Patch 3.5.2 Notes
Can we get an option to leave storm and armageddon brand visuals as they are? I quite like how they look.
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" Currently i can put that item on my cursor by clicking on it. After patch i also will be able to put that item on my cursor with more complicated method - holding ctrl when clicking on it... why? retired from forum because of censorship and discrimination
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" Oh God thank you GGG - finally we got it, i am so hyped to get it cheaper and for sure new ways to get the favor. THANK YOU! |
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No fixes for not getting credit for killing syndicate captains? Can't tell you how many times I have beat Rin but still not getting credit.
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Gold as always.
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Just fix alva's rep grind.
I dont need more Favour. I just need alva to not suck so bad to grind out the level for. You guys are kind of listening, but not getting it. This new setup for masters SUCKS. |
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While I'm not starving for favour I'm glad your adding more avenues. But we need a clearer progression for Alva and Einhar; especially Alva. It says exploring rooms, not reaching t3 with every single room type. Einhar isn't as bad but it's kind of a massive grind and RNG hope that you get a beast you didn't have yet. Even burning Beastiary Scarabs I'm still stuck at Favour 6 with Einhar and I've even found 2 of the 4 bosses so far.
I hope that when the world comes to an end I can breathe a sigh of relief; because there will be so much to look forward to.
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Please Fix Dig map bug (50+ monster remain, full clear)
https://www.pathofexile.com/forum/view-thread/2286705/page/1 Several ppl with the same bug Thanks! |
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All i wanted was Niko to have three guaranteed sulphite nodes in maps...oh well guess that's too much to ask for.
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" At least, make it work properly. Yesterday (sunday) I ran about 50 maps with no Atlas objective change. I completed 3 objectives from the daily reset, the 4th was Einar on a Core map which I didn't have, and nothing else spawned. Fortunately my goal for each league is 36/40, so I don't care, and... I know, I could have bought a Core map, but still... |
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