3.5.3 Patch Notes
great work!
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hype
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BEAUTIFUL GGG!
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Cool!
(Steam)MickeyDankMouse
(PSN)MickeyDankMouse (Xbox)MickeyDankMouse -MickeyDankMouse- |
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Improved Vorici's death animation and audio.
Someone doesn't like Vorici very much lol Can someone explain what they mean by the incursion temple generation? I believe I am aware of how temple area level is made so they are referring to the temple level of the next rng setup? So if I have some conditions met the next temple will have better rooms, more rare rooms, or more lvl 1+ rooms? What are these conditions to be met if not the level of the last area opened as it is apparently currently? Perhaps it is supposed to be based off the area level of the last temple ran? That would make the most sense and require no thinking on my part. Last edited by DemigodParadox on Jan 30, 2019, 7:45:46 PM
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Its something I guess.
Still, no changes to 400, which is a drag and time consuming as hell. And still no teleport to hideout from delve? In GGG we trust.
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" Not auction but player shops with fixed prices would be nice. So people could buy stuff from your premium stashes directly without interacting with you, even if you're offline. PSO2 and DFO do this and it's very convenient.
Spoiler
But GGG will never do it.
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@Bex_GGG What About the Game Client Crashes from just loading up your Game and trying to go into your Hideout. and Poof, Desktop
Last edited by Zaonis420 on Jan 30, 2019, 8:06:54 PM
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" Me and my zombros thank you. |
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"Optimised serverside calculation of damage and on-death explosions. This should result in a noticeable reduction in frame lag when killing large packs of monsters"
Fuck yeah dude! Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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