[3.5-3.12 + 3,18 HC] Pure Herald of Agony Jugg. All content. Videos+Link to 3.14 & 3.15 Updates
" I agree with most of this. Particularly, you must get rid of gluttony in the champ version of the build. As far as speed goes, the pure agony jewel nodes are the most key part and they are just going to take a while playing ssf--not a lot to do about that except try to grind delirium as much as possible till you find what you need. It's a challenging build for ssf (though far from impossible). The build will feel -significantly- better for each pure agony you are able to slot. I have been doing the Ultimatums on roughly a three count--Flask, Stand and fire, 2, 3, dash along the outside of the circle, flask & fire, 2, 3, dash etc. This has been effective at not letting too many mobs pile up in a nervous making way. I have been rolling through gently rolled T16 ultimatums today without a lot of drama. Wishing you luck in SSF! -O |
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" Glad you are enjoying the new version! Yes, it has a -lot- less passive regen. For me, this has been showing up most in needing to be more aware of things like bleed and ground effects at the end of fights when there is nothing left to attack. 6-7k life gain/sec will forgive a lot of mistakes while it's going, but they will all show up when it stops. It's also not quite as trivial to run lab--I will typically switch to Ralekesh for my small pantheon choice on lab runs to help with that. I've come back to the build for the same reason you have. And it's not letting me down :> Hope it goes well for you as well. -O Last edited by Orion72#3803 on Apr 30, 2021, 7:58:00 AM
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how is this build for uber labs?
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Re: uber labs
For the Champ version Izaro is not particularly difficult, but you need to take great care with the traps because it is a fairly low regen build. For this reason, it is not my favorite labrunner--for specifically that part of the game, the Jugg version is superior. To mitigate the problem, I recommend slotting in Vitality specifically for lab runs and using soul of Ralakesh. -O Last edited by Orion72#3803 on May 1, 2021, 3:29:05 AM
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" thx again for the replies! yea the belt was in there because i didnt find a replacement yet. i was so happy last night i found a herald jewel only to find out it should be a +minion dmg while affected by herald the rollercoster of emotions i went through lol. Anyway thx for helping me out it seems like i might have to switch to tradecore if this doesnt work out or make a new character to farm with |
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Well, I've done it. I have created a new, fully updated build guide for the 3.14 Champion version of the build. For anyone that ever enjoyed the Juggernaut variant, I think you will be pleasantly surprised by what the updated guide has in store for you. I will be checking in periodically to answer questions, like always.
The new guide can be found at: https://www.pathofexile.com/forum/view-thread/3103733 Wishing you all a good league, -Orion |
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are you gonna carry on updating the build to Expedition? or it will be abandoned entirely and continue with only Champ version?
What is dead may never die! Last edited by intothefiord#0473 on Jul 19, 2021, 4:35:39 AM
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Really depends on the nerfs/buffs. A big portion of the appeal of the jugg version was being able to be virtually immmune to physical damage. Since the changes to IC, this no longer works nearly as well. In the 3.14 version of the game, Champ's fortify seemed significantly stronger. If that remains true, I am more likely to update the Champ version of the build.
That said, it is totally possible that they will nerf Champ fortify into the ground--we won't know for a couple days yet. I will take a hard look at the option that seems to offer the best defense and probably update that option, with a link in the other like I did last league. (though I may be experimenting with other things early in the league--lots of new gems to play with). Also, if you really want to be playing jugg, about 80-90% of the new information in the Champ version will still be applicable. ;> Wishing you a good league, -O |
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Thank for the reply. I'm ok to go either way, as I'm not like a quick hands gamer, tanky is my priority.
I went with the build as jugg in Heist and felt great. Come back again and would like to start the next league with this build, so yeah, I'm ok to go with champ if jugg is not a solid option anymore. Really looking forward to your updates when the patch note drops :) What is dead may never die!
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Looking like the Champ version is going to be relatively solid for 3.15. For purposes of this build, fortify wasn't actually hit that hard, and I have been able to come up with decent work arounds for the issues created by the nerfs to maintain -most- of our other defense, including full ailment immunity (which feels like a big deal given the flask nerfs). Damage will certainly be somewhat reduced, but seems to be more or less in line with or somewhat better (for the player) than the global nerfs to player damage in 3.15.
-O Last edited by Orion72#3803 on Jul 21, 2021, 3:35:18 AM
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