Ainsling lvl 3, Research safehouse BUG
" Uh, what am I missing here? Harbour Bridge is a level 60 zone and items definitely do not drop with max rank veiled mods every time. The number on the left is the level of the veiled mod that dropped, the number on the right is the max level you've unlocked on the bench. Am I way off base here on something? |
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So we should go ahead and move aisling from a "sometimes useful" to "Always remove"?
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Always highest hier?
Veiled mods (dropped) interact like normal mods.They can have any tier u already unlocked or the next higher. What i wanna know ,sometimes (specially on belts) i get higher tier mod wich dont have but it only gives 5% exp for the tier.Why do i need to find some mods more than once to get next higher tier? |
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What a bummer. Another member of the syndicate absolutely useless for endgame crafting. The chance to get a double unveil and 2 mods you want would already been low enough when this got implemented, no idea why you would artificially gut it?
Also I don't understand why there would be a technical restriction like you said. Instead of rolling the mods on unveiling you could roll them right at the Aisling bench use. Then those mods would always unveil the same but another bench would roll other mods. Seems just like a lazy excuse because this legeau has been on maintenance since day 1. Also please don't add syndicate to the core game. IGN: NautyJugg
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Plus one for this bug, was really dissapointed to see this behavior.
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