Development Plan for 2019

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OWESTRYFAN wrote:
We are also putting the finishing touches on the PlayStation 4 version of Path of Exile, and should be able to announce a release date in the near future.

I don't know but this is not sounding like a early February release like was said when Betrayal was launched. If they are still putting finishing touches on a PS4 version and it still needs to go to Sony for certification then it will be delayed for longer. I mean they didn't get it certified so they had to delay launch for 2 months this seems to me that it won't be launching until the next expansion drops in 3.6. Other players have said it and it is seeming more like it is the case that the announcement was just riding on the fiasco of the D4 release/ Immortal mobile announcement.


I may be wrong, but I think that it is already licensed since it is showing up on the oficial Playstation website. Also, I don't think they will delay the launch because they were going to launch it on december so those final touches must be the fixes that were made since betrayal launch.

I could be truly wrong and the certification excuse be just that, an excuse. But I truly hope it is not an excuse.

Link: https://www.playstation.com/en-us/games/path-of-exile-ps4/


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BubbleUK wrote:
I hope that 4.0 has

3. A new character class, The Bard. Bard uses musical instruments to subdue or drive mobs to kill each other or themselves. Music sheets are discovered through learning to play instruments rather than drops or purchases. Music can be interwoven in complex styles to create unique and real-time spells. *cough*



I don't think that a Bard Class would mix well in the game. Also the seven class system is a good one for this game. But I miss channeling support skills.
Some sugestions that I think would be good:

1- While this skill is being channeled all other party members would get their focused skills active with x% of the original effect (so it would be increasing the x% effect as quality and gem level goes higher).

2- While this skill is being channeled all allies get "beserk" status in which they get a lot of damage (flat physical damage maybe?) with increased mana costs and become unable to use spell tagged skills while the effect is in place.

3- While this skills is being channeled all party members gets a chance to generate charges and increase in their effect.


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BubbleUK wrote:


4. Hideout Portal scroll / gem



I think it could be a new corruption to portal gem. It would be truly nice.
Last edited by Khannabis on Jan 15, 2019, 10:26:28 PM
Going to be interesting year for PoE and GGG!
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Sfp4 wrote:
Dont make syndicate core, its dog shit.

Thanks.

Haha nice one !
Great news. Since February 2017 I haven't played any other ARPG than PoE and I will prevail. I am not a fan of cosmetics but I started thinking about buying some visual character skin as a support for GGG engineers, because they simply deserve it.
I wonder if this is relevant among the masses of reply but i feel like there is a pattern to your development cycles.

There are basically two types of leagues which seem to follow 2 - 2 rule .
First is where you kill random shit (faceless) and second is where some one tasks you to kill random shit (faced) .

Earlier version of leagues had stuff where you would kill random shit e.g ambush /invasion /anarchy and it refined into overtuned shit e.g warbands / beyond. Which ultimately refined into breach and harbinger . And due to lack of harbingers popularity there was an apparant shift in pattern.Seen by follow up on abyss.

Well there is the 2nd thing where there is whole new npc attached with some killing part e.g prophecy / cadiro . This gives more meaning to the abstract and was refined into bestiary /incursion / delve . Following the hiccup of bestiary implementation later leagues were very well recieved which might be why there was up on reccuring theme of more then 3 leagues of attaching a npc ( a face per say ) to a league. Betrayal just follows this strong pattern but it also revamps major core things along with some balance issue which can predict into shift in league pattern.

Now this doesnt exactly follow 2 faceless - 2 faced theme but its there .

Then there is a meta pattern of content update like atziri / masters /Labs(ascendacy)/ atlas /10 acts/ Uber elder (this feels like a purposefully delayed update).

ALso a biased patter of drought and flood . Basically some leagues are just over tuned in drops / crafting to keep player base happy and others are more tuned to starve . Dont really know the real logic of this but feels like flood is when content is weak .

So this might hold ground if next league has faceless content.



Also there are leagues like talisman which were not so hot . Not sure how to catogerize this and others like tempest . Basically where players are forced into managing a freaking zoo single handedly.Also legacy doesnt count as actual league (fite me).

Also there were some really good major nerfs to stuff like iiq gems / block chance / low life / coc /leech / flasks / exp / stat stick (thanks chris ) which shaped game in very unpredictable way. So hard to see whats coming in future but surely don't expect melee buffs :)

But with introduction to brand there is fresh hope for poe that devs are still willing to let the game grow .Hopefully we will see more new genre of skill types . Remember how chaos wasnt a thing and then suddenly it was and then it wasn't again , Yea expect same. Heres to hoping frost and light can do ailment damage so they can un nerf ignite.
Also pls pull a hail marry like the original stat stick .

chaotic neutral
nice
Fix trade.
RIP Diablo 3?

This is an awesome game but they don't intend to add Auction House feature ... it's very frustrating wait a several minutes and the players doesn't reply back. and when
the player finally reply the item has been sold... wtf
Well id say new game engine 100% confirmed for 4.0!
Mathils actual cat

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