Betrayal Statistics

Would be nice if we could have full list of statistics not just a thin sliver of the top cream. I'd love to read through that.

This would include Skill Gems, Hideouts, Specific Ascendencies within the classes, Weapon Types and Armour (Unqiue's, Rare, Magic or Normal) and finally atlas maps.

That'd be nice.
It is time to buff berserker and inquisitor
FIX SG SERVER
I'd like to see a statistic of new skills use maybe
The spread in abilities is clear. Magic Ranged is clearly better than Melee. This needs a serious rework because almost 3/4 of the weapons in the game are near useless if melee drops off. Magic (Dex and Intelligence Ranged Skills that are not bows) has a serious power creep. Either drop the difficulty of older content in the atlas and syndicate or buff the other skills that have dropped off the radar to make them viable again.

Though nerfing Elementalist would be a massive riot generating event, but magic is just overpowered in the current environment. All anyone ever worries about at the top is "Clear Speed" which removes the reason why I play in the first place. Fun. Spreadsheets need to leave and buffing the lower end would be a nice step in that direction.
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All Betrayal Leagues Level 90+
1.488% Raider
0.248% Berserker

Hardcore only Betrayal Leagues 90+
0.831% Raider
0.175% Berserker

SSF on Betrayal Leagues 90+
0.931% Raider
0.288% Berserker
Berserker is not only the least played ascendancy out of 19 existing, he is played 6 / 4.7 / 3.2 less times than previous, 18th, least played ascendancy - Raider. No buffs needed huh?..

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Top ten most-deadly areas:
2. Trial of Burning Rage
7. Trial of Stinging Doubt
Presence of this two can be explained by lot amount of new players in game. Who else would die in lab trials so frequently?

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Time spent in type of content
Campaign__37.14% (Includes towns)
Hideout____30.52%
Maps______24.09%
Delve_______4.84%
Other_______3.41% (Includes Incursions, Abyss areas, PVP and other special areas)
Players are spending more times trading/trade flipping then actually playing the game. Wow. Something need to be done here.
retired from forum because of censorship and discrimination
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Arxxer wrote:
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Kakarlos wrote:
it is necessary a buff on the ascendancy of the Scion, since many people do not see benefits in this class. The Scion Ascendancy is considerably worse than those of other classes, but with the advantage of having powers of two other Ascendacys at the same time, but these powers are further weakened, and minor points provide 40 of an attribute or 20 of two attributes. we need a buff and some modifications on the Notable passives. An example, comparison on the effect of the original Pathfinder with the Scion Pathfinder:

Original: 20% chance for your Flasks to not consume Charges -> Scion: 15% chance for your Flasks to not consume Charges;

Original: 20% increased Attack Speed during any Flask Effect, 15% increased Movement Speed during any Flask Effect -> Scion: 10% increased Attack Speed during any Flask Effect, 10% increased Movement Speed during any Flask Effect

practically all other notable Ascendancies of Scion are weaker than the original, that's why this class is so dismissed.

I could give a good amount of reasons on why your post is so wrong, but instead I'm going to point you at the statistics.

Out of 19 classes, in all 5 statistics Bex provided, Ascendant is either top 5 or top 6. That doesn't seem a number for a "weak" or "dismissed" class, as you mentioned.

So, no. Ascendant is very well balanced and most of the times better than single class (for example, there's no reason to be a Slayer over Slayer/anything)

You're both right and wrong.

Yes, Ascendant is overall capable, and is well but not top represented. The problem is, the sub ascendancy options in it are not at all balanced.

You mentioned the Slayer Sub-ascend, and that's exactly the problem with using the representation stats to defend ascendant. Slayer Sub-ascend is almost single handedly carying the weight of the entire class. Most of the other sub-ascends are complete dog-Sh**.
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ogresamanosuke wrote:
Uh teacher? I have a question for the class: how do you die in Pillars of Arun?


Underestimating the zone.
Le Toucan Will Return
Yeah. Its much more efficient to stay in HO, than to actually play game now. Trade manifesto works as intended!

Also thought there will be much more unascended botchars.

Interesting!

_____
P.S.
RIP delve
cool numbers guys
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It really would be nice to have an automated system for trading items once placed into our public stash tabs so that we as players do not have to disengage from what we're doing. Item listed at x amount, buyer pays x amount, seller gets credited in stash with x amount while seller is delving, mapping, or whatever. In some cases it is really a challenge to not get upset bc you may be in the middle of a big battle royale while someone or multiple people are spamming you for a trade, and getting back to them may not be in a timely enough manner, so by the time you clear what monsters were around you where it is safe enough to portal back to hideout, you sometimes find the person probably decided you were taking too long, so they either ignore your pm's back or simply tell you they not interested in item anymore or they bought an item from somewhere else. The trade macros are really fast but not everyone is up to speed on where to get them, and/or how to use them, which puts people that don't use them, and traditionally would like to just enjoy the game content more than taking the time to manually trade, at a somewhat disadvatage when it comes to having a more steadier flow of game currency.

Honestly, managing all the items that drop can become overwhelming bc so many of the unique drops and what not that get put into stashes maybe borderline good to sell or not. If the items could be auto-priced based on the average currency rate which poe.ninja has, one could just tick a box in a stash option "set to auto-price" (or something like that), drop it in the stash and go do what they need or want to do. I mean it would be less time consuming in the least of having to look up every single item that gets dropped to you that you think might sell for at least something more than what the Merchant vendor will give you, and while you are grinding out a Uber lab or in the mood to full clear all your maps for instance, you don't have to leave what you're doing for those 1-2 alch sales, and lose a sale bc you really couldn't afford to leave lab or lose a much needed portal to complete your difficult map.

Maybe I'm just a noob but idc. There's gotta be a better way to make transactions happen than manually doing them. An item board or just use the current poe.trade listings as a board and make the transactions happen there with a click of a button and everyone gets their items and the sellers get paid without having to leave the active content they are on.

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