Betrayal Statistics
It was interesting to learn that, despite the drop in Sulphite frequency, players still spend about a fifth of the time they spend in maps in the Azurite mine.
How is that interesting? You forced us to have to run maps to get the sulphite, yet nerfed the hell out of acquiring it. Of course the amount of time we spend their is going to be limited. IGN:Axe_Crazy
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Made me giggle a bit when you wrote that the spellcaster dominance was due to brands.. I din't really play a Statstick build, but people WERE bitching and saying THIS would happen, when you nerfed melee so heavily without doing anything to caster statsticks, or giving any buffs to melee.
Why would you assume that the melee unpopularity had anything to do with anything else, is beyond me. |
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Love too see stats!
But: Time spent in hideout Hideout 30.52% what does this tell us..... we need a better trading system. I love everything in poe except trading. pls think about a better trading system at least for maps. thanks love u GGG!!!!! |
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"you have a better chance of finding a stack of Exalted Orbs than finding a Berserker in the Temple of Atzoatl." LUL,that's so brutal,bex!
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Chop chop with the melee buffs, then. Time's a wasting.
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67% time spend is gone for unfunny content?
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" Dangerous? Trial of Burning Rage dangerous? That shit isn't dangerous. You just have to stand there and wait. And wait. And wait. It's not dangerous; it's annoying. You guys are annoying people to death. That's why so many people die there. They get pissed off at the annoying mechanic, and try to run through it. Ain't nothin to be proud of. Stop it. Wash your hands, Exile!
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Best league ever c:
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" ...Hold my beer! |
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So... the stats are sad. And they send a message that (I hope) GGG will be able to read. Don't be Blizzard, listen and try to understand the voice of community!
Ok, but what is so sad? - time spend in HO (as mention by many before me: it is not about how nice HO are, it is about trading) - spellcasters supremacy (it is not about brands, totems, etc... it is about nerfing down melee characters) |
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