Syndicate Members are Immune to Stun
You got to pump it up.
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Don't you know, pump it up,
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And the Party's jumpin', Yeah
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And the vibe feels so strong.
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Throw your hands in the air,
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Lift your head up high,
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You know you got to sing along.
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i think it is the 'can't be fully slowed' attribute that is stopping Stuns. But hey, what do you expect from GGG but to make any possible melee/physical build unplayable. I can only dream to see the uproar from 99% of the players (who don't touch melee) next league when "all league bosses are immune to trap and/or totem damage" - we can all hope
Last edited by kalbright#0902 on Jan 23, 2019, 6:58:50 PM
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" Some items and some map mods grant that buff. They don't have it. They can be chilled, hindered, frozen, temporal chained... they just can't be stunned, whatever map mod or item they have. Any of them is immune. That's not fair for dedicated builds and nothing near in line with other bosses... Not long ago GGG said they read all thread on bug section, just they can't answer everything. They don't do read and/or they really don't want to answer that, because it's an error from their part and how they direct the game (most immunities removed, most immunities related to a specific theme/background, most stuff doable for ALL build, no specificites that make some build not working at all). They started the league same times than their holidays, with lot of bugs / wrong behaviour, same time than the mail support is OFF FOR 3 MONTHS... That's why this league is not at all a good one even if people like it. People like it because it's lot of loot and easy XP, it's one of the worst considering GGG support. We are used to much much much better support from GGG... soon 2 month, still crashes, lag spikes and... league mecanic spawning outside of maps... :facepalm: Last edited by CaMarchePas#3995 on Jan 23, 2019, 9:59:58 PM
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Don't you know, pump it up,
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