget shield, works with Cerberus Limb. Get rare shield with energy shield and life if you have better weapon that Cerberus Limb.

Weapon: Cerberus Limb - Works only in combination with Lioneye's Remorse.

We leech to both our life and energy shield pools at the same time with the combination of Cerberus Limb and Lioneye's Remorse. This is by no means the best weapon+shield combo, but a nice entry point. Rare crafted weapon and shield will outperform this.

Rare wand - look for a wand that has %non-ailment chaos damage over time multiplier and any other combination of %spell damage, %cast speed, %damage over time, %chaos damage.

Other items:
Hybrid(life+energy shield) shield.
If you don't want to use unique armor, aim for 1300+ evasion or hybrid evasion+es rare crafted chest.
All other pieces are generic +life/+evasion and resist rares. You can craft % chaos damage amulet with essence of envy or abberant fossil.

Flasks
Spoiler
1. Seething Divine Life Flask(Instant)
2. Experimenter's Stibnite Flask
3. Experimenter's Quicksilver Flask of Adrenaline
4. Experimenter's Quartz Flask
5. Alchemist's Jade Flask of Reflexes

Be sure to roll bleed(of Staunching), freeze(of Heat) and curse(of Warding) immunities on your flasks.

Ascendancy
Spoiler
1. Ghost Dance
2. Escape Artist
3. Patient Reaper
4. Prolonged Pain

Passive skill trees
Path of Building


1. Bandits
Spoiler
Kill all. Help Alira if you're playing in SSF and need the resistances, respec later.


2. Pantheons
Spoiler
Major: Soul of Solaris
Minor: Soul of Shakari, Soul of Yugul if fighting against the Elder. Fully upgrade all of them.


3. Leveling guide - trees, items, skill gems, alternative labyrinths, leveling video
Spoiler
I strongly recommend watching RaizQT's Essence Drain League start SSF speedrun guide, especially if you are a new player. You will learn a lot of things. There are two diagrams in the video description regarding the early gem and item progressions which I suggest following. He is a great player and this resource is all you'll need to level this build until you get Soulrend.

Leveling trees
Spoiler
This is for the Life+MoM version, you won't have enough ES to use EB without some items. Once you get the required gear respec to the EB version.

14 points
33 points
62 points
80 points
95 points
115 points - Level 92

Leveling items
Spoiler
Helm: Goldrim/Skullhead(level 36)

Armour: Tabula Rasa

Gloves: Lochtonial Caress

Boots: Wanderlust

Weapon: +1 chaos wand(vendor 1 magic wand and any skill gem with Chaos tag)/Lifesprig x2/Brightbeak/The Dark Seer or Rare weapon with spell damage/cast speed/chaos damage/damage over time

Shield: Crest of Perandus/Great Old One's Ward

Ring: Praxis/-mana cost Elreon ring

Amulet: Karui Ward/The Aylardex

Leveling gems(level 28 and onwards)
Spoiler
Main skill: Soulrend(1L)+Efficacy(2L)+Lesser Multiple Projectiles(3L)+Controlled Destruction(4L)+Void Manipulation(5L)*
*Swap Lesser Multiple Projectiles for Greater Multiple Projectiles once you get it in A4. Swap Greater Multiple Projectiles/Lesser Multiple Projectiles to Swift Affliction for single target.

Secondary skill: Bane(1L)+Despair(2L)+Enfeeble/Temporal Chains(3L)+Controlled Destruction(4L)

Movement skill: Shield Charge(1L)+Faster Attacks(2L)+Fortify(3L)+Culling Strike(4L)

Movement skill N2(before you get Weave the Arcane, you can fully remove it then): Flame Dash(1L)+Arcane Surge(2L/LVL1)+Faster Casting(3L)

Blight totems: Blight(1L)*+Spell Totems(2L)+Multiple Totems(3L)+Faster Casting(4L)
*use wither if you don't have the Spreading Rot jewel

Aura: Clarity(1L) before you get Essence Worm ring and socket in Malevolence Aura. You can use Malevolence without the ring before you get MoM.

Buff: You can use Blood Rage(1L) from A2 if you feel comfortable with the degen

Jewel: Spreading Rot
CWDT: Immortal Call(1L)+Cast when Damage Taken(2L)+Increased Duration(3L)

Alternative labyrinths
Spoiler
You can get Patient Reaper first if you are having hard time with the survivability while leveling or Swift Killer if you are lacking damage. Weave the Arcane gives the most attack and cast speed, so it's preferable to take it first to level faster. Prolonged Pain is taken last from the Eternal Labyrinth.



4. Videos


5. FAQ
Spoiler
This build is missing some str/dex/int/res in the path of building links provided. What should I do?
Spoiler
Get the stats required wherever you can, we're using mostly rare items so it should be really easy. The given items are placeholders with the main stats for each build.

I have Ahn's Heritage and two Fragility jewels but Onslaught doesn't work. What's the problem?
Spoiler
There is no visual indication about the Onslaught buff. If you have the shield equipped and two jewels socketed in, you're fine. Can easily check it if you unequip one of the jewels and see that your movement speed has gone down with 20%.

Is this build Uber Elder and Shaper viable?

Why should I play the MoM version if MoM+EB is stronger?
Spoiler
It's intended for leveling before you get the required gear to make the switch. Easier to follow for new players, as they have to look for one to two stats on their gear. The mechanics are pretty straightforward. Also some people don't want to respec and prefer sticking with one way of building.

But I don't have the listed unique items in the guide! How can I play this in SSF?
Spoiler
You don't need any of the unique items for the build to function, they are just nice additions.

How can I see if any changes were made since the last time I read the guide?
Spoiler
Check the changelog section, any changes are mentioned there, sorted by date in descending order.

Is there any way to know if X amount of mana or Y amout of ES is enough?
Spoiler
In path of building, go to the tab called Calcs and hover with your mouse over Mind over Matter in the Damage Taken section. The total life that can be protected by your current mana/es pool in a one-shot situation is given after the equals sign. As a general rule of thumb, you want this value to be a little bit higher than your current hp pool. If it's lower than your current health pool, then you should increase either your mana or es, depending on which build you're playing. Effective life basically shows you what your effective health pool is, by adding your life+mana/es pool.

Where are we getting the int requirement for Spreading Rot? There's no such place available!
Spoiler
Read the jewel description again. The int doesn't have to be allocated. It has to be placed in a socket that has a total of 40 int around him.

Not a single one of those int nodes has to be allocated.





6. Patch notes
Spoiler

3.9 changes
Spoiler

Trickster is unchanged. Soulrend got a small duration buff(from 0.4s base duration to 0.6s), which is a nice QoL in situations where you have to move a lot.

3.8 changes
Spoiler


Ghost shrouds got nerfed a bit, evasion got buffed(Monster accuracy rating has been reduced game-wide), overall damage was increased by a significant margin due to the passive skill tree rework.

Ghost Dance: Now grants +3% to chance to evade while you have Energy Shield (from +5%), 2% reduced damage taken per Ghost Shroud (from 3%), and when hit, causes you to lose a Ghost Shroud and recover Energy Shield equal to 4% of your Evasion Rating (from 5%).


TL;DR: Small defensive nerf, but gained a lot of damage. Viable for 3.8.


3.7 changes
Spoiler

Well-deserved nerfs. Overall they won't greatly impact the build and the playstyle will remain the same.

We lost:

"
-18% cast and attack speed(ghost shroud ias/ics bonus reduced to 6% from 12% - it's ok, can get the cast speed from somewhere else


-Each ghost shroud regenerates over 2s now(from 1s) - this is the biggest nerf as we heavily rely on ghost shrouds to stay alive in the EB+MoM version

-Soulrend projectile radius reduced to 10(from 13) - doesn't really matter, so there's basically no nerf to our main skill

-Bane base damage reduced to 895 at gem level 20(from 1060) - Bane was dealing way too much damage, so this nerf was expected, again it doesn't impact the build as we use it mainly for curse application

-Escape Artist's bonus spell dodge change was reduced to 10%(from 20%) - seems okay, it was really easy to hit spell dodge cap, doesn't affect the build too much

-Each of the small passives now grant 5% increased energy shield(from 8%) and 14% increased evasion rating(from 8%) - basically traded a tiny amount of es for more evasion, this is a buff as we already had plenty of es


Another thing worth noting is that we can use Shield Charge with a wand now. This means that we will never use daggers again, as wands provide more damage, which should overall negate all damage nerfs to this build in 3.7.



7. Changelog
Spoiler
Date format: d/mm/yy

5/09/19
-All pob links were updated
-Added patch notes section
-Written guide updated

6/06/19
-MoM+EB version got updated, added Zealotry and Purity of Ice in the build, damage went up, using The Perfect Form now, survivability is pretty much the same
-MoM version updated, pretty much the same, slight mana regen nerf

5/06/19
-All Occultist versions were removed as I have no intention on updating them, there are already too many things to keep track of in the main guide

18/03/19
-Slightly improved the CI version, changed empower for arcane surge in the main link, added cwdt+ic+bv+blind setup
-Added Perandus Signet as the 2nd ring, it's harder to cap resistances now, but the mana regen is ~220

18/03/19
-Added new video
-Added CI version of the build, many people wanted one

15/03/19
-Added new version of the build in the main guide

14/03/19
-Added new video with all 8 guardians+shaper+uber elder kill

13/03/19
-Tiny pathing improvement near the EB zone, opens up one more 2-point jewel socket
-Pob links updated to reflect this change, damage there went down beacause it doesn't factor in the wither stacks applied through blight, this change is an overall damage increase
-Added Unleash in the main links for improved clearspeed
-Removed Breath of The Council as a budget weapon, it turned out to be quite expensive(80c in hardcore and 40c in softcore). You can get a way better rare weapon for that amount of currency.
-Added a common question in the FAQ section regarding the int requirement of Spreading Rot

12/03/19
-Changed Wither to Blight in the spell totems setup
-Added Spreading Rot jewel in all builds, it's used to apply Wither stacks through the Blight totems setup
-Fixed some typos and structured some of the information
-Added a common question in the FAQ section regarding how much mana or es you should have

11/03/19
-Deleted the CI version of the build, too many things to keep track on. Also I personally don't recommend it, MoM+EB seems stronger to me. Go occultist if you want CI

10/03/19
-All passive skill trees are updated
-Fixed life+mom and life+mom+eb trickster pob links
-Arcane Surge added as a main support skill on the place of Controlled Destruction for the MoM version
-Clarity aura added in the MoM version, one jewel socket was sacrificed in order to get some mana nodes
-Summaries updated
-Added rare weapon crafting section in each items section
-Occultist pob links updated
-Added rare crafted weapons in the pob links
-Added Controlled Destruction as an option in the 4L Bane until you get Whispers of Doom for +1 curse
-Added frequently asked questions section
-Updated both pob links once again because I put wrong mod on the rare crafted weapons earlier
-Edited the rare weapon crafting section with the new changes

9/03/19
-Added two new videos

If you have any questions or suggestions, feel free to ask or share them in the comments! =)

When you are posting a huge list of items or quoting a really long text, please use the [spoiler]*INSERT TEXT HERE*[/spoiler] tags. The comment section gets too cluttered.

Last edited by Syreith#1099 on Dec 13, 2019, 1:16:38 AM
Last bumped on Apr 12, 2020, 3:34:54 AM
Reserved
Do you think this will be a decent league starter for someone who has only run a few leagues?
"
Jakkt wrote:
Do you think this will be a decent league starter for someone who has only run a few leagues?

Yes, the playstyle should be pretty straightforward and there are no complicated mechanics behind the build. The unique items are also really cheap and if you play in ssf, you can easily do well without them.
Well, it sounds great. You've done a decent job with it so far, I think this is my league starter. Thank you for the guide!
Ha! It's already being made.

Thank you. I was kinda following the red tree on https://poe.ninja/challenge/builds?class=Trickster&skill=!Arc&weapon=!Bow&allskill=Despair,!Righteous-Fire&heatmap&dps=Righteous-Fire as it might be very similar.

Also looking at Impressence and Circle of Nostalgia. Also I wonder if Storms Gift Assassin Mitts https://i.imgur.com/h4MwwuK.png or The Embalmer Carnal Mitts are where I can have my Herald of Agony Minion

Question: Are there good supports for bane if put inside a full hungry loop?
Last edited by ThunderBiome#0813 on Mar 4, 2019, 8:04:44 PM
obviously its too early for a lot of this info to even be accurate without patch notes but i cant imagine not using the reworked ghost dance/escape artist for a build like this
Was thinking about something similar. But i was looking to use a staff instead of one-handed+shield. Don't know if this will be a good choice, but there are some nice chaos-mods on staves like temple-mods. And using onslaught after kill on abyss-jewels is giving a good onslaught-time too.

What about https://pathofexile.gamepedia.com/Cane_of_Unravelling
Last edited by HoschiBro#4248 on Mar 5, 2019, 5:14:09 AM
"
ThunderBiome wrote:

Question: Are there good supports for bane if put inside a full hungry loop?


Nice idea. Let's wait for the tags :)
"
HoschiBro wrote:
Was thinking about something similar. But i was looking to use a staff instead of one-handed+shield. Don't know if this will be a good choice, but there are some nice chaos-mods on staves like temple-mods. And using onslaught after kill on abyss-jewels is giving a good onslaught-time too.

What about https://pathofexile.gamepedia.com/Cane_of_Unravelling

I am working on a life-only version with kaom's heart and this staff as well, will post it after we get the patchnotes. =)

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