Labyrinth Disconnects

I'm new to PoE, so taking that into account I'm sure this has already been talked about countless times.

But really GGG? You make someone spend currency to enter a Labyrinth that may take a casual upwards of a couple hours to finish, then YOUR servers DC them and when instantly reconnecting the labyrinth and all progress is lost?

I'm absolutely astounded that this hasn't been fixed to some degree considering the labyrinth was added to the game, what 3 years ago? Seriously WTF. This is just complete negligence on the part of the development team.

The currency is one thing, but I've literally just lost hours of my life to either your servers or bugs(This has happened more than once). Ascendancy is an older(now) mechanic and not having some form of bug/dc protection is completely unacceptable.
Last bumped on Feb 7, 2019, 4:53:00 AM
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I was going to agree with you, then I read this part:

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_unlearning wrote:
You make someone spend currency to enter a Labyrinth that may take a casual upwards of a couple hours to finish


I mean yeah, it's a matter of praying for no server fuckery when getting dem sweet points, but if you actually take 'a couple hours' to finish it... I'd say you probably had that coming.
I am sorry this happened to you, but geeze 2 hours to complete a lab run?
I stated 'a casual' for a very specific reason.

Some one who is playing the game, not necessarily for the effect of grinding end game content as quickly and efficiently as possible, a lab can easily take 2 hours.

Imagine that you clear every corner of the map, clear every mob, and explore every room, because that's what you like about arpg. It's not necessarily about speeding to the end for ascendancy, enchants, etc.

The point I make still stands regardless of clear time.
If you know that your connection is not stable, and still are willing to take the risk to spend 2 hours in the uber lab ... that's not a very clever decision, is it ?
If I knew that my connection was not very stable, I would at least try to ascend faster if I were you.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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_unlearning wrote:
I stated 'a casual' for a very specific reason.

Some one who is playing the game, not necessarily for the effect of grinding end game content as quickly and efficiently as possible, a lab can easily take 2 hours.

Imagine that you clear every corner of the map, clear every mob, and explore every room, because that's what you like about arpg. It's not necessarily about speeding to the end for ascendancy, enchants, etc.

The point I make still stands regardless of clear time.
I don't think it can easily take 2 hours. I think you really have to try hard to make it last that long.

Disconnects happen in online games.
disconnects are on your end 99% of time.
use a wired connection, use a different sever with more lag but less volatile.
use predictive over lock step. Turn off other programs using your bandwidth - like streams of video or music.

Aside,
2 hours in a lab run is far far too long. Even if i get all dark shrines and do a 14 room run, it takes me max 20 mins while chatting with people.

use movement on boots and potions. This is not a casual issue, it is a learn to play issue.

Disconnects in labyrinth are a common complaint because they are extra frustrating. They are extra frustrating because all progress is lost. This is a very common complaint about labyrinth. Some recovery after a disconnect would be good. The second common complaint is that getting the 6 endgame trials is extremely unpredictable unless global 820 is used.

I've added this thread to the list of 416 threads that complain about labyrinth dislikes. Over 410 threads discussing labyrinth problems with over 1010 posters in support

Regarding the 2 hour time, the OP said upwards of 2 hours. That simply means 2 hours on the high side. (Do not do full clears in the loathsome labyrinth.) For someone unfamiliar with PoE and especially labyrinth, that is not an outlandish claim. The labyrinth ladder would seem to verify that claim. The median time right now on the betrayal eternal lab ladder is about 30 minutes. There are about 5% of the times over 1 hour but, many of those are probably due to AFK. Even losing a half hour of progress from a disconnect can be very frustrating though.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Feb 5, 2019, 3:17:44 PM
I've said it before and I'll say it again:

Good game design works around your game's inherent limitations. It does not highlight them.

@OP You should be able to trim that time down to about 30-60 minutes (to fully explore and engage the Labyrinth as, you know, an actual labyrinth), but that's not really relevant.

I've had client crashes just as I enter the final Izaro room with 4 gold keys in tow, and yes, it does not feel good to be harshly punished for things you have no control over and GGG (kinda sorta) does.

And now I no longer explore the Labyrinth. I no longer engage it as a Labyrinth. And you know what? No other experienced player who wants to get anywhere does either. If that isn't indicative of a design failure, I don't know what is.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Feb 6, 2019, 9:59:29 PM
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gibbousmoon wrote:
And now I no longer explore the Labyrinth. I no longer engage it as a Labyrinth. And you know what? No other experienced player who wants to get anywhere does either. If that isn't indicative of a design failure, I don't know what is.

I honestly do, sometimes.

And I bet I'm not the only one.

By the way, I'm sure you know that you can't fully build around limitations and have a game as rich as PoE.
Could GGG have done more regarding the lab ? Sure, they could, but since they haven't, I guess that it partly means that it does not affect players that badly.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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