3.5.1b Patch Notes

No fix for syndicate archer grunts dealing more damage than syndicate members, nor any improvement on Mastermind bossfight. Sad, but maybe you're still working on it.

The rest is nice, good work.
Great! The research spawn rate is fixed now!
Last edited by CoolBreeze164#7832 on Jan 9, 2019, 7:42:51 AM
WHERE FIX PRESS "TAB" MAP ZOOM-+ OPTION AND MINIMAP ZOOM-+??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

Still no fix for empty remove-only map tabs in standard? Shame.
"
SlaserX wrote:
About damn time, ffs.
Rude
So no touches to Arakaali's Fang, phase run exploit. I think this bug should be fixed asap and users banned/warned. They simply exploit a bug and making profit. It's obviously against TOS. GGG is too soft
Great to see you back on track! Thank you for the update. :)
will it fix vaal cyclone syndicate overlapping nameplates?
Now just fix syndicate scaling. No reason for the hardest content in the game be something that appears in every single map. Mastermind and arguably safehouses should be difficult. Not syndicate encounters in maps.
Syndicate members no longer spawn directly on top of one another. This prevents most cases of overlapping Syndicate nameplates.

First map still stacked nameplates almost fixed.

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