Development Plan for 2019

4.0 Einhar and crossbow as playable class i will take it!
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
SHUT UP AND TAKE MY MONEY GGG!
In the future I really hope you'll allow yourselves to delay releases for up to a month instead of releasing them in an unbalanced and buggy state like you did with Betrayal.

I think it's far too late to fix Betrayal right now, since half the player base is already done with the league, but here are some(but not all) of the issues that urgently need to be addressed:

* Syndicate members still instagib players far too often after the nerfs, unless you play occultist and curse the hell out of them.
* More than a month into the league, fortifications still spawn in unreachable areas 100% of the time in Haunted Mansions and several other maps.
* The syndicate warning message that was added pretty early on has never worked as intended, and is actually a net LOSS of quality of life in its current state.
* There's still not nearly enough Sulphite to get any kind of meaningful Delve progress done.
* The vast majority of temples of Atzoatl manage to be utter garbage due to the fact that you can't visit the same room twice from the same map and have no actual control over which rooms to upgrade.
* Pure Breachstones completely trivialized leveling to 100 for anyone who played economy simulator rather than playing the actual game.
* Organized group play still offers far too great of an economic boost over playing solo.
* The trade API has been extremely slow, leading to a lot of unnecessary frustration for trade league players.

I'd love to be excited for the future of Path of Exile, but I keep seeing rushed releases and questionable balance decisions. Please give yourselves the time you need to make each league a pleasant experience.
"
BlazeSTX wrote:
Ok. keep it up, just don't f*ck with people's time and investment by unreasonable nerfs, because it's getting really out of the scale this thing.


If only you could go back in time and experience this game as it was, so you realize just how much player power has increased in recent years. We've overall been buffed far, far, far more than we've been nerfed...
I've no idea what to expect from 4.0.0, but I'm rather impatient to see the versions before it address a VERY long-neglected aspect of the game - guilds! Really, this is getting ridiculous. I'm not talking about anything fancy here, just a whole bunch of guild management improvements (such as logs, power delegation, etc.) that've been requested for literally years. Please get onto that pronto.

Also, we still haven't got any solution to stacking/storing fossils and resonators, the only consumables in the game that still don't do this.
Last edited by Exile009 on Jan 16, 2019, 3:45:05 AM
Hype !
yeah, i'm so exited for the future of poe :)
To be honest, your release cycle is way too tight as can be seen with every single previous league in dire need of finishing touch. Bestiary might be a popular example for this but in my opinion Betrayal seriously needed two more months to finish to a proper release state. A lot of stuff that worked well in Incursion and Delve were broken at the start of the league and some things are still are.
Asus TUF B450-PLUS GAMING - AMD Ryzen 5 5600 - ASUS GTX 1080 Ti Strix 11GB - Windows 10 Pro - 32GB DDR4 - Samsung 250GB 970 EVO SSD
My body is ready.
Optimization please client and servers ... the lag is overwhelming.
Thank you !!!

(The game has grown a lot in terms of players and that is good for everyone but that does not turn into a counterproductive due to the poor optimization of both the client and the infrastructure.)
Last edited by Fernandoc4d on Jan 16, 2019, 6:17:01 AM

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