[T13] Dig Map - Mobs spawn outside of reachable zone

doesn't seem to be specific to that layout
double checked everything was cleared

Sorry for this, looks like this is caused by a fortification spawning in an inaccessible location. We're aware of it and the team is working on a fix.
Has any exile really been far even as decided to use even go want to do look more like?
This also happens reliably with Haunted Mansion fortifications.
bug ID: 2 207 671 666
There is another bud id for devs if it helps. Next map I entered had fortification syndicate in it.
I have had this in several maps, not just dig. I suspect things spawn in unreachable rooms .. and I have been able to screenshot it several times.
Haunted Mansion, Burial Chambers and probably more maps have the same problem.
This completely halts Syndicate progressing since it doesnt change unless you do a Fortification. If you're doing Shaped Haunteds like me, you're basicly playing standard for most of the time until you do a Zana or other map that manages to switch off Fortification after you've done it. And as soon as Fortification hits agains you're back to playing standard.
Last edited by xpress69 on Dec 29, 2018, 12:01:06 AM
Can confirm 1/7/2019 @ 1530 EST

Seems the problem is still persisting.
Just cleared the Dig map completely: no Syndicate encounters, allegedly still more than 50 monsters left.

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