3.5.3 Patch Notes

FFS so much updates yet we still can not get the freaking socket recepies from delve.....
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Nomorenamestopick wrote:
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Fracture333 wrote:
still no syndicate damage nerf. i know GGG nerfed it like a month ago, but they still prevent any interesting, fun, squishier builds to be viable, couse they just one shot you.....

the syndicate basically reduces build diversity. there are 3 builds with only 5k life i wanted to play, (they should have been really fun to play, even tho they are squishier then usual) but i dont even try making them a reality couse i get one shot by syndicate members with 7k life.

i hope GGG nerfs the syndicate's damage even further, substantially, or this league mechanic doesnt make it to the core game.



If you are still getting one shot, you are not doing the mechanics. There are supposed to be easy to read and avoid one-shots when the syndicate has lots of weapons. I played a 5k trapper earlier this league and farmed tier 16s deathless (killing syndicates). You also may not have things like curses, fortify, etc. up so just make sure you doing everything you can before you cry "Oppression!"

Trapper. Build a squishy melee character and go dive in the fortress in t16 with 3 syndicate members at close range. Tell us how it went. My main char has no problem with syndicate (RF Jugg) but yeah,they do limit build diversity.
and pure energy lightning projectiles that kill all mobs instantly and have an enormous travel speed are stopped by holes and corpses.................
I JUST WANT ITEMS BACK THAT GAME STOLE FROM ME !
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rhenk75 wrote:
Disappointing...

No guaranteed 3 sulphite nodes when Niko spawns...

Alva's missions spawns 3 chambers that cannot repeat and so it's very difficult to upgrade rooms to tier 3...

No increase on the rate of masters appearing on maps...

Still more than a month until new league and a lot of people are bored already with this league...


Shouldnt guarantee 3 sulphite nodes anyways. Maybe if u use a Gilded it should if not it should be random.

You want Alva to spawn like double vaults or sacrifice chambers on one map? or instance? ur high.

Masters as in Einhar,Niko,Alva,and Zana? They appear pretty often for me and you get dailies for them.




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Also, map drop effects have been bugged for over a year now. The sound effect that plays when they drop represents the tier of that specific kind of map (e.g, Crater = Gorge) that they had back in "2.4.0/Atlas of Worlds;" maps that did not exist (rather than just being a reappropriation like Crater, Fungal Hollow, Primordial Blocks, etc.) also make drop sounds as if red tier.

This was further complicated with the Betrayal maps; sounds weren't updated there, either. Granted, this did make SOME sounds fix, (e.g, Ivory Temple is once again a red-tier map like in AoW) but broke others. (e.g, Plaza still sounds like a red map)

And on top of that, with Betrayal, GGG never bothered to update how loot filters should treat them... So going by tier alone, maps reflect the color of their tier from War for the Atlas, NOT Betrayal.

Somehow, GGG fails to recognize this bug even exists, in spite of how glaring it is. Proof they don't even bother to try playing their own game to see how it feels from the customer's perspective.


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xPiranha wrote:
Masters as in Einhar,Niko,Alva,and Zana? They appear pretty often for me and you get dailies for them.

Yeah, let's talk again once you're well past 14/40, or at least have some characters progressed enough you don't feel the need to hide them by making your profile private.

'cuz from where I'm sitting, I'm seeing someone just trying to defend the status quo without having actually truly gotten a feel for how bad the "grind" is.

Also someone who has zero understanding of Delves; a poor supply of sulphite does NOT prevent you from reaping rewards, whatsoever. The fact that you act like gating Delves provides any semblance of balance demonstrates you don't understand Delving at all.

There's a simple fact: gating sulphite only stops players from having fun in Delves, from challenging themselves, because the sulphite costs only scale with difficulty, and NOT rewards.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Fine, but maybe it's time to fix a a skill Icestorm from The Whispering Ice. This skill instant kills a FPS. Nobody wanna play with persons using this staff, just do it, make it a transparent in settings, with i7, SSD HDD, GTX 1070 8 GB, 16 GB RAM looks like a photoplasticon, shame for you, GGG:((((
very good and nice
Always happy to see server side performance improvements "Optimised serverside calculation of damage and on-death explosions. This should result in a noticeable reduction in frame lag when killing large packs of monsters, especially when using explode effects (such as Inpulsa's Broken Heart and Profane Bloom)."
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Yeah, let's talk again once you're well past 14/40, or at least have some characters progressed enough you don't feel the need to hide them by making your profile private.


Lets not. The fella wanted everything easy and i called him out on it. You wanna flex ur epeen more power to u bud. Get those challenges ;p


Owned and Owned. GG WP. Thanks for Performance updates GGG ur a peach.




-Official Forum Dweller-
-I started the hoho movement-
-Exploit Early - Exploit Often-
-Moderators are absurd and OP-
-Heist Enjoyer-
Last edited by xPiranha#4678 on Jan 31, 2019, 4:59:15 PM
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Bex_GGG wrote:
Improved Vorici's death animation and audio.

Aww yiss!

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