[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything
For those who need 6% increased attributes craft, if you didn't get it already on your chest, I can help you with craft. I am usually online after 20.00 GMT+1.
Whisper me in game after that hour and you'll have it done! Last edited by lilianmarius on Mar 25, 2019, 7:46:34 AM
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anyone managed to do some testing with ES on hit vs, ES recovery rate?
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I want to ask why i should use Elemental Focus? Do we not want to chill enemies? What about hypothermia? Would it work instead of EF? So far i am leveling with WI (WO,Leech,CE,CWC,Spell Cascade). Exchanging ailements for more mdg with EF on this certain character is strage for me.
Maybe i just dont understand the point or mechanics of Elemental focus but giving away ailments from WI is just strange. Can someone explain it to me? | |
" EF removal of "ailments" affect only the supported skill, in our case only IceStorm if we socket it in the staff. According to PoE Wiki any cold damage skill can chill enemy by 10% so because of that we can still chill the target with Winter Orb that is not linked with EF. More than that, Arctic Armour can chill also a target by 30% if the target hits you and this is also not affected by EF linking to IceStorm . Last edited by lilianmarius on Mar 25, 2019, 8:48:23 AM
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" Grats! How did you find that Cortex Memory thing? I've been getting random bosses quite often but never the Cortex. | |
" Frost Bomb doesn't hit until it explodes. Applying curses manually with a 3 sec delay won't work well. Not to mention the area of application. Ball Lighting is amazing. | |
" Hillock. You unlock the first rank (4%) of this mod in the lab trial in A3 Imperial Gardens, and then just buy body armors with the mod 'of Hillock's Veil' until you unlock 5% and finally 6%. | |
" Mitigating phys hits is not really a priority. We have AA and IC for that already. I would not use that affix on a regalia, unless you just need a temporary item while trying to craft better. | |
" EF only affects Icestorm icicles. They don't chill, and their hits are too small to matter for freezing. Enemies are chilled by the chilled ground produced by Icestorm and by Arctic Armour, and are frozen by Winter Orb and Frigid Wake - and none of that is affected by EF. | |
New video: Hall of Grandmasters
There have been a number of questions about HoGM. I haven't made a video for that place in quite a while, and it got revamped in 3.6. So I went and cleared it a few times and made a video. Some of the enemies there now use imbalanced OP skills such as Scorching Ray (that we used against them in the fire version!) and GC mines, and there is one dude with Vaal Blade Vortex. All the 'old gubbens' (max block) that were the most dangerous before spell block got nerfed are now a joke, but there is a 'new gubben' that uses a legacy Aegis with almost max block + Scorching Ray. Ouch! The only way I could kill that guy was to die together with him: can only outdamage his block/Aegis heal if you facetank him, but that means he stacks max stage SR on you, and the moment he dies it destroys you too. SR burn continuing after its caster is dead is ridiculous. Pantheon: Solaris + Yugul. Solaris neutralizes crits. You can see me killing DanziGGG (crit Lightning Arrow + Frost wall) easily near the end of the last hall, without his crits he's not too bad. Yugul is mostly for the GC miners. Auras: Discipline, AA, Purity of Fire. PoF just for the SR enemies. I bring Ruby against SR and Sapphire against GC. And the mandatory Warding and Staunching flasks. Plus a Sulphur to use on each wave. Gems: use the boss staff with Spell Cascade instead of CE. Take out Blood Rage and Bonechill (unless you have Enlighten and can afford to keep Bonechill with a Purity). What to do: pre-cast Icestorm, drop a Frost Bomb, Flame dash to it and hit the Sulphur flask. Faceroll everything. Use Ruby when you see RF or SR. Use Sapphire when you see GC. You are almost guaranteed to get cursed, so hit the Warding flask too. And Staunch when you get bled, although it's not a big deal while there are still enemies alive to leech from. At the end of each hall switch to the off-screen killing: keep casting Icestorms far ahead and dropping Frost Bombs there, and advance step by step. All really dangerous enemies are at the hall ends. Notables (they are all random spawns at the ends of random halls): - Pouniss: the strongest SR caster. Try to off-screen her. Or at least die together with her (she dies and then her SR kills you when you don't have a leech target anymore). - Sir Janusz: max block + SR. Cast Icestorms on yourself, keep Frost Bomb up, he will teleport to you and SR you. Ruby flask. You WILL die after he does. - TheGrandHamster: BV + Vaal BV. When you see Vaal BV (it's red, appears on you and chases you), keep dashing away from it until it fades, then kill the guy. - (didn't catch the name): CWDT Unearth + Cremation(?). Spawns corpses on you and explodes them. Don't stand in one place. When you see corpse explosions, start dodging them and keep casting on him. Last edited by Kelvynn on Mar 25, 2019, 2:10:04 PM
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