"Map Device" label flickers in hideout.
" Nice catch. Should make this much easier for them to debug. I can confirm that disabling multithreading solves the issue. (Not that any of us want to do that, of course.) Wash your hands, Exile!
|
![]() |
any news on a fix for this?
social noob
|
![]() |
" Since a dev has yet to post here, and it's not on their list of known issues, I think it's safe to say this is not a priority for them. Probably triaged, however. Wash your hands, Exile!
|
![]() |
" It's not multithreading. It's a VERY very old bug (2.6.0!!!!!!) that GGG still hasn't fully fixed regarding Corrupted/Garbled Text. This is NOT fixable using the DirectX SDKs. Last edited by bvanharjr#5617 on Feb 25, 2019, 2:57:56 AM
|
![]() |
" Thank you for the report, we're aware of the issue and will have this fixed as soon as we can. | |
If it helps, I see this in predictive mode but not in lockstep
|
![]() |
I'm assuming it hasn't been fixed yet? I still have this problem and it's killing my eyes
|
![]() |
From patch notes:
" In case you didn't know, this did not fix the flickering issue. No gain, no pain.
|
![]() |
Yeah, two leagues this has been hurting my eyes now. Please fix. I can't go back to the old map device... not now...
|
![]() |
I know the thread is old but the problem is still here for me, if i have multi thread on, the map on variant 2, will have the label start flickering. Anyone found a fix other than disabling multithread or pressing Z?
|
![]() |