[3.6+3.7] Hasunics HoWA Moltenstrike CI Jugg | Uber Elder Farmer

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Hasunic wrote:


Heya. I probably will not be following the thread as heavily as I have these 2 leagues.

I will make some comments on buffs/nerfs on 3.7, I will add a FAQ section and I will probably remove the leaguestart section and refer to a regular fire molten strike which people can choose to respec later in league. I had some difficulties with people that were not used to Path Of Exile following the build and this build is far from noob-friendly, so I will not make it look like "league-starter"-build, since it is not.


Thank you :) I've read about half of the entire thread so far which gave me a good understanding of what works and what doesn't work with the build. I've also played a few molten strike characters before but never HoWA version. Either way, we're gonna have a good time in 3.7 :)
Last edited by phexifa#5429 on May 30, 2019, 3:51:35 PM
Hi,

I would like to have a review on my character.



https://pastebin.com/KCQpNNxx

The helmet is poorly rolled because I failed all my dense fossil craft attempt (so it will change soon).
Boots enchant will change soon too (was unlucky with it).

Generaly, the tankiness is good. I'm aiming on something like 12.5k ES with some decent roll on helmet.

But I feel the dps can be improved. If you have any idea to achieve this, I would be thankful.

Cheers.



Last edited by LAGROSSESIMONE#3551 on May 28, 2019, 8:40:40 PM
I trimmed down the guide once more and added a FAQ section.

The build is being hit by the IC nerf and I am trying to figure out a way to trigger Arakaali recovery rate, since being total immune to physical becomes impossible, hence the build never stops taking DoT from blood rage. If I am not able to think of a way, I think it is much better to use Lunaris/Solaris because Arakaali does not offer anything but the increased recovery rate.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
That immortal call change is a bummer ...
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Hasunic wrote:
I trimmed down the guide once more and added a FAQ section.

The build is being hit by the IC nerf and I am trying to figure out a way to trigger Arakaali recovery rate, since being total immune to physical becomes impossible, hence the build never stops taking DoT from blood rage. If I am not able to think of a way, I think it is much better to use Lunaris/Solaris because Arakaali does not offer anything but the increased recovery rate.


I love your guide and build, really looking forward to see how the 3.7 changes play out with the build, really does seem like its going to take a hit, but hopefully not too bad.

I have not been able to test it, but I have been seeing a lot of people suggesting righteous fire + flash to remove burn to proc it, but that means having another skill and a flask with dousing which means giving up curse removal or one of the unique flasks, none of which sounds like that great of an option late game (but maybe decent early on till you get all the flasks).

looking forward to seeing what you think needs to be modified once we have patch notes and new gem values
let wait for other reworks revealed, coz arakaali only buffed regen, leech is still capped without it, maybe we will get other sources of regen

+ IC mitigating elemental damage or new molten shell might work as well (maybe it will mitigate elemental and chaos too), we dont know real durations
Last edited by Sonidox#3895 on May 29, 2019, 4:03:54 PM
Wicked ward key stone now can be taken outside of Occultist ascendancy!

Wicked Ward
-Energy shield recharge is not interrupted by damage if recharge began recently
-50% less energy shield regeneration rate
-50% less maximum energy shield recovery per second from energy shield leech


FIRST passives is kind of POG for this build, yeah?

Wondering if THIRD passive can be counter by Ghost reaver, if yes, maximum energy shield recovery per second would be back to normal instead of being doubled.

SECOND passives kind of killed our insane regeneration by halving it LOL


Any thoughts?
Last edited by AgentTrack#6667 on May 30, 2019, 10:47:19 PM
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AgentTrack wrote:
Wicked ward key stone now can be taken outside of Occultist ascendancy!

Wicked Ward
-Energy shield recharge is not interrupted by damage if recharge began recently
-50% less energy shield regeneration rate
-50% less maximum energy shield recovery per second from energy shield leech


FIRST passives is kind of POG for this build, yeah?

Wondering if THIRD passive can be counter by Ghost reaver, if yes, maximum energy shield recovery per second would be back to normal instead of being doubled.

SECOND passives kind of killed our insane regeneration by halving it LOL


Any thoughts?


Yeah I think it is very bad for this build, since it does not stack energy shield recharge or have a huge pool of Es. You just cut your recovery in half without gaining anything imo.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
this passive exclusively for dot (bane/soulrend/vortex) users who doesnt have regen and leech

now can be used by any class instead of only occultist
Last edited by Sonidox#3895 on May 31, 2019, 7:07:15 AM
Just realized energy shield recharge and energy shield regeneration is calculated differently, my bad, thought it's the same LOL

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