[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything

"
Kelvynn wrote:
"
Cast While Channeling + Arcane Surge was fixed, but still no word of Spell Cascade.

I guess it's time to remove all mentions of Spell Cascade from the guide. :\

RIP SC + CWC 2017-2019. You were killed for no reason.

Where did you see about AS? It's still in the high priority list in the bug forum. If they fixed AS then there is a good chance SC will be fixed too.

Although I don't see any problems clearing with a 5L WO currently. The area coverage is smaller, but WO kills faster and triggers a lot of Herald explosions. Even if they decide not to fix SC, this setup isn't bad at all.


https://www.pathofexile.com/forum/view-thread/2468422

"Arcane Surge Support can now be used in conjunction with Cast while Channelling Support. The "Supported Skills deal x% more Spell Damage while you have Arcane Surge" modifier does not apply to Triggered Spells."

They just haven't updated the Known Issues thread yet, but you'd think that the CWC-related bug that got removed from the list would be the one that gets fixed, and not the opposite.

Everything still works fine, using my clearspeed staff with only a 4-L right now since I don't have my boots enchant yet, and it does good work. It's just annoying to see a nice quality of life thing gone for no reason.
So theoretically, what would you do if you got a 6-link staff from fusing orbs even though you wanted a 5-link?
"
Kelvynn wrote:
"
Cast While Channeling + Arcane Surge was fixed, but still no word of Spell Cascade.

I guess it's time to remove all mentions of Spell Cascade from the guide. :\

RIP SC + CWC 2017-2019. You were killed for no reason.

[..]Although I don't see any problems clearing with a 5L WO currently. The area coverage is smaller, but WO kills faster and triggers a lot of Herald explosions. Even if they decide not to fix SC, this setup isn't bad at all.

Not to mention without Spell Cascade the FPS drop is much less visible and the whole thing runs smoother graphically. I recall a few iterations of this build ago you mentioned that the Spell Cascade is an option for people who can bear the huge FPS loss.

All things considered, I am pretty happy with my Spell Cascade-less setup (even only with a 4L Winter Orb for now, 5L must be a lot better still). Time to stop the whining I guess, this was never the top clear speed build and is more than enough powerful as is (IMO).
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Last edited by Jadran on Mar 21, 2019, 2:08:28 AM
I will reroll within the next days and respec into a golemancer build.

Feel free to write me here or ingame regarding my gear! Currently 8.7k ES, 9k Storm Damage unbuffed and 1.5k INT.
"
Jadran wrote:
"
Kelvynn wrote:
"
Cast While Channeling + Arcane Surge was fixed, but still no word of Spell Cascade.

I guess it's time to remove all mentions of Spell Cascade from the guide. :\

RIP SC + CWC 2017-2019. You were killed for no reason.

[..]Although I don't see any problems clearing with a 5L WO currently. The area coverage is smaller, but WO kills faster and triggers a lot of Herald explosions. Even if they decide not to fix SC, this setup isn't bad at all.

Not to mention without Spell Cascade the FPS drop is much less visible and the whole thing runs smoother graphically. I recall a few iterations of this build ago you mentioned that the Spell Cascade is an option for people who can bear the huge FPS loss.

All things considered, I am pretty happy with my Spell Cascade-less setup (even only with a 4L Winter Orb for now, 5L must be a lot better still). Time to stop the whining I guess, this was never the top clear speed build and is more than enough powerful as is (IMO).

I agree, speed clear is still pretty good without spell cascade thanks to winter orb (the same change before winter orb release would have been really bad for the build).
What I can't stand is that GGG is not clear about it and refuses to explain whether it's a bug or an intended change.
Last edited by AsbelFar on Mar 21, 2019, 4:10:48 AM
Close to level 96 (missing 20%) and 2000 Intelligence (1 more skill point)
11.3k ES. 1991 Intelligence and 11k IceStorm tooltip (single target)

I am playing this build for like 7th-8th iteration of it right now, i think i can make an opinion about the feel of it this league.

Some thoughts bout the build after first 2 weeks of this league:

-easier to solo level to up to level 95 due to additional Nexus area filled with mobs and where it seems that dying didn't make you to loose exp;

-it's harder to level past level 95 since breachstones availability and experience were nerfed hard compared to Betrayal;

-we have less Intelligence than previous league due to loosing 1 conversion jewel slot; i had 6 of them in Betrayal now will have only 5;

-capping resistances while getting high end-game INT and ES pieces is even harder and WAY MORE EXPENSIVE now(Hello ES meta!) since we loose some resistances nodes from tree due to re-arrangement of the build skill tree.

-we also lost some movement speed from the reallocation of build skill points and that is clearly visible when doing maps, even more now cause of Spell Cascade replacement.

-less Intelligence, means less ES, less IceStorm duration and damage so overall less DPS that counter balance the addition of 1 more DPS gem in Bosses staff instead of Life Leech;

-due to nerf(bug) of Spell Cascade, clearing speed seems still OK but visible slower than before even with 6 link WO setup in clearing staff;

-having 6L WO setup with -7 mana cost of skills ring craft is not always enough to not have mana issues (i have seen it in Delve past 200 depth were i get often the message "You are out of mana" in nodes encounters with lots of mobs) even with the cost of WO 6l setup of only 14 mana and about ~50 mana regeneration per second seems that this is not enough. Will definitely need to run some labs to get the 0.6% mana leech enchant in boots to remove these issues;

-issues with DEX higher then STR (and because of this loosing Ignite immunity granted by Cyclopean Coil) due to some corrupt items(Astramentis, rings and belt with %increased Dexterity/%increased Intelligence) and overlapping of 2 Brute Force conversions that make you loose 20 STR from your STR stat. This will limit our targeted corrupted rings, belt and Astramentis to have % increased Strength together with %increased Intelligence instead of same INT/DEX combo;previous league only Fertile Mind conversions were overlapping so this wasn't a issue at all.

-is harder now to compensate the loose of DEX and STR from switching an Astramentis to a Shaper with %damage pe 15 intelligence amulet due to lower number of 30 STR/DEX nodes near our pathing skill tree that can be taken to balance STR/DEX looses to minimum required;

-high ES with Intelligence pieces of armor seems to be this league in very high demand (Hello ES meta!) so the price of such items seems to be raised to some insane values this league. Also the availability of them seems to suffer a lot, cause more and more people play now CI/LL builds then previous league;

-number of Corrupted Coils with %intelligence, Corrupted Astramentis with %intelligence and also corrupted rings with %intelligence items available on trade sites seems to be a lot lower than previous league;

-price of Dense fossils also sky-rocketed so the cost to try to make a Shaper Vaal Regalia with high ES and %intelligence is now also higher than before and it only seem as a money sink now;

-issues with map drops. Even if i use all the available sources to get maps (Zana, Temple, Delve, Betrayal, Nexus areas), alch all maps, minimum quantity 75% minimum packsize 22%, chisel and vaal T13+, use fragments on T14s-T16s, use sextants on red maps, the map returns didn't seem to raise to previous league values. Don't get me wrong i don't have big issues with sustaining, i only say that now to sustain you need to invest way more currency when running them to get the same outcome and plan your gameplay to do entire content that can produce maps returns.

Build is still going strong but comparable with previous leagues after first 2 weeks i can say that the gameplay experience with it got down a bit due to nerfs, bugs and market changes. Betrayal and Delve were probably "the top of the mountain" for this build to prove its power and strength.









Last edited by lilianmarius on Mar 21, 2019, 7:20:37 AM
Whats best to craft on these?


can fit 1 prefix. Was thinking 20% max energy shield?


can fit 1 prefix and 1 suffix. Should I craft All attributes and then exalt the prefix?
"
lilianmarius wrote:

Build is still going strong but comparable with previous leagues after first 2 weeks i can say that the gameplay experience with it got down a bit due to nerfs, bugs and market changes. Betrayal and Delve were probably "the top of the mountain" for this build to prove its power and strength.


Great write up. This is only my 3rd time with this build and it is definitely different than Betrayal. Indeed the prices on ES gear with Int and Resists is insane right now...I'm making plenty of currency but it just isn't worth what people are asking. I've been able to find decent Inc% rings and even a %Inc Cyc Coil for good prices but I've yet to see an Astramentis with the same which were easy to get last league while the Cyc's were so expensive later on that I didn't bother to get one.

I don't like the new league content so I'm just grinding and delving. I'm going to try crafting my own gear from fossils I find and we'll see how it goes. The few pieces of high end ES armor I've seen with %Int are really expensive so if I'm unable to craft one I'll have to wait until the prices come down.
2 U Elder - and not one eyes ! fuck it ...
"
lilianmarius wrote:
-having 6L WO setup with -7 mana cost of skills ring craft is not always enough to not have mana issues (i have seen it in Delve past 200 depth were i get often the message "You are out of mana" in nodes encounters with lots of mobs) even with the cost of WO 6l setup of only 14 mana and about ~50 mana regeneration per second seems that this is not enough. Will definitely need to run some labs to get the 0.6% mana leech enchant in boots to remove these issues;

You got to lv 95 and still haven't enchanted your boots? Ouch! ;)

"
-issues with DEX higher then STR (and because of this loosing Ignite immunity granted by Cyclopean Coil) due to some corrupt items(Astramentis, rings and belt with %increased Dexterity/%increased Intelligence) and overlapping of 2 Brute Force conversions that make you loose 20 STR from your STR stat. This will limit our targeted corrupted rings, belt and Astramentis to have % increased Strength together with %increased Intelligence instead of same INT/DEX combo;previous league only Fertile Mind conversions were overlapping so this wasn't a issue at all.

Don't forget about STR from the jewels. You have 2 slots for rare jewels. '+8-10 to Int and Str' is good.

Report Forum Post

Report Account:

Report Type

Additional Info